diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-08-29 23:28:28 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-08-30 23:51:37 +0200 |
| commit | 7440c9cf199283aa511cd90f623aa1172f9e1ca2 (patch) | |
| tree | 24516e5b4788d7333d2f5c2ec25ca4c6675c32a6 /src/server/game/Entities | |
| parent | 462e11c96f6cb3a59fea4dc164886a421db11e52 (diff) | |
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ecce5eda105..10f1a7183ae 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1528,7 +1528,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) uint32 damage = aurEff->GetAmount(); if (Unit* caster = aurEff->GetCaster()) { - damage = caster->SpellDamageBonusDone(this, spellInfo, damage, SPELL_DIRECT_DAMAGE, aurEff->GetEffIndex(), { }); + damage = caster->SpellDamageBonusDone(this, spellInfo, damage, SPELL_DIRECT_DAMAGE, aurEff->GetSpellEffectInfo(), { }); damage = SpellDamageBonusTaken(caster, spellInfo, damage, SPELL_DIRECT_DAMAGE); } @@ -6437,7 +6437,7 @@ void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damag SendEnergizeSpellLog(victim, spellInfo->Id, damage, powerType); } -uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, Optional<float> const& donePctTotal, uint32 stack /*= 1*/) const +uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, Optional<float> const& donePctTotal, uint32 stack /*= 1*/) const { if (!spellProto || !victim || damagetype == DIRECT_DAMAGE) return pdamage; @@ -6449,7 +6449,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // For totems get damage bonus from owner if (GetTypeId() == TYPEID_UNIT && IsTotem()) if (Unit* owner = GetOwner()) - return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, donePctTotal, stack); + return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, spellEffectInfo, donePctTotal, stack); float ApCoeffMod = 1.0f; int32 DoneTotal = 0; @@ -6524,7 +6524,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin DoneAdvertisedBenefit += static_cast<Guardian const*>(this)->GetBonusDamage(); // Check for table values - float coeff = spellProto->Effects[effIndex].BonusMultiplier; + float coeff = spellEffectInfo.BonusMultiplier; if (SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id)) { WeaponAttackType const attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; @@ -7303,12 +7303,12 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo, return damage; } -uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, Optional<float> const& donePctTotal, uint32 stack /*= 1*/) const +uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, Optional<float> const& donePctTotal, uint32 stack /*= 1*/) const { // For totems get healing bonus from owner (statue isn't totem in fact) if (GetTypeId() == TYPEID_UNIT && IsTotem()) if (Unit* owner = GetOwner()) - return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, donePctTotal, stack); + return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, spellEffectInfo, donePctTotal, stack); // No bonus healing for potion spells if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) @@ -7378,7 +7378,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui DoneAdvertisedBenefit += static_cast<Guardian const*>(this)->GetBonusDamage(); // Check for table values - float coeff = spellProto->Effects[effIndex].BonusMultiplier; + float coeff = spellEffectInfo.BonusMultiplier; if (SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id)) { WeaponAttackType const attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 9a07cca1e3e..cffd683d28e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1535,11 +1535,11 @@ class TC_GAME_API Unit : public WorldObject Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = nullptr); int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const; - uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, Optional<float> const& donePctTotal, uint32 stack = 1) const; + uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, Optional<float> const& donePctTotal, uint32 stack = 1) const; float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const; uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype) const; int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const; - uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, Optional<float> const& donePctTotal, uint32 stack = 1) const; + uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const& spellEffectInfo, Optional<float> const& donePctTotal, uint32 stack = 1) const; float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const; uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype) const; |
