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authorGustavo <sirikfoll@hotmail.com>2016-08-28 20:11:04 -0300
committerAokromes <Aokromes@users.noreply.github.com>2016-08-29 01:11:04 +0200
commit6ee35734e42a97696056fcb0bf684a11ea4e524c (patch)
tree67e44ac76a88c007034d1421b298bd7175b8ebfc /src/server/game/Entities
parent6947017200f9ea3ac811614e8854266652ffa985 (diff)
Whitespace clean-up
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/CinematicMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/CinematicMgr.cpp b/src/server/game/Entities/Player/CinematicMgr.cpp
index cc5a62300ad..87e92495659 100644
--- a/src/server/game/Entities/Player/CinematicMgr.cpp
+++ b/src/server/game/Entities/Player/CinematicMgr.cpp
@@ -163,7 +163,7 @@ void CinematicMgr::UpdateCinematicLocation(uint32 /*diff*/)
Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionY +
(yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff))));
- // Advance (at speed) to this position. The remote sight object is used
+ // Advance (at speed) to this position. The remote sight object is used
// to send update information to player in cinematic
if (m_CinematicObject && interPosition.IsPositionValid())
m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 500.0f, false, true);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9f19e912c94..9d750f1b6ac 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14891,7 +14891,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
{
if (quest->RequiredItemCount[i] > 0 && (itemTemplate->Bonding == BIND_QUEST_ITEM || itemTemplate->Bonding == BIND_QUEST_ITEM1))
DestroyItemCount(quest->RequiredItemId[i], 9999, true, true);
- else
+ else
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
}
}