diff options
| author | click <click@gonnamakeyou.com> | 2015-04-07 23:51:19 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2015-04-07 23:51:19 +0200 |
| commit | 6c1e4bc20d68d9fb548eb4896bd8b84a4c3ec4ff (patch) | |
| tree | 0e516c48ad83deecd88100d674562af635a06718 /src/server/game/Entities | |
| parent | b321f84a39c1c790a6519f8c0910f99c60fb536d (diff) | |
Core/Spells: Reinstate helperfunction removed in commit 0e3607df (with a new functionname to make more sense out of it), and adjust the remaining code slightly to accomodate that.
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e2da8e1e8d9..d31b0ebfb05 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25085,6 +25085,13 @@ uint32 Player::CalculateTalentsPoints() const return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT)); } +bool Player::canFlyInZone(uint32 mapid, uint32 zone) const +{ + // continent checked in SpellInfo::CheckLocation at cast and area update + uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone); + return v_map != 571 || HasSpell(54197); // 54197 = Cold Weather Flying +} + void Player::LearnSpellHighestRank(uint32 spellid) { LearnSpell(spellid, false); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 8394193f8c1..ea073456a1d 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2136,6 +2136,8 @@ class Player : public Unit, public GridObject<Player> void SetFallInformation(uint32 time, float z); void HandleFall(MovementInfo const& movementInfo); + bool canFlyInZone(uint32 mapid, uint32 zone) const; + void SetClientControl(Unit* target, bool allowMove); void SetMover(Unit* target); |
