diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-12-27 17:53:34 +0000 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-12-27 17:53:34 +0000 |
| commit | 7e196e8e58800c3e0cde80a07f20c4ecccd1a842 (patch) | |
| tree | d77aa80f8e6bd417eb2d8b368006fd3d7fc8fa19 /src/server/game/Entities | |
| parent | 79b1895223bbf16bfd6484e34e067beea457e4cc (diff) | |
| parent | 7fe2d7309ae3b850f3a7c75fc9bb6ec18bea00a1 (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 62 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 9 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 22 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
5 files changed, 52 insertions, 57 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6f16618491e..5c6f287b726 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -302,6 +302,19 @@ void Object::DestroyForPlayer(Player* target, bool onDeath) const { ASSERT(target); + if (isType(TYPEMASK_UNIT) || isType(TYPEMASK_PLAYER)) + { + if (Battleground* bg = target->GetBattleground()) + { + if (bg->isArena()) + { + WorldPacket data(SMSG_ARENA_UNIT_DESTROYED, 8); + data << uint64(GetGUID()); + target->GetSession()->SendPacket(&data); + } + } + } + WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); data << uint64(GetGUID()); //! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object. @@ -2254,6 +2267,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert mask = UNIT_MASK_GUARDIAN; break; case SUMMON_TYPE_TOTEM: + case SUMMON_TYPE_LIGHTWELL: mask = UNIT_MASK_TOTEM; break; case SUMMON_TYPE_VEHICLE: diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bca94517ef4..3607e8a9ec3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2031,24 +2031,18 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) return true; } -bool Player::ToggleAFK() +void Player::ToggleAFK() { ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - bool state = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); - // afk player not allowed in battleground - if (state && InBattleground() && !InArena()) + if (isAFK() && InBattleground() && !InArena()) LeaveBattleground(); - - return state; } -bool Player::ToggleDND() +void Player::ToggleDND() { ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); - - return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); } uint8 Player::GetChatTag() const @@ -15232,7 +15226,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, _SaveQuestStatus(trans); if (announce) - SendQuestReward(quest, XP, questGiver); + SendQuestReward(quest, XP); // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data) if (quest->GetRewSpellCast() > 0) @@ -16042,7 +16036,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) continue; // just if !ingroup || !noraidgroup || raidgroup QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) + if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()))) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST)) { @@ -16097,7 +16091,7 @@ void Player::KilledPlayerCredit() continue; // just if !ingroup || !noraidgroup || raidgroup QuestStatusData& q_status = m_QuestStatus[questid]; - if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid())) + if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()))) { if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL)) { @@ -16365,7 +16359,7 @@ bool Player::HasQuestForItem(uint32 itemid) const continue; // hide quest if player is in raid-group and quest is no raid quest - if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid()) + if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty())) if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later continue; @@ -16413,7 +16407,7 @@ void Player::SendQuestComplete(uint32 quest_id) } } -void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver) +void Player::SendQuestReward(Quest const* quest, uint32 XP) { uint32 questid = quest->GetQuestId(); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); @@ -16436,9 +16430,6 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver) data << uint32(quest->GetBonusTalents()); // bonus talents data << uint32(quest->GetRewArenaPoints()); GetSession()->SendPacket(&data); - - if (quest->GetQuestCompleteScript() != 0) - GetMap()->ScriptsStart(sQuestEndScripts, quest->GetQuestCompleteScript(), questGiver, this); } void Player::SendQuestFailed(uint32 questId, InventoryResult reason) @@ -20089,42 +20080,29 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) std::string _text(text); sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer); - // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode - if (!rPlayer->isDND() || isGameMaster()) - { - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, language); - rPlayer->GetSession()->SendPacket(&data); - - // not send confirmation for addon messages - if (!isAddonMessage) - { - data.Initialize(SMSG_MESSAGECHAT, 200); - rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language); - GetSession()->SendPacket(&data); - } - } - else if (!isAddonMessage) - // announce to player that player he is whispering to is dnd and cannot receive his message - ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str()); + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, language); + rPlayer->GetSession()->SendPacket(&data); // rest stuff shouldn't happen in case of addon message if (isAddonMessage) return; + data.Initialize(SMSG_MESSAGECHAT, 200); + rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language); + GetSession()->SendPacket(&data); + if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster()) { SetAcceptWhispers(true); ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON); } - // announce to player that player he is whispering to is afk + // announce afk or dnd message if (rPlayer->isAFK()) - ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str()); - - // if player whisper someone, auto turn of dnd to be able to receive an answer - if (isDND() && !rPlayer->isGameMaster()) - ToggleDND(); + ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str()); + else if (rPlayer->isDND()) + ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str()); } void Player::PetSpellInitialize() @@ -22786,7 +22764,7 @@ bool Player::HasQuestForGO(int32 GOId) const if (!qinfo) continue; - if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid()) + if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty())) continue; for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 1e8b6aedb3e..522fe529b41 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1108,13 +1108,12 @@ class Player : public Unit, public GridObject<Player> Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask); GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const; - bool ToggleAFK(); - bool ToggleDND(); + void ToggleAFK(); + void ToggleDND(); bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); } bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); } uint8 GetChatTag() const; - std::string afkMsg; - std::string dndMsg; + std::string autoReplyMsg; uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin=NULL); @@ -1480,7 +1479,7 @@ class Player : public Unit, public GridObject<Player> bool CanShareQuest(uint32 quest_id) const; void SendQuestComplete(uint32 quest_id); - void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver); + void SendQuestReward(Quest const* quest, uint32 XP); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); void SendCanTakeQuestResponse(uint32 msg) const; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dee977de054..4148e3177fe 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17064,7 +17064,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) } if (IsInMap(caster)) - caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); + caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); else // This can happen during Player::_LoadAuras { int32 bp0 = seatId; @@ -17094,7 +17094,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) void Unit::EnterVehicle(Unit* base, int8 seatId) { - CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE); + CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE); } void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp) @@ -17324,23 +17324,27 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0)); else { - UpdatePosition(x, y, z, orientation, true); - Position pos; // dummy, not used for creatures. + Position pos = {x, y, z, orientation}; SendTeleportPacket(pos); + UpdatePosition(x, y, z, orientation, true); UpdateObjectVisibility(); } } -void Unit::SendTeleportPacket(Position& oldPos) +void Unit::SendTeleportPacket(Position& pos) { + Position oldPos = { GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), GetOrientation() }; + if (GetTypeId() == TYPEID_UNIT) + Relocate(&pos); + WorldPacket data2(MSG_MOVE_TELEPORT, 38); data2.append(GetPackGUID()); BuildMovementPacket(&data2); - - if (GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_UNIT) Relocate(&oldPos); - - SendMessageToSet(&data2, false); + if (GetTypeId() == TYPEID_PLAYER) + Relocate(&pos); + SendMessageToSet(&data2, true); } bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 5dbf800dc31..c79cbca469f 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1593,7 +1593,7 @@ class Unit : public WorldObject void SendSpellDamageImmune(Unit* target, uint32 spellId); void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false); - void SendTeleportPacket(Position& oldPos); + void SendTeleportPacket(Position& pos); virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false); // returns true if unit's position really changed bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } |
