diff options
| author | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:35 +0100 |
|---|---|---|
| committer | Vincent-Michael <vincent_michael@gmx.de> | 2015-11-07 20:01:53 +0100 |
| commit | 7d5e7102cdd407846fa340892df39ea49938ee69 (patch) | |
| tree | d99383a87495bc0a1efb1ee357f00de96b096410 /src/server/game/Entities | |
| parent | ff9001ce1da5160ef5dc245a822693f12dc9ddff (diff) | |
Core: Whitespace cleanup
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6a994d61852..4765a87f9a4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1411,11 +1411,11 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const return false; // This set of checks is should be done only for creatures - if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters + if ((HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetTypeId() != TYPEID_PLAYER) // flag is valid only for non player characters || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) && who->GetTypeId() == TYPEID_PLAYER) // immune to PC and target is a player, return false || (who->GetOwner() && who->GetOwner()->GetTypeId() == TYPEID_PLAYER && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))) // player pets are immune to pc as well return false; - + // Do not attack non-combat pets if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e4d9e61bca3..afb987f1980 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1863,7 +1863,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert summon = new Minion(properties, summoner, false); break; } - + if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), nullptr, vehId)) { delete summon; |
