diff options
| author | Michael <martin.dev.446@gmail.com> | 2019-12-28 16:58:18 -0500 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-12-28 22:58:18 +0100 |
| commit | 6b19f4a0ab1f77ea969a080a6eea0379baf9f8df (patch) | |
| tree | 29eb01729a985948375d8c02bf6f4d83f08080a7 /src/server/game/Entities | |
| parent | 53fe736087341ae056713768562e0cc27de2ac19 (diff) | |
additional output for additem command (#24006)
* additional output for additem command
when removing items with additem:
if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.
* renamed sql file to hopefully avoid conflicts
* added clarification to failure string
* changed unneeded else if condition to else
* code style; braces
* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 27 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 15 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d0570fd0884..846b987c583 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12462,7 +12462,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) } } -void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check) +uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check) { TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '%s' (%s), Item: %u, Count: %u", GetName().c_str(), GetGUID().ToString().c_str(), itemEntry, count); @@ -12482,7 +12482,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool DestroyItem(INVENTORY_SLOT_BAG_0, i, update); if (remcount >= count) - return; + return remcount; } else { @@ -12491,7 +12491,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } @@ -12510,7 +12510,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool DestroyItem(INVENTORY_SLOT_BAG_0, i, update); if (remcount >= count) - return; + return remcount; } else { @@ -12519,7 +12519,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } @@ -12543,7 +12543,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool DestroyItem(i, j, update); if (remcount >= count) - return; + return remcount; } else { @@ -12552,7 +12552,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } @@ -12575,7 +12575,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool DestroyItem(INVENTORY_SLOT_BAG_0, i, update); if (remcount >= count) - return; + return remcount; } } else @@ -12585,7 +12585,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } @@ -12603,7 +12603,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool remcount += item->GetCount(); DestroyItem(INVENTORY_SLOT_BAG_0, i, update); if (remcount >= count) - return; + return remcount; } else { @@ -12612,7 +12612,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } @@ -12636,7 +12636,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool DestroyItem(i, j, update); if (remcount >= count) - return; + return remcount; } else { @@ -12645,13 +12645,14 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool if (IsInWorld() && update) item->SendUpdateToPlayer(this); item->SetState(ITEM_CHANGED, this); - return; + return remcount; } } } } } } + return remcount; } void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 5aa9069f91a..66bf4c0cc1d 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1122,7 +1122,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> // in trade, guild bank, mail.... void RemoveItemDependentAurasAndCasts(Item* pItem); void DestroyItem(uint8 bag, uint8 slot, bool update); - void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false); + uint32 DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false); void DestroyItemCount(Item* item, uint32& count, bool update); void DestroyConjuredItems(bool update); void DestroyZoneLimitedItem(bool update, uint32 new_zone); |
