diff options
| author | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-23 23:25:44 +0100 |
| commit | 928443d8993869dfbf3adceabe4ba0b3cfe0edef (patch) | |
| tree | b30f1385e6f2dd8d95357590593aa2988b094593 /src/server/game/Entities | |
| parent | 95daf7998fc3b772fdcd70087c12db80bd5a031a (diff) | |
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities')
19 files changed, 842 insertions, 842 deletions
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 29a2b83e32d..4d08ab073f8 100755 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -52,7 +52,7 @@ void Corpse::AddToWorld() { ///- Register the corpse for guid lookup if (!IsInWorld()) - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); Object::AddToWorld(); } @@ -61,7 +61,7 @@ void Corpse::RemoveFromWorld() { ///- Remove the corpse from the accessor if (IsInWorld()) - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); Object::RemoveFromWorld(); } @@ -81,7 +81,7 @@ bool Corpse::Create(uint32 guidlow, Player *owner) if (!IsPositionValid()) { - sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog->outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, owner->GetName(), owner->GetPositionX(), owner->GetPositionY()); return false; } @@ -140,7 +140,7 @@ void Corpse::DeleteBonesFromWorld() if (!corpse) { - sLog.outError("Bones %u not found in world.", GetGUIDLow()); + sLog->outError("Bones %u not found in world.", GetGUIDLow()); return; } @@ -183,7 +183,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) if (m_type >= MAX_CORPSE_TYPE) { - sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); + sLog->outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); return false; } @@ -201,7 +201,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) if (!IsPositionValid()) { - sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog->outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY()); return false; } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6d4a5443344..f2347e0882f 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -158,7 +158,7 @@ m_formation(NULL) DisableReputationGain = false; //m_unit_movement_flags = MONSTER_MOVE_WALK; - m_SightDistance = sWorld.getFloatConfig(CONFIG_SIGHT_MONSTER); + m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER); m_CombatDistance = 0;//MELEE_RANGE; ResetLootMode(); // restore default loot mode @@ -173,7 +173,7 @@ Creature::~Creature() i_AI = NULL; //if (m_uint32Values) - // sLog.outError("Deconstruct Creature Entry = %u", GetEntry()); + // sLog->outError("Deconstruct Creature Entry = %u", GetEntry()); } void Creature::AddToWorld() @@ -183,7 +183,7 @@ void Creature::AddToWorld() { if (m_zoneScript) m_zoneScript->OnCreatureCreate(this); - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); Unit::AddToWorld(); SearchFormation(); AIM_Initialize(); @@ -199,9 +199,9 @@ void Creature::RemoveFromWorld() if (m_zoneScript) m_zoneScript->OnCreatureRemove(this); if (m_formation) - formation_mgr.RemoveCreatureFromGroup(m_formation, this); + sFormationMgr->RemoveCreatureFromGroup(m_formation, this); Unit::RemoveFromWorld(); - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); } } @@ -226,7 +226,7 @@ void Creature::SearchFormation() CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid); if (frmdata != CreatureGroupMap.end()) - formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this); + sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this); } void Creature::RemoveCorpse(bool setSpawnTime) @@ -260,7 +260,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data CreatureInfo const *normalInfo = ObjectMgr::GetCreatureTemplate(Entry); if (!normalInfo) { - sLog.outErrorDb("Creature::InitEntry creature entry %u does not exist.", Entry); + sLog->outErrorDb("Creature::InitEntry creature entry %u does not exist.", Entry); return false; } @@ -279,7 +279,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data if (!cinfo) { // maybe check such things already at startup - sLog.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry); + sLog->outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry); return false; } } @@ -298,7 +298,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data // Cancel load if no model defined if (!(cinfo->GetFirstValidModelId())) { - sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); + sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); return false; } @@ -306,7 +306,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(display_id); if (!minfo) // Cancel load if no model defined { - sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); + sLog->outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); return false; } @@ -449,11 +449,11 @@ void Creature::Update(uint32 diff) { case JUST_ALIVED: // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting. - sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry()); + sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry()); break; case JUST_DIED: // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting. - sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry()); + sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry()); break; case DEAD: { @@ -500,7 +500,7 @@ void Creature::Update(uint32 diff) else if (m_corpseRemoveTime <= time(NULL)) { RemoveCorpse(false); - sLog.outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); + sLog->outStaticDebug("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); } else { @@ -517,7 +517,7 @@ void Creature::Update(uint32 diff) if (m_corpseRemoveTime <= time(NULL)) { RemoveCorpse(false); - sLog.outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); + sLog->outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); } } @@ -611,7 +611,7 @@ void Creature::RegenerateMana() { if (!IsUnderLastManaUseEffect()) { - float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); + float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA); float Spirit = GetStat(STAT_SPIRIT); addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate); @@ -647,7 +647,7 @@ void Creature::RegenerateHealth() // Not only pet, but any controlled creature if (GetCharmerOrOwnerGUID()) { - float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); + float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH); float Spirit = GetStat(STAT_SPIRIT); if (GetPower(POWER_MANA) > 0) @@ -676,7 +676,7 @@ void Creature::DoFleeToGetAssistance() if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) return; - float radius = sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS); + float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS); if (radius >0) { Creature* pCreature = NULL; @@ -696,7 +696,7 @@ void Creature::DoFleeToGetAssistance() UpdateSpeed(MOVE_RUN, false); if (!pCreature) - //SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); + //SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); //TODO: use 31365 SetControlled(true, UNIT_STAT_FLEEING); else @@ -709,7 +709,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai) // make sure nothing can change the AI during AI update if (m_AI_locked) { - sLog.outDebug("AIM_Initialize: failed to init, locked."); + sLog->outDebug("AIM_Initialize: failed to init, locked."); return false; } @@ -748,7 +748,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(Entry); if (!cinfo) { - sLog.outErrorDb("Creature entry %u does not exist.", Entry); + sLog->outErrorDb("Creature entry %u does not exist.", Entry); return false; } @@ -756,7 +756,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, if (!IsPositionValid()) { - sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y); + sLog->outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y); return false; } @@ -768,19 +768,19 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, switch (GetCreatureInfo()->rank) { case CREATURE_ELITE_RARE: - m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_RARE); + m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE); break; case CREATURE_ELITE_ELITE: - m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_ELITE); + m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE); break; case CREATURE_ELITE_RAREELITE: - m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE); + m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE); break; case CREATURE_ELITE_WORLDBOSS: - m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS); + m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_WORLDBOSS); break; default: - m_corpseDelay = sWorld.getIntConfig(CONFIG_CORPSE_DECAY_NORMAL); + m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL); break; } LoadCreaturesAddon(); @@ -836,7 +836,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS) { - sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", + sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", GetGUIDLow(),GetEntry()); return false; } @@ -1037,7 +1037,7 @@ void Creature::SaveToDB() CreatureData const *data = sObjectMgr->GetCreatureData(m_DBTableGuid); if (!data) { - sLog.outError("Creature::SaveToDB failed, cannot get creature data!"); + sLog->outError("Creature::SaveToDB failed, cannot get creature data!"); return; } @@ -1186,17 +1186,17 @@ float Creature::_GetHealthMod(int32 Rank) switch (Rank) // define rates for each elite rank { case CREATURE_ELITE_NORMAL: - return sWorld.getRate(RATE_CREATURE_NORMAL_HP); + return sWorld->getRate(RATE_CREATURE_NORMAL_HP); case CREATURE_ELITE_ELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP); case CREATURE_ELITE_RAREELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP); + return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_HP); case CREATURE_ELITE_WORLDBOSS: - return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP); + return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP); case CREATURE_ELITE_RARE: - return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP); + return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP); default: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP); } } @@ -1205,17 +1205,17 @@ float Creature::_GetDamageMod(int32 Rank) switch (Rank) // define rates for each elite rank { case CREATURE_ELITE_NORMAL: - return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE); + return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE); case CREATURE_ELITE_ELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); case CREATURE_ELITE_RAREELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE); case CREATURE_ELITE_WORLDBOSS: - return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE); case CREATURE_ELITE_RARE: - return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE); default: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); } } @@ -1224,17 +1224,17 @@ float Creature::GetSpellDamageMod(int32 Rank) switch (Rank) // define rates for each elite rank { case CREATURE_ELITE_NORMAL: - return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE); case CREATURE_ELITE_ELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); case CREATURE_ELITE_RAREELITE: - return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE); case CREATURE_ELITE_WORLDBOSS: - return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE); case CREATURE_ELITE_RARE: - return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE); default: - return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); + return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); } } @@ -1251,7 +1251,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3 CreatureInfo const *cinfo = ObjectMgr::GetCreatureTemplate(Entry); if (!cinfo) { - sLog.outErrorDb("Creature entry %u does not exist.", Entry); + sLog->outErrorDb("Creature entry %u does not exist.", Entry); return false; } @@ -1277,7 +1277,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map) if (!data) { - sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid); + sLog->outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid); return false; } @@ -1392,7 +1392,7 @@ void Creature::DeleteFromDB() { if (!m_DBTableGuid) { - sLog.outDebug("Trying to delete not saved creature!"); + sLog->outDebug("Trying to delete not saved creature!"); return; } @@ -1436,7 +1436,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if (who->isInCombat()) if (Unit *victim = who->getAttackerForHelper()) - if (IsWithinDistInMap(victim, sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))) + if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))) force = true; if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance))) @@ -1451,7 +1451,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const float Creature::GetAttackDistance(Unit const* pl) const { - float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); + float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO); if (aggroRate == 0) return 0.0f; @@ -1471,7 +1471,7 @@ float Creature::GetAttackDistance(Unit const* pl) const // radius grow if playlevel < creaturelevel RetDistance -= (float)leveldif; - if (creaturelevel+5 <= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (creaturelevel+5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { // detect range auras RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); @@ -1495,7 +1495,7 @@ void Creature::setDeathState(DeathState s) m_respawnTime = time(NULL) + m_respawnDelay + m_corpseDelay; // always save boss respawn time at death to prevent crash cheating - if (sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) + if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) SaveRespawnTime(); } Unit::setDeathState(s); @@ -1589,7 +1589,7 @@ void Creature::Respawn(bool force) if (m_DBTableGuid) sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId()); - sLog.outStaticDebug("Respawning..."); + sLog->outStaticDebug("Respawning..."); m_respawnTime = 0; lootForPickPocketed = false; lootForBody = false; @@ -1687,7 +1687,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]); if (!spellInfo) { - sLog.outError("WORLD: unknown spell id %i", m_spells[i]); + sLog->outError("WORLD: unknown spell id %i", m_spells[i]); continue; } @@ -1737,7 +1737,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]); if (!spellInfo) { - sLog.outError("WORLD: unknown spell id %i", m_spells[i]); + sLog->outError("WORLD: unknown spell id %i", m_spells[i]); continue; } @@ -1809,7 +1809,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const Unit *target = NULL; if (dist > ATTACK_DISTANCE) - sLog.outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry()); + sLog->outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry()); { Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); @@ -1834,7 +1834,7 @@ void Creature::SendAIReaction(AiReaction reactionType) ((WorldObject*)this)->SendMessageToSet(&data, true); - sLog.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); + sLog->outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType); } void Creature::CallAssistance() @@ -1843,7 +1843,7 @@ void Creature::CallAssistance() { SetNoCallAssistance(true); - float radius = sWorld.getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS); + float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS); if (radius > 0) { @@ -1872,7 +1872,7 @@ void Creature::CallAssistance() e->AddAssistant((*assistList.begin())->GetGUID()); assistList.pop_front(); } - m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY))); + m_Events.AddEvent(e, m_Events.CalculateTime(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY))); } } } @@ -1992,7 +1992,7 @@ bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const return true; //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick. - float dist = std::max(GetAttackDistance(pVictim), sWorld.getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance; + float dist = std::max(GetAttackDistance(pVictim), sWorld->getFloatConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance; if (Unit *unit = GetCharmerOrOwner()) return pVictim->IsWithinDist(unit, dist); @@ -2065,7 +2065,7 @@ bool Creature::LoadCreaturesAddon(bool reload) SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id); if (!AdditionalSpellInfo) { - sLog.outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); + sLog->outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); continue; } @@ -2073,13 +2073,13 @@ bool Creature::LoadCreaturesAddon(bool reload) if (HasAura(cAura->spell_id)) { if (!reload) - sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); + sLog->outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); continue; } AddAura(AdditionalSpellInfo, cAura->effectMask, this); - sLog.outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry()); + sLog->outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry()); } } return true; @@ -2092,14 +2092,14 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker) WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); data << (uint32)GetAreaId(); - sWorld.SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE)); + sWorld->SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE)); } void Creature::SetInCombatWithZone() { if (!CanHaveThreatList()) { - sLog.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry()); + sLog->outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry()); return; } @@ -2107,7 +2107,7 @@ void Creature::SetInCombatWithZone() if (!pMap->IsDungeon()) { - sLog.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId()); + sLog->outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId()); return; } @@ -2238,7 +2238,7 @@ void Creature::AllLootRemovedFromCorpse() float decayRate; CreatureInfo const *cinfo = GetCreatureInfo(); - decayRate = sWorld.getRate(RATE_CORPSE_DECAY_LOOTED); + decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED); uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate); m_respawnTime -= diff; @@ -2256,7 +2256,7 @@ uint8 Creature::getLevelForTarget(WorldObject const* target) const if (!isWorldBoss() || !target->ToUnit()) return Unit::getLevelForTarget(target); - uint16 level = target->ToUnit()->getLevel() + sWorld.getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); + uint16 level = target->ToUnit()->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); if (level < 1) return 1; if (level > 255) diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 349dc09409f..c03fc0381e5 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -37,13 +37,13 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) //Add member to an existing group if (itr != map->CreatureGroupHolder.end()) { - sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); + sLog->outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId()); itr->second->AddMember(member); } //Create new group else { - sLog.outDebug("Group not found: %u. Creating new group.", groupId); + sLog->outDebug("Group not found: %u. Creating new group.", groupId); CreatureGroup* group = new CreatureGroup(groupId); map->CreatureGroupHolder[groupId] = group; group->AddMember(member); @@ -52,7 +52,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member) { - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); + sLog->outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); group->RemoveMember(member); if (group->isEmpty()) @@ -61,7 +61,7 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur if (!map) return; - sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId()); + sLog->outDebug("Deleting group with InstanceID %u", member->GetInstanceId()); map->CreatureGroupHolder.erase(group->GetId()); delete group; } @@ -80,8 +80,8 @@ void CreatureGroupManager::LoadCreatureFormations() if (!result) { - sLog.outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!"); - sLog.outString(); + sLog->outErrorDb(">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!"); + sLog->outString(); return; } @@ -129,14 +129,14 @@ void CreatureGroupManager::LoadCreatureFormations() { if (guidSet.find(group_member->leaderGUID) == guidSet.end()) { - sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); + sLog->outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); delete group_member; continue; } if (guidSet.find(memberGUID) == guidSet.end()) { - sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID); + sLog->outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID); delete group_member; continue; } @@ -147,18 +147,18 @@ void CreatureGroupManager::LoadCreatureFormations() } while (result->NextRow()) ; - sLog.outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } void CreatureGroup::AddMember(Creature *member) { - sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); + sLog->outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); //Check if it is a leader if (member->GetDBTableGUIDLow() == m_groupID) { - sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); + sLog->outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } @@ -187,7 +187,7 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (m_leader) // avoid crash if leader was killed and reset. - sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + sLog->outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); //Skip one check if (itr->first == member) @@ -214,7 +214,7 @@ void CreatureGroup::FormationReset(bool dismiss) itr->first->GetMotionMaster()->Initialize(); else itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); - sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); + sLog->outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); } } m_Formed = !dismiss; diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h index 167a2820e52..ff313cf76b1 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.h +++ b/src/server/game/Entities/Creature/CreatureGroups.h @@ -40,7 +40,7 @@ class CreatureGroupManager void LoadCreatureFormations(); }; -#define formation_mgr (*ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance()) +#define sFormationMgr ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>::instance() typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType; @@ -59,7 +59,7 @@ class CreatureGroup public: //Group cannot be created empty explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {} - ~CreatureGroup() { sLog.outDebug("Destroying group"); } + ~CreatureGroup() { sLog->outDebug("Destroying group"); } Creature* getLeader() const { return m_leader; } uint32 GetId() const { return m_groupID; } diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index e1463580495..2d07e0b1fe9 100755 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -198,7 +198,7 @@ void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags data << locName; pSession->SendPacket(&data); - //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); + //sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendPointOfInterest(uint32 poi_id) @@ -206,7 +206,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id) PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id); if (!poi) { - sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id); + sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id); return; } @@ -226,7 +226,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id) data << icon_name; pSession->SendPacket(&data); - //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); + //sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } void PlayerMenu::SendTalking(uint32 textID) @@ -297,7 +297,7 @@ void PlayerMenu::SendTalking(uint32 textID) } pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); + sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } void PlayerMenu::SendTalking(char const * title, char const * text) @@ -320,7 +320,7 @@ void PlayerMenu::SendTalking(char const * title, char const * text) pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); + sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE "); } /*********************************************************/ @@ -406,7 +406,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title data.put<uint8>(count_pos, count); pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) @@ -416,7 +416,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) data << uint8(questStatus); pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); } void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept) @@ -497,7 +497,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, } data << uint32(pQuest->GetRewOrReqMoney()); - data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST)); + data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST)); } // rewarded honor points. Multiply with 10 to satisfy client @@ -527,7 +527,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, } pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) @@ -667,7 +667,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) data << ObjectiveText[iI]; pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); + sLog->outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext) @@ -741,7 +741,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, } data << uint32(pQuest->GetRewOrReqMoney()); - data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld.getRate(RATE_XP_QUEST)); + data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST)); // rewarded honor points. Multiply with 10 to satisfy client data << 10 * Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier()); @@ -764,7 +764,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, data << uint32(pQuest->RewRepValue[i]); pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel) @@ -844,5 +844,5 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, data << uint32(0x10); pSession->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); } diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index af15bcd50b7..50184673051 100755 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -159,7 +159,7 @@ void TempSummon::Update(uint32 diff) } default: UnSummon(); - sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); + sLog->outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type); break; } } @@ -253,7 +253,7 @@ void TempSummon::RemoveFromWorld() owner->m_SummonSlot[slot] = 0; //if (GetOwnerGUID()) - // sLog.outError("Unit %u has owner guid when removed from world", GetEntry()); + // sLog->outError("Unit %u has owner guid when removed from world", GetEntry()); Creature::RemoveFromWorld(); } diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index f0e3f191bfe..8d7f30dbdd6 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -45,7 +45,7 @@ void DynamicObject::AddToWorld() ///- Register the dynamicObject for guid lookup if (!IsInWorld()) { - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); } } @@ -64,11 +64,11 @@ void DynamicObject::RemoveFromWorld() } else { - sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); + sLog->outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner"); } } WorldObject::RemoveFromWorld(); - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); } } @@ -78,7 +78,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P Relocate(pos); if (!IsPositionValid()) { - sLog.outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); + sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); return false; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 554c165513b..503d017281f 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -112,7 +112,7 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/) else if (IS_PET_GUID(owner_guid)) ownerType = "pet"; - sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.", + sLog->outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType); } } @@ -127,7 +127,7 @@ void GameObject::AddToWorld() if (m_zoneScript) m_zoneScript->OnGameObjectCreate(this); - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); WorldObject::AddToWorld(); } } @@ -146,10 +146,10 @@ void GameObject::RemoveFromWorld() if (Unit * owner = GetOwner()) owner->RemoveGameObject(this,false); else - sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); + sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); } WorldObject::RemoveFromWorld(); - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); } } @@ -161,7 +161,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa Relocate(x,y,z,ang); if (!IsPositionValid()) { - sLog.outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); + sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); return false; } @@ -178,7 +178,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(name_id); if (!goinfo) { - sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); + sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); return false; } @@ -188,7 +188,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa if (goinfo->type >= MAX_GAMEOBJECT_TYPE) { - sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); + sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type); return false; } @@ -257,7 +257,7 @@ void GameObject::Update(uint32 diff) if(!AI()) { if (!AIM_Initialize()) - sLog.outError("Could not initialize GameObjectAI"); + sLog->outError("Could not initialize GameObjectAI"); } else AI()->UpdateAI(diff); @@ -560,7 +560,7 @@ void GameObject::Update(uint32 diff) m_respawnTime = time(NULL) + m_respawnDelayTime; // if option not set then object will be saved at grid unload - if (sWorld.getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) + if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) SaveRespawnTime(); UpdateObjectVisibility(); @@ -627,7 +627,7 @@ void GameObject::SaveToDB() GameObjectData const *data = sObjectMgr->GetGOData(m_DBTableGuid); if (!data) { - sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!"); + sLog->outError("GameObject::SaveToDB failed, cannot get gameobject data!"); return; } @@ -696,7 +696,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) if (!data) { - sLog.outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); + sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); return false; } @@ -1161,7 +1161,7 @@ void GameObject::Use(Unit* user) if (info->goober.eventId) { - sLog.outDebug("Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); + sLog->outDebug("Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); EventInform(info->goober.eventId); } @@ -1245,7 +1245,7 @@ void GameObject::Use(Unit* user) //provide error, no fishable zone or area should be 0 if (!zone_skill) - sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); + sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); @@ -1261,7 +1261,7 @@ void GameObject::Use(Unit* user) int32 roll = irand(1,100); - sLog.outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); + sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) if (chance >= roll) @@ -1548,7 +1548,7 @@ void GameObject::Use(Unit* user) return; } default: - sLog.outDebug("Unknown Object Type %u", GetGoType()); + sLog->outDebug("Unknown Object Type %u", GetGoType()); break; } @@ -1559,9 +1559,9 @@ void GameObject::Use(Unit* user) if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell((Player*)user,spellId,this)) - sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType()); + sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType()); else - sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); + sLog->outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); return; } diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp index 635f6294c9f..94f1a91311e 100755 --- a/src/server/game/Entities/Item/Container/Bag.cpp +++ b/src/server/game/Entities/Item/Container/Bag.cpp @@ -41,7 +41,7 @@ Bag::~Bag() { if (item->IsInWorld()) { - sLog.outCrash("Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.", + sLog->outCrash("Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.", item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(), GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i); item->RemoveFromWorld(); diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index ee4b8a7885e..ff9f8fd2174 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -37,7 +37,7 @@ void AddItemsSetItem(Player*player,Item *item) if (!set) { - sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId); + sLog->outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId); return; } @@ -98,7 +98,7 @@ void AddItemsSetItem(Player*player,Item *item) SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]); if (!spellInfo) { - sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid); + sLog->outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid); break; } @@ -119,7 +119,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) if (!set) { - sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId); + sLog->outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId); return; } @@ -286,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff) if (!GetUInt32Value(ITEM_FIELD_DURATION)) return; - sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); + sLog->outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff); if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff) { @@ -566,7 +566,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) // item can have not null only one from field values if ((itemProto->RandomProperty) && (itemProto->RandomSuffix)) { - sLog.outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); + sLog->outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); return 0; } @@ -577,7 +577,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId); if (!random_id) { - sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId); + sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId); return 0; } @@ -590,7 +590,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId); if (!random_id) { - sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId); + sLog->outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId); return 0; } @@ -680,7 +680,7 @@ void Item::AddToUpdateQueueOf(Player *player) if (player->GetGUID() != GetOwnerGUID()) { - sLog.outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); + sLog->outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } @@ -700,7 +700,7 @@ void Item::RemoveFromUpdateQueueOf(Player *player) if (player->GetGUID() != GetOwnerGUID()) { - sLog.outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); + sLog->outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index fb815e63f8a..b21dec552c9 100755 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -69,13 +69,13 @@ void LoadRandomEnchantmentsTable() ++count; } while (result->NextRow()); - sLog.outString(">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } else { - sLog.outErrorDb(">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); - sLog.outString(); + sLog->outErrorDb(">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); + sLog->outString(); } } @@ -90,7 +90,7 @@ uint32 GetItemEnchantMod(int32 entry) EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry); if (tab == RandomItemEnch.end()) { - sLog.outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry); + sLog->outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry); return 0; } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6e75114b003..c184142d23b 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -86,7 +86,7 @@ WorldObject::~WorldObject() { if (GetTypeId() == TYPEID_CORPSE) { - sLog.outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry()); + sLog->outCrash("Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!", GetGUID(), ((Corpse*)this)->GetType(), GetEntry()); ASSERT(false); } ResetMap(); @@ -97,18 +97,18 @@ Object::~Object() { if (IsInWorld()) { - sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry()); + sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry()); if (isType(TYPEMASK_ITEM)) - sLog.outCrash("Item slot %u", ((Item*)this)->GetSlot()); + sLog->outCrash("Item slot %u", ((Item*)this)->GetSlot()); ASSERT(false); RemoveFromWorld(); } if (m_objectUpdated) { - sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); + sLog->outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); ASSERT(false); - sObjectAccessor.RemoveUpdateObject(this); + sObjectAccessor->RemoveUpdateObject(this); } delete [] m_uint32Values; @@ -211,7 +211,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c } } - //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); + //sLog->outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); ByteBuffer buf(500); buf << (uint8)updatetype; @@ -635,7 +635,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask // FG: pretend that OTHER players in own group are friendly ("blue") else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE) { - if (((Unit*)this)->IsControlledByPlayer() && target != this && sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target)) + if (((Unit*)this)->IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && ((Unit*)this)->IsInRaidWith(target)) { FactionTemplateEntry const *ft1, *ft2; ft1 = ((Unit*)this)->getFactionTemplateEntry(); @@ -741,7 +741,7 @@ void Object::ClearUpdateMask(bool remove) if (m_objectUpdated) { if (remove) - sObjectAccessor.RemoveUpdateObject(this); + sObjectAccessor->RemoveUpdateObject(this); m_objectUpdated = false; } } @@ -824,7 +824,7 @@ void Object::SetInt32Value(uint16 index, int32 value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -843,7 +843,7 @@ void Object::SetUInt32Value(uint16 index, uint32 value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -869,7 +869,7 @@ void Object::SetUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -888,7 +888,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -909,7 +909,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -930,7 +930,7 @@ void Object::SetFloatValue(uint16 index, float value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -943,7 +943,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) if (offset > 4) { - sLog.outError("Object::SetByteValue: wrong offset %u", offset); + sLog->outError("Object::SetByteValue: wrong offset %u", offset); return; } @@ -956,7 +956,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -969,7 +969,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) if (offset > 2) { - sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); + sLog->outError("Object::SetUInt16Value: wrong offset %u", offset); return; } @@ -982,7 +982,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1051,7 +1051,7 @@ void Object::SetFlag(uint16 index, uint32 newFlag) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1074,7 +1074,7 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1087,7 +1087,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) if (offset > 4) { - sLog.outError("Object::SetByteFlag: wrong offset %u", offset); + sLog->outError("Object::SetByteFlag: wrong offset %u", offset); return; } @@ -1099,7 +1099,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1112,7 +1112,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) if (offset > 4) { - sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset); + sLog->outError("Object::RemoveByteFlag: wrong offset %u", offset); return; } @@ -1124,7 +1124,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1133,7 +1133,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag) bool Object::PrintIndexError(uint32 index, bool set) const { - sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); + sLog->outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); // ASSERT must fail after function call return false; @@ -1188,34 +1188,34 @@ ByteBuffer & operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const & void MovementInfo::OutDebug() { - sLog.outString("MOVEMENT INFO"); - sLog.outString("guid " UI64FMTD, guid); - sLog.outString("flags %u", flags); - sLog.outString("flags2 %u", flags2); - sLog.outString("time %u current time " UI64FMTD "", flags2, uint64(::time(NULL))); - sLog.outString("position: `%s`", pos.ToString().c_str()); + sLog->outString("MOVEMENT INFO"); + sLog->outString("guid " UI64FMTD, guid); + sLog->outString("flags %u", flags); + sLog->outString("flags2 %u", flags2); + sLog->outString("time %u current time " UI64FMTD "", flags2, uint64(::time(NULL))); + sLog->outString("position: `%s`", pos.ToString().c_str()); if (flags & MOVEMENTFLAG_ONTRANSPORT) { - sLog.outString("TRANSPORT:"); - sLog.outString("guid: " UI64FMTD, t_guid); - sLog.outString("position: `%s`", t_pos.ToString().c_str()); - sLog.outString("seat: %i", t_seat); - sLog.outString("time: %u", t_time); + sLog->outString("TRANSPORT:"); + sLog->outString("guid: " UI64FMTD, t_guid); + sLog->outString("position: `%s`", t_pos.ToString().c_str()); + sLog->outString("seat: %i", t_seat); + sLog->outString("time: %u", t_time); if (flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT) - sLog.outString("time2: %u", t_time2); + sLog->outString("time2: %u", t_time2); } if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)) { - sLog.outString("pitch: %f", pitch); + sLog->outString("pitch: %f", pitch); } - sLog.outString("fallTime: %u", fallTime); + sLog->outString("fallTime: %u", fallTime); if (flags & MOVEMENTFLAG_JUMPING) { - sLog.outString("j_zspeed: %f j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed); + sLog->outString("j_zspeed: %f j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed); } if (flags & MOVEMENTFLAG_SPLINE_ELEVATION) { - sLog.outString("splineElevation: %f", splineElevation); + sLog->outString("splineElevation: %f", splineElevation); } } @@ -1582,21 +1582,21 @@ void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGui { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY),true); + SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY),true); } void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL),true); + SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL),true); } void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); - SendMessageToSetInRange(&data,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); + SendMessageToSetInRange(&data,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); } void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) @@ -1861,7 +1861,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) { if (!m_objectUpdated) { - sObjectAccessor.AddUpdateObject(this); + sObjectAccessor->AddUpdateObject(this); m_objectUpdated = true; } } @@ -1901,9 +1901,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); + cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) @@ -1916,9 +1916,9 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL),say_do); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL)); + cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL)); } void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) @@ -1944,9 +1944,9 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> say_do(say_build); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> > say_worker(this,sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); - cell.Visit(p, message, *GetMap(), *this, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + cell.Visit(p, message, *GetMap(), *this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); } void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) @@ -2017,7 +2017,7 @@ void WorldObject::SetMap(Map * map) return; if (m_currMap) { - sLog.outCrash("WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId()); + sLog->outCrash("WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId()); ASSERT(false); } m_currMap = map; @@ -2052,7 +2052,7 @@ void WorldObject::AddObjectToRemoveList() Map* map = FindMap(); if (!map) { - sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); + sLog->outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); return; } @@ -2188,7 +2188,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->Relocate(x, y, z, ang); if (!pet->IsPositionValid()) { - sLog.outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY()); + sLog->outError("Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY()); delete pet; return NULL; } @@ -2197,7 +2197,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy uint32 pet_number = sObjectMgr->GeneratePetNumber(); if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { - sLog.outError("no such creature entry %u", entry); + sLog->outError("no such creature entry %u", entry); delete pet; return NULL; } @@ -2274,7 +2274,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(entry); if (!goinfo) { - sLog.outErrorDb("Gameobject template %u not found in database!", entry); + sLog->outErrorDb("Gameobject template %u not found in database!", entry); return NULL; } Map *map = GetMap(); @@ -2451,7 +2451,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float /* // if detection disabled, return first point - if (!sWorld.getIntConfig(CONFIG_DETECT_POS_COLLISION)) + if (!sWorld->getIntConfig(CONFIG_DETECT_POS_COLLISION)) { UpdateGroundPositionZ(x,y,z); // update to LOS height if available return; diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp index d7a93ad1dce..41610502fc5 100755 --- a/src/server/game/Entities/Object/Updates/UpdateData.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp @@ -54,10 +54,10 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) c_stream.opaque = (voidpf)0; // default Z_BEST_SPEED (1) - int z_res = deflateInit(&c_stream, sWorld.getIntConfig(CONFIG_COMPRESSION)); + int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION)); if (z_res != Z_OK) { - sLog.outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)",z_res,zError(z_res)); + sLog->outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)",z_res,zError(z_res)); *dst_size = 0; return; } @@ -70,14 +70,14 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) z_res = deflate(&c_stream, Z_NO_FLUSH); if (z_res != Z_OK) { - sLog.outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)",z_res,zError(z_res)); + sLog->outError("Can't compress update packet (zlib: deflate) Error code: %i (%s)",z_res,zError(z_res)); *dst_size = 0; return; } if (c_stream.avail_in != 0) { - sLog.outError("Can't compress update packet (zlib: deflate not greedy)"); + sLog->outError("Can't compress update packet (zlib: deflate not greedy)"); *dst_size = 0; return; } @@ -85,7 +85,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) z_res = deflate(&c_stream, Z_FINISH); if (z_res != Z_STREAM_END) { - sLog.outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)",z_res,zError(z_res)); + sLog->outError("Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)",z_res,zError(z_res)); *dst_size = 0; return; } @@ -93,7 +93,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size) z_res = deflateEnd(&c_stream); if (z_res != Z_OK) { - sLog.outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)",z_res,zError(z_res)); + sLog->outError("Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)",z_res,zError(z_res)); *dst_size = 0; return; } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index aafe705f284..688893889bb 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -73,7 +73,7 @@ void Pet::AddToWorld() if (!IsInWorld()) { ///- Register the pet for guid lookup - sObjectAccessor.AddObject(this); + sObjectAccessor->AddObject(this); Unit::AddToWorld(); AIM_Initialize(); } @@ -97,7 +97,7 @@ void Pet::RemoveFromWorld() { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); - sObjectAccessor.RemoveObject(this); + sObjectAccessor->RemoveObject(this); } } @@ -178,7 +178,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c if (!IsPositionValid()) { - sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog->outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } @@ -224,7 +224,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c break; default: if (!IsPetGhoul()) - sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType()); + sLog->outError("Pet have incorrect type (%u) for pet loading.", getPetType()); break; } @@ -308,7 +308,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c CleanupActionBar(); // remove unknown spells from action bar after load - sLog.outDebug("New Pet has guid %u", GetGUIDLow()); + sLog->outDebug("New Pet has guid %u", GetGUIDLow()); owner->PetSpellInitialize(); @@ -518,7 +518,7 @@ void Pet::Update(uint32 diff) { if (owner->GetPetGUID() != GetGUID()) { - sLog.outError("Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName()); + sLog->outError("Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName()); Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); return; } @@ -596,7 +596,7 @@ void Creature::Regenerate(Powers power) case POWER_FOCUS: { // For hunter pets. - addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS); + addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS); break; } case POWER_ENERGY: @@ -696,7 +696,7 @@ void Pet::GivePetXP(uint32 xp) if (!isAlive()) return; - uint8 maxlevel = std::min((uint8)sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); + uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); uint8 petlevel = getLevel(); // If pet is detected to be at, or above(?) the players level, don't hand out XP @@ -749,7 +749,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature) if (!IsPositionValid()) { - sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog->outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } @@ -757,14 +757,14 @@ bool Pet::CreateBaseAtCreature(Creature* creature) CreatureInfo const *cinfo = GetCreatureInfo(); if (!cinfo) { - sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); + sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } SetDisplayId(creature->GetDisplayId()); if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) - SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); + SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); else SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex())); @@ -777,7 +777,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureInfo const* cinfo, Unit * owner) return false; if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) - SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); + SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]); Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); @@ -786,7 +786,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureInfo const* cinfo, Unit * owner) bool Pet::CreateBaseAtTamed(CreatureInfo const * cinfo, Map * map, uint32 phaseMask) { - sLog.outDebug("Pet::CreateBaseForTamed"); + sLog->outDebug("Pet::CreateBaseForTamed"); uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET); uint32 pet_number = sObjectMgr->GeneratePetNumber(); if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number)) @@ -832,7 +832,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) m_unitTypeMask |= UNIT_MASK_HUNTER_PET; } else - sLog.outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); + sLog->outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); } uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; @@ -1112,7 +1112,7 @@ void Pet::_LoadSpellCooldowns() if (!sSpellStore.LookupEntry(spell_id)) { - sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); + sLog->outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); continue; } @@ -1125,7 +1125,7 @@ void Pet::_LoadSpellCooldowns() _AddCreatureSpellCooldown(spell_id,db_time); - sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); + sLog->outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime)); } while (result->NextRow()); @@ -1201,7 +1201,7 @@ void Pet::_SaveSpells(SQLTransaction& trans) void Pet::_LoadAuras(uint32 timediff) { - sLog.outDebug("Loading auras for pet %u",GetGUIDLow()); + sLog->outDebug("Loading auras for pet %u",GetGUIDLow()); QueryResult result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); @@ -1230,7 +1230,7 @@ void Pet::_LoadAuras(uint32 timediff) SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if (!spellproto) { - sLog.outError("Unknown aura (spellid %u), ignore.",spellid); + sLog->outError("Unknown aura (spellid %u), ignore.",spellid); continue; } @@ -1261,7 +1261,7 @@ void Pet::_LoadAuras(uint32 timediff) } aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]); aura->ApplyForTargets(); - sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); + sLog->outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); } } while (result->NextRow()); @@ -1317,11 +1317,11 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel // do pet spell book cleanup if (state == PETSPELL_UNCHANGED) // spell load case { - sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); + sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); } else - sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + sLog->outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } @@ -1770,7 +1770,7 @@ void Pet::InitTalentForLevel() uint32 Pet::resetTalentsCost() const { - int64 days = int64(sWorld.GetGameTime() - m_resetTalentsTime)/DAY; + int64 days = int64(sWorld->GetGameTime() - m_resetTalentsTime)/DAY; // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver if (m_resetTalentsCost < 10*SILVER || days > 0) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index afdadc347be..4404ea15bc2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -433,7 +433,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_areaUpdateId = 0; - m_nextSave = sWorld.getIntConfig(CONFIG_INTERVAL_SAVE); + m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); clearResurrectRequestData(); @@ -602,7 +602,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_ControlledByPlayer = true; m_isWorldObject = true; - sWorld.IncreasePlayerCount(); + sWorld->IncreasePlayerCount(); m_ChampioningFaction = 0; @@ -650,7 +650,7 @@ Player::~Player () delete m_declinedname; delete m_runes; - sWorld.DecreasePlayerCount(); + sWorld->DecreasePlayerCount(); } void Player::CleanupsBeforeDelete(bool finalCleanup) @@ -680,7 +680,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c PlayerInfo const* info = sObjectMgr->GetPlayerInfo(race, class_); if (!info) { - sLog.outError("Player have incorrect race/class pair. Can't be loaded."); + sLog->outError("Player have incorrect race/class pair. Can't be loaded."); return false; } @@ -692,7 +692,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(class_); if (!cEntry) { - sLog.outError("Class %u not found in DBC (Wrong DBC files?)",class_); + sLog->outError("Class %u not found in DBC (Wrong DBC files?)",class_); return false; } @@ -709,7 +709,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24))); InitDisplayIds(); - if (sWorld.getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld.getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) + if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP) { SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); @@ -741,12 +741,12 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c // set starting level uint32 start_level = getClass() != CLASS_DEATH_KNIGHT - ? sWorld.getIntConfig(CONFIG_START_PLAYER_LEVEL) - : sWorld.getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); if (GetSession()->GetSecurity() >= SEC_MODERATOR) { - uint32 gm_level = sWorld.getIntConfig(CONFIG_START_GM_LEVEL); + uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL); if (gm_level > start_level) start_level = gm_level; } @@ -755,19 +755,19 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c InitRunes(); - SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld.getIntConfig(CONFIG_START_PLAYER_MONEY)); - SetHonorPoints(sWorld.getIntConfig(CONFIG_START_HONOR_POINTS)); - SetArenaPoints(sWorld.getIntConfig(CONFIG_START_ARENA_POINTS)); + SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)); + SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS)); + SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS)); // start with every map explored - if (sWorld.getBoolConfig(CONFIG_START_ALL_EXPLORED)) + if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED)) { for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; i++) SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); } //Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way - if (sWorld.getBoolConfig(CONFIG_START_ALL_REP)) + if (sWorld->getBoolConfig(CONFIG_START_ALL_REP)) { GetReputationMgr().SetReputation(sFactionStore.LookupEntry(942),42999); GetReputationMgr().SetReputation(sFactionStore.LookupEntry(935),42999); @@ -938,7 +938,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) { - sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount); + sLog->outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount); // attempt equip by one while (titem_amount > 0) @@ -967,7 +967,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) } // item can't be added - sLog.outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg); + sLog->outError("STORAGE: Can't equip or store initial item %u for race %u class %u , error msg = %u",titem_id,getRace(),getClass(),msg); return false; } @@ -1028,7 +1028,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage { - sLog.outStaticDebug("We are fall to death, loosing 10 percents durability"); + sLog->outStaticDebug("We are fall to death, loosing 10 percents durability"); DurabilityLossAll(0.10f,false); // durability lost message WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0); @@ -1049,7 +1049,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) return MINUTE * IN_MILLISECONDS; case BREATH_TIMER: { - if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld.getIntConfig(CONFIG_DISABLE_BREATHING))) + if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING))) return DISABLED_MIRROR_TIMER; int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS; AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); @@ -1271,9 +1271,9 @@ void Player::Update(uint32 p_time) //ASSERT (!m_spellModTakingSpell); if ( m_spellModTakingSpell) { - //sLog.outCrash("Player has m_pad %u during update!", m_pad); + //sLog->outCrash("Player has m_pad %u during update!", m_pad); //if (m_spellModTakingSpell) - sLog.outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id); + sLog->outCrash("Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id); m_spellModTakingSpell = NULL; } @@ -1408,7 +1408,7 @@ void Player::Update(uint32 p_time) time_t time_inn = time(NULL)-GetTimeInnEnter(); if (time_inn >= 10) // freeze update { - float bubble = 0.125f*sWorld.getRate(RATE_REST_INGAME); + float bubble = 0.125f*sWorld->getRate(RATE_REST_INGAME); // speed collect rest bonus (section/in hour) SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); UpdateInnerTime(time(NULL)); @@ -1470,7 +1470,7 @@ void Player::Update(uint32 p_time) { // m_nextSave reseted in SaveToDB call SaveToDB(); - sLog.outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow()); + sLog->outDetail("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow()); } else m_nextSave -= p_time; @@ -1536,7 +1536,7 @@ void Player::setDeathState(DeathState s) { if (!cur) { - sLog.outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow()); + sLog->outError("setDeathState: attempt to kill a dead player %s(%d)", GetName(), GetGUIDLow()); return; } @@ -1598,7 +1598,7 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket * p_data) PlayerInfo const *info = sObjectMgr->GetPlayerInfo(pRace, pClass); if (!info) { - sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid); + sLog->outError("Player %u has incorrect race/class pair. Don't build enum.", guid); return false; } @@ -1640,7 +1640,7 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket * p_data) char_flags |= CHARACTER_FLAG_RENAME; if (fields[20].GetUInt32()) char_flags |= CHARACTER_FLAG_LOCKED_BY_BILLING; - if (sWorld.getBoolConfig(CONFIG_DECLINED_NAMES_USED)) + if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { if (!fields[21].GetString().empty()) char_flags |= CHARACTER_FLAG_DECLINED; @@ -1808,7 +1808,7 @@ void Player::TeleportOutOfMap(Map *oldMap) if (GetMap() == oldMap) { - sLog.outCrash("Cannot teleport player out of map!"); + sLog->outCrash("Cannot teleport player out of map!"); ResetMap(); ASSERT(false); } @@ -1818,13 +1818,13 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation)) { - sLog.outError("TeleportTo: invalid map %d or absent instance template.", mapid); + sLog->outError("TeleportTo: invalid map %d or absent instance template.", mapid); return false; } if ((GetSession()->GetSecurity() < SEC_GAMEMASTER) && sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapid, this)) { - sLog.outError("Player %s tried to enter a forbidden map %u", GetName(), mapid); + sLog->outError("Player %s tried to enter a forbidden map %u", GetName(), mapid); SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED); return false; } @@ -1842,7 +1842,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // client without expansion support if (GetSession()->Expansion() < mEntry->Expansion()) { - sLog.outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid); + sLog->outDebug("Player %s using client without required expansion tried teleport to non accessible map %u", GetName(), mapid); if (GetTransport()) { @@ -1859,7 +1859,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati return false; // normal client can't teleport to this map... } else - sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid); + sLog->outDebug("Player %s is being teleported to map %u", GetName(), mapid); // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); @@ -2162,7 +2162,7 @@ void Player::RemoveFromWorld() { if (WorldObject *viewpoint = GetViewpoint()) { - sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId()); + sLog->outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId()); SetViewpoint(viewpoint, false); } } @@ -2223,10 +2223,10 @@ void Player::Regenerate(Powers power) case POWER_MANA: { bool recentCast = IsUnderLastManaUseEffect(); - float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); + float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA); if (getLevel() < 15) - ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f)); + ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f)); if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer; @@ -2237,18 +2237,18 @@ void Player::Regenerate(Powers power) { if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) { - float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS); + float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS); addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) } } break; case POWER_ENERGY: // Regenerate energy (rogue) - addvalue += 0.01f * m_regenTimer * sWorld.getRate(RATE_POWER_ENERGY); + addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY); break; case POWER_RUNIC_POWER: { if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) { - float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS); + float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS); addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick } } break; @@ -2329,10 +2329,10 @@ void Player::RegenerateHealth() if (curValue >= maxValue) return; - float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); + float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH); if (getLevel() < 15) - HealthIncreaseRate = sWorld.getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f)); + HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f)); float addvalue = 0.0f; @@ -2475,7 +2475,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes if (go->IsWithinDistInMap(this, maxdist)) return go; - sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, + sLog->outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this)); } } @@ -2554,7 +2554,7 @@ void Player::SetGameMaster(bool on) } // restore FFA PvP Server state - if (sWorld.IsFFAPvPRealm()) + if (sWorld->IsFFAPvPRealm()) SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); // restore FFA PvP area state, remove not allowed for GM mounts @@ -2588,7 +2588,7 @@ void Player::SetGMVisible(bool on) bool Player::IsGroupVisibleFor(Player const* p) const { - switch(sWorld.getIntConfig(CONFIG_GROUP_VISIBILITY)) + switch(sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY)) { default: return IsInSameGroupWith(p); case 1: return IsInSameRaidWith(p); @@ -2688,7 +2688,7 @@ void Player::GiveXP(uint32 xp, Unit *victim, float group_rate) // Favored experience increase END // XP to money conversion processed in Player::RewardQuest - if (level >= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) return; uint32 bonus_xp = 0; @@ -2706,11 +2706,11 @@ void Player::GiveXP(uint32 xp, Unit *victim, float group_rate) uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); uint32 newXP = curXP + xp + bonus_xp; - while (newXP >= nextLvlXP && level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { newXP -= nextLvlXP; - if (level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveLevel(level + 1); level = getLevel(); @@ -2777,7 +2777,7 @@ void Player::GiveLevel(uint8 level) UpdateAllStats(); - if (sWorld.getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up + if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up UpdateSkillsToMaxSkillsForLevel(); // set current level health and mana/energy to maximum after applying all mods. @@ -2821,7 +2821,7 @@ void Player::InitTalentForLevel() } else { - if (level < sWorld.getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0) + if (level < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL) || m_specsCount == 0) { m_specsCount = 1; m_activeSpec = 0; @@ -2857,7 +2857,7 @@ void Player::InitStatsForLevel(bool reapplyMods) PlayerLevelInfo info; sObjectMgr->GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info); - SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); + SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel())); // reset before any aura state sources (health set/aura apply) @@ -3072,7 +3072,7 @@ void Player::SendInitialSpells() GetSession()->SendPacket(&data); - sLog.outDetail("CHARACTER: Sent Initial Spells"); + sLog->outDetail("CHARACTER: Sent Initial Spells"); } void Player::RemoveMail(uint32 id) @@ -3153,11 +3153,11 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) // do character spell book cleanup (all characters) if (!IsInWorld() && !learning) // spell load case { - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); + sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); } else - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } @@ -3167,11 +3167,11 @@ bool Player::AddTalent(uint32 spell_id, uint8 spec, bool learning) // do character spell book cleanup (all characters) if (!IsInWorld() && !learning) // spell load case { - sLog.outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id); + sLog->outError("Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_talent WHERE spell = '%u'",spell_id); } else - sLog.outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id); + sLog->outError("Player::addTalent: Broken spell #%u learning not allowed.",spell_id); return false; } @@ -3216,11 +3216,11 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // do character spell book cleanup (all characters) if (!IsInWorld() && !learning) // spell load case { - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); + sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); } else - sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + sLog->outError("Player::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); return false; } @@ -3230,11 +3230,11 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen // do character spell book cleanup (all characters) if (!IsInWorld() && !learning) // spell load case { - sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id); + sLog->outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); } else - sLog.outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id); + sLog->outError("Player::addSpell: Broken spell #%u learning not allowed.",spell_id); return false; } @@ -3714,7 +3714,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (sSpellMgr->IsPrimaryProfessionFirstRankSpell(spell_id)) { uint32 freeProfs = GetFreePrimaryProfessionPoints()+1; - if (freeProfs <= sWorld.getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) + if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)) SetFreePrimaryProfessions(freeProfs); } @@ -3847,7 +3847,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank) if (spell_id == 674 && m_canDualWield) SetCanDualWield(false); - if (sWorld.getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) + if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN)) AutoUnequipOffhandIfNeed(); // remove from spell book if not replaced by lesser rank @@ -3989,7 +3989,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result) if (!sSpellStore.LookupEntry(spell_id)) { - sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id); + sLog->outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id); continue; } @@ -3999,7 +3999,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result) AddSpellCooldown(spell_id, item_id, db_time); - sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); + sLog->outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime)); } while (result->NextRow()); } @@ -4055,7 +4055,7 @@ uint32 Player::resetTalentsCost() const return 10*GOLD; else { - uint64 months = (sWorld.GetGameTime() - m_resetTalentsTime)/MONTH; + uint64 months = (sWorld->GetGameTime() - m_resetTalentsTime)/MONTH; if (months > 0) { // This cost will be reduced by a rate of 5 gold per month @@ -4093,7 +4093,7 @@ bool Player::resetTalents(bool no_cost) uint32 cost = 0; - if (!no_cost && !sWorld.getBoolConfig(CONFIG_NO_RESET_TALENT_COST)) + if (!no_cost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST)) { cost = resetTalentsCost(); @@ -4464,8 +4464,8 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC if (accountId == 0) updateRealmChars = false; - uint32 charDelete_method = sWorld.getIntConfig(CONFIG_CHARDELETE_METHOD); - uint32 charDelete_minLvl = sWorld.getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL); + uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD); + uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL); // if we want to finally delete the character or the character does not meet the level requirement, // we set it to mode CHAR_DELETE_REMOVE @@ -4476,7 +4476,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC // convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry) // bones will be deleted by corpse/bones deleting thread shortly - sObjectAccessor.ConvertCorpseForPlayer(playerguid); + sObjectAccessor->ConvertCorpseForPlayer(playerguid); if (uint32 guildId = GetGuildIdFromDB(playerguid)) if (Guild* pGuild = sObjectMgr->GetGuildById(guildId)) @@ -4595,7 +4595,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC { do { - if (Player* pFriend = sObjectAccessor.FindPlayer(MAKE_NEW_GUID((*resultFriends)[0].GetUInt32(), 0, HIGHGUID_PLAYER))) + if (Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID((*resultFriends)[0].GetUInt32(), 0, HIGHGUID_PLAYER))) { if (pFriend->IsInWorld()) { @@ -4648,11 +4648,11 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC CharacterDatabase.PExecute("UPDATE characters SET deleteInfos_Name=name, deleteInfos_Account=account, deleteDate='" UI64FMTD "', name='', account=0 WHERE guid=%u", uint64(time(NULL)), guid); break; default: - sLog.outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method); + sLog->outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method); } if (updateRealmChars) - sWorld.UpdateRealmCharCount(accountId); + sWorld->UpdateRealmCharCount(accountId); } /** @@ -4662,7 +4662,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC */ void Player::DeleteOldCharacters() { - uint32 keepDays = sWorld.getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS); + uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS); if (!keepDays) return; @@ -4678,12 +4678,12 @@ void Player::DeleteOldCharacters() */ void Player::DeleteOldCharacters(uint32 keepDays) { - sLog.outString("Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays); + sLog->outString("Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays); QueryResult resultChars = CharacterDatabase.PQuery("SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < '" UI64FMTD "'", uint64(time(NULL) - time_t(keepDays * DAY))); if (resultChars) { - sLog.outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete",resultChars->GetRowCount()); + sLog->outString("Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete",resultChars->GetRowCount()); do { Field *charFields = resultChars->Fetch(); @@ -4702,7 +4702,7 @@ void Player::SetMovement(PlayerMovementType pType) case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break; case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break; default: - sLog.outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType); + sLog->outError("Player::SetMovement: Unsupported move type (%d), data not sent to client.",pType); return; } data.append(GetPackGUID()); @@ -4731,7 +4731,7 @@ void Player::BuildPlayerRepop() // the player cannot have a corpse already, only bones which are not returned by GetCorpse if (GetCorpse()) { - sLog.outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow()); + sLog->outError("BuildPlayerRepop: player %s(%d) already has a corpse", GetName(), GetGUIDLow()); return; } @@ -4740,7 +4740,7 @@ void Player::BuildPlayerRepop() Corpse *corpse = GetCorpse(); if (!corpse) { - sLog.outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow()); + sLog->outError("Error creating corpse for Player %s [%u]", GetName(), GetGUIDLow()); return; } GetMap()->Add(corpse); @@ -4817,7 +4817,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) //Characters from level 11-19 will suffer from one minute of sickness //for each level they are above 10. //Characters level 20 and up suffer from ten minutes of sickness. - int32 startLevel = sWorld.getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL); + int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL); if (int32(getLevel()) >= startLevel) { @@ -4861,7 +4861,7 @@ bool Player::FallGround(uint8 FallMode) // Below formula for falling damage is from Player::HandleFall if (FallMode == 2 && z_diff >= 14.57f) { - uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL))); + uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f*z_diff-0.2426f)*GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL))); if (damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage); } else if (FallMode == 0) @@ -4961,19 +4961,19 @@ void Player::CreateCorpse() corpse->SaveToDB(); // register for player, but not show - sObjectAccessor.AddCorpse(corpse); + sObjectAccessor->AddCorpse(corpse); } void Player::SpawnCorpseBones() { - if (sObjectAccessor.ConvertCorpseForPlayer(GetGUID())) + if (sObjectAccessor->ConvertCorpseForPlayer(GetGUID())) if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player SaveToDB(); // prevent loading as ghost without corpse } Corpse* Player::GetCorpse() const { - return sObjectAccessor.GetCorpseForPlayerGUID(GetGUID()); + return sObjectAccessor->GetCorpseForPlayerGUID(GetGUID()); } void Player::DurabilityLossAll(double percent, bool inventory) @@ -5119,7 +5119,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel); if (!dcost) { - sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); + sLog->outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); return TotalCost; } @@ -5127,14 +5127,14 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId); if (!dQualitymodEntry) { - sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); + sLog->outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); return TotalCost; } uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class,ditemProto->SubClass)]; uint32 costs = uint32(LostDurability*dmultiplier*double(dQualitymodEntry->quality_mod)); - costs = uint32(costs * discountMod * sWorld.getRate(RATE_REPAIRCOST)); + costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST)); if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT costs = 1; @@ -5143,7 +5143,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g { if (GetGuildId() == 0) { - sLog.outStaticDebug("You are not member of a guild"); + sLog->outStaticDebug("You are not member of a guild"); return TotalCost; } @@ -5158,7 +5158,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g } else if (!HasEnoughMoney(costs)) { - sLog.outStaticDebug("You do not have enough money"); + sLog->outStaticDebug("You do not have enough money"); return TotalCost; } else @@ -5254,7 +5254,7 @@ void Player::CleanupChannels() cMgr->LeftChannel(ch->GetName()); // deleted channel if empty } - sLog.outDebug("Player: channels cleaned up!"); + sLog->outDebug("Player: channels cleaned up!"); } void Player::UpdateLocalChannels(uint32 newZone) @@ -5360,7 +5360,7 @@ void Player::LeaveLFGChannel() void Player::UpdateDefense() { - uint32 defense_skill_gain = sWorld.getIntConfig(CONFIG_SKILL_GAIN_DEFENSE); + uint32 defense_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE); if (UpdateSkill(SKILL_DEFENSE,defense_skill_gain)) { @@ -5373,7 +5373,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa { if (modGroup >= BASEMOD_END || modType >= MOD_END) { - sLog.outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!"); + sLog->outError("ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!"); return; } @@ -5406,7 +5406,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const { if (modGroup >= BASEMOD_END || modType > MOD_END) { - sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!"); + sLog->outError("trial to access non existed BaseModGroup or wrong BaseModType!"); return 0.0f; } @@ -5420,7 +5420,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const { if (modGroup >= BASEMOD_END) { - sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!"); + sLog->outError("wrong BaseModGroup in GetTotalBaseModValue()!"); return 0.0f; } @@ -5776,17 +5776,17 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel) { if (SkillValue >= GrayLevel) - return sWorld.getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10; + return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10; if (SkillValue >= GreenLevel) - return sWorld.getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10; + return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10; if (SkillValue >= YellowLevel) - return sWorld.getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10; - return sWorld.getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10; + return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10; + return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10; } bool Player::UpdateCraftSkill(uint32 spellid) { - sLog.outDebug("UpdateCraftSkill spellid %d", spellid); + sLog->outDebug("UpdateCraftSkill spellid %d", spellid); SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid); @@ -5804,7 +5804,7 @@ bool Player::UpdateCraftSkill(uint32 spellid) learnSpell(discoveredSpell, false); } - uint32 craft_skill_gain = sWorld.getIntConfig(CONFIG_SKILL_GAIN_CRAFTING); + uint32 craft_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING); return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue, _spell_idx->second->max_value, @@ -5818,9 +5818,9 @@ bool Player::UpdateCraftSkill(uint32 spellid) bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator) { - sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); + sLog->outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel); - uint32 gathering_skill_gain = sWorld.getIntConfig(CONFIG_SKILL_GAIN_GATHERING); + uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); // For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times switch (SkillId) @@ -5831,28 +5831,28 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve case SKILL_INSCRIPTION: return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); case SKILL_SKINNING: - if (sWorld.getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0) + if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0) return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); else - return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain); + return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain); case SKILL_MINING: - if (sWorld.getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0) + if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0) return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); else - return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain); + return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain); } return false; } bool Player::UpdateFishingSkill() { - sLog.outDebug("UpdateFishingSkill"); + sLog->outDebug("UpdateFishingSkill"); uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50); - uint32 gathering_skill_gain = sWorld.getIntConfig(CONFIG_SKILL_GAIN_GATHERING); + uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING); return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain); } @@ -5864,13 +5864,13 @@ static uint32 bonusSkillLevels[] = {75,150,225,300,375,450}; bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) { - sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); + sLog->outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); if (!SkillId) return false; if (Chance <= 0) // speedup in 0 chance case { - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + sLog->outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); return false; } @@ -5908,11 +5908,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) } UpdateSkillEnchantments(SkillId, SkillValue, new_value); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId); - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); + sLog->outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); return true; } - sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); + sLog->outDebug("Player::UpdateSkillPro Chance=%3.1f%% missed", Chance/10.0); return false; } @@ -5932,7 +5932,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) if (pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) return; - uint32 weapon_skill_gain = sWorld.getIntConfig(CONFIG_SKILL_GAIN_WEAPON); + uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON); switch(attType) { @@ -6017,10 +6017,10 @@ void Player::ModifySkillBonus(uint32 skillid,int32 val, bool talent) void Player::UpdateSkillsForLevel() { - uint16 maxconfskill = sWorld.GetConfigMaxSkillValue(); + uint16 maxconfskill = sWorld->GetConfigMaxSkillValue(); uint32 maxSkill = GetMaxSkillValueForLevel(); - bool alwaysMaxSkill = sWorld.getBoolConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); + bool alwaysMaxSkill = sWorld->getBoolConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL); for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) { @@ -6148,7 +6148,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id); if (!pSkill) { - sLog.outError("Skill not found in SkillLineStore: skill #%u", id); + sLog->outError("Skill not found in SkillLineStore: skill #%u", id); return; } @@ -6308,7 +6308,7 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const void Player::SendActionButtons(uint32 state) const { - sLog.outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); + sLog->outDetail("Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec); WorldPacket data(SMSG_ACTION_BUTTONS, 1+(MAX_ACTION_BUTTONS*4)); data << uint8(state); @@ -6331,20 +6331,20 @@ void Player::SendActionButtons(uint32 state) const } GetSession()->SendPacket(&data); - sLog.outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); + sLog->outDetail("Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec); } bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) { if (button >= MAX_ACTION_BUTTONS) { - sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS ); + sLog->outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS ); return false; } if (action >= MAX_ACTION_BUTTON_ACTION_VALUE) { - sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); + sLog->outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE ); return false; } @@ -6353,20 +6353,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) case ACTION_BUTTON_SPELL: if (!sSpellStore.LookupEntry(action)) { - sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); + sLog->outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); return false; } if (!HasSpell(action)) { - sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); + sLog->outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); return false; } break; case ACTION_BUTTON_ITEM: if (!ObjectMgr::GetItemPrototype(action)) { - sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() ); + sLog->outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() ); return false; } break; @@ -6388,7 +6388,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type) // set data and update to CHANGED if not NEW ab.SetActionAndType(action,ActionButtonType(type)); - sLog.outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); + sLog->outDetail("Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button); return &ab; } @@ -6403,7 +6403,7 @@ void Player::removeActionButton(uint8 button) else buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save - sLog.outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); + sLog->outDetail("Action Button '%u' Removed from Player '%u'", button, GetGUIDLow()); } ActionButton const* Player::GetActionButton(uint8 button) @@ -6517,7 +6517,7 @@ void Player::CheckAreaExploreAndOutdoor() bool isOutdoor; uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ(), &isOutdoor); - if (sWorld.getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor) + if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor) RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY); if (areaFlag==0xffff) @@ -6526,7 +6526,7 @@ void Player::CheckAreaExploreAndOutdoor() if (offset >= PLAYER_EXPLORED_ZONES_SIZE) { - sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE); + sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset, PLAYER_EXPLORED_ZONES_SIZE); return; } @@ -6542,12 +6542,12 @@ void Player::CheckAreaExploreAndOutdoor() AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId()); if (!p) { - sLog.outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId()); + sLog->outError("PLAYER: Player %u discovered unknown area (x: %f y: %f map: %u", GetGUIDLow(), GetPositionX(),GetPositionY(),GetMapId()); } else if (p->area_level > 0) { uint32 area = p->ID; - if (getLevel() >= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendExplorationExperience(area,0); } @@ -6557,7 +6557,7 @@ void Player::CheckAreaExploreAndOutdoor() uint32 XP = 0; if (diff < -5) { - XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE)); + XP = uint32(sObjectMgr->GetBaseXP(getLevel()+5)*sWorld->getRate(RATE_XP_EXPLORE)); } else if (diff > 5) { @@ -6567,17 +6567,17 @@ void Player::CheckAreaExploreAndOutdoor() else if (exploration_percent < 0) exploration_percent = 0; - XP = uint32(sObjectMgr->GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE)); + XP = uint32(sObjectMgr->GetBaseXP(p->area_level)*exploration_percent/100*sWorld->getRate(RATE_XP_EXPLORE)); } else { - XP = uint32(sObjectMgr->GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE)); + XP = uint32(sObjectMgr->GetBaseXP(p->area_level)*sWorld->getRate(RATE_XP_EXPLORE)); } GiveXP(XP, NULL); SendExplorationExperience(area,XP); } - sLog.outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area); + sLog->outDetail("PLAYER: Player %u discovered a new area: %u", GetGUIDLow(), area); } } } @@ -6587,7 +6587,7 @@ uint32 Player::TeamForRace(uint8 race) ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); if (!rEntry) { - sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); + sLog->outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); return ALLIANCE; } @@ -6597,7 +6597,7 @@ uint32 Player::TeamForRace(uint8 race) case 1: return HORDE; } - sLog.outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID); + sLog->outError("Race %u have wrong teamid %u in DBC: wrong DBC files?",uint32(race),rEntry->TeamID); return ALLIANCE; } @@ -6606,7 +6606,7 @@ uint32 Player::getFactionForRace(uint8 race) ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); if (!rEntry) { - sLog.outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); + sLog->outError("Race %u not found in DBC: wrong DBC files?",uint32(race)); return 0; } @@ -6637,7 +6637,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in percent *= repRate; } - float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL); + float rate = for_quest ? sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL); if (rate != 1.0f && creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel())) percent *= rate; @@ -6710,7 +6710,7 @@ void Player::RewardReputation(Unit *pVictim, float rate) donerep1 = int32(donerep1*(rate + favored_rep_mult)); if (recruitAFriend) - donerep1 = int32(donerep1 * (1 + sWorld.getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); + donerep1 = int32(donerep1 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1); uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1); @@ -6724,7 +6724,7 @@ void Player::RewardReputation(Unit *pVictim, float rate) donerep2 = int32(donerep2*(rate + favored_rep_mult)); if (recruitAFriend) - donerep2 = int32(donerep2 * (1 + sWorld.getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); + donerep2 = int32(donerep2 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2); uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2); @@ -6748,7 +6748,7 @@ void Player::RewardReputation(Quest const *pQuest) int32 rep = CalculateReputationGain(GetQuestLevel(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true); if (recruitAFriend) - rep = int32(rep * (1 + sWorld.getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); + rep = int32(rep * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, rep); @@ -6768,7 +6768,7 @@ void Player::RewardReputation(Quest const *pQuest) repPoints = CalculateReputationGain(GetQuestLevel(pQuest), repPoints, pQuest->RewRepFaction[i], true); if (recruitAFriend) - repPoints = int32(repPoints * (1 + sWorld.getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); + repPoints = int32(repPoints * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS))); if (const FactionEntry* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i])) GetReputationMgr().ModifyReputation(factionEntry, repPoints); @@ -6854,7 +6854,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt { Player *pVictim = uVictim->ToPlayer(); - if (GetTeam() == pVictim->GetTeam() && !sWorld.IsFFAPvPRealm()) + if (GetTeam() == pVictim->GetTeam() && !sWorld->IsFFAPvPRealm()) return false; uint8 k_level = getLevel(); @@ -6916,7 +6916,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt AddPctN(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT)); } - honor_f *= sWorld.getRate(RATE_HONOR); + honor_f *= sWorld->getRate(RATE_HONOR); // Back to int now honor = int32(honor_f); // honor - for show honor points in log @@ -6944,7 +6944,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt } } - if (sWorld.getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken) + if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken) { if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) return true; @@ -6952,14 +6952,14 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, int32 honor, bool pvpt if (uVictim->GetTypeId() == TYPEID_PLAYER) { // Check if allowed to receive it in current map - uint8 MapType = sWorld.getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE); + uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE); if ((MapType == 1 && !InBattleground() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) || (MapType == 3 && !InBattleground())) return true; - uint32 itemId = sWorld.getIntConfig(CONFIG_PVP_TOKEN_ID); - int32 count = sWorld.getIntConfig(CONFIG_PVP_TOKEN_COUNT); + uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID); + int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT); if(AddItem(itemId, count)) ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player."); @@ -6973,26 +6973,26 @@ void Player::ModifyHonorPoints(int32 value) { if (value < 0) { - if (GetHonorPoints() > sWorld.getIntConfig(CONFIG_MAX_HONOR_POINTS)) - SetHonorPoints(sWorld.getIntConfig(CONFIG_MAX_HONOR_POINTS) + value); + if (GetHonorPoints() > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS)) + SetHonorPoints(sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS) + value); else SetHonorPoints(GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0); } else - SetHonorPoints(GetHonorPoints() < sWorld.getIntConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getIntConfig(CONFIG_MAX_HONOR_POINTS)); + SetHonorPoints(GetHonorPoints() < sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS)); } void Player::ModifyArenaPoints(int32 value) { if (value < 0) { - if (GetArenaPoints() > sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS)) - SetArenaPoints(sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS) + value); + if (GetArenaPoints() > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS)) + SetArenaPoints(sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS) + value); else SetArenaPoints(GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0); } else - SetArenaPoints(GetArenaPoints() < sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS)); + SetArenaPoints(GetArenaPoints() < sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS)); } uint32 Player::GetGuildIdFromDB(uint64 guid) @@ -7101,7 +7101,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) if (!zone) return; - if (sWorld.getBoolConfig(CONFIG_WEATHER)) + if (sWorld->getBoolConfig(CONFIG_WEATHER)) { Weather *wth = sWeatherMgr->FindWeather(zone->ID); if (wth) @@ -7121,14 +7121,14 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) switch (zone->team) { case AREATEAM_ALLY: - pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); + pvpInfo.inHostileArea = GetTeam() != ALLIANCE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); break; case AREATEAM_HORDE: - pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld.IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); + pvpInfo.inHostileArea = GetTeam() != HORDE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL); break; case AREATEAM_NONE: // overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this - pvpInfo.inHostileArea = sWorld.IsPvPRealm() || InBattleground() || zone->flags & AREA_FLAG_OUTDOOR_PVP; + pvpInfo.inHostileArea = sWorld->IsPvPRealm() || InBattleground() || zone->flags & AREA_FLAG_OUTDOOR_PVP; break; default: // 6 in fact pvpInfo.inHostileArea = false; @@ -7232,7 +7232,7 @@ void Player::CheckDuelDistance(time_t currTime) bool Player::IsOutdoorPvPActive() { - return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight(); + return isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (IsPvP() || sWorld->IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight(); } void Player::DuelComplete(DuelCompleteType type) @@ -7241,7 +7241,7 @@ void Player::DuelComplete(DuelCompleteType type) if (!duel) return; - sLog.outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName()); + sLog->outDebug("Duel Complete %s %s", GetName(), duel->opponent->GetName()); WorldPacket data(SMSG_DUEL_COMPLETE, (1)); data << (uint8)((type != DUEL_INTERUPTED) ? 1 : 0); @@ -7332,7 +7332,7 @@ void Player::DuelComplete(DuelCompleteType type) duel->opponent->ClearComboPoints(); // Honor points after duel (the winner) - ImpConfig - if (uint32 amount = sWorld.getIntConfig(CONFIG_HONOR_AFTER_DUEL)) + if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL)) duel->opponent->RewardHonor(NULL,1,amount); //cleanups @@ -7363,7 +7363,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) if (item->IsBroken()) return; - sLog.outDetail("applying mods for item %u ",item->GetGUIDLow()); + sLog->outDetail("applying mods for item %u ",item->GetGUIDLow()); uint8 attacktype = Player::GetAttackBySlot(slot); @@ -7385,7 +7385,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) ApplyItemEquipSpell(item,apply); ApplyEnchantment(item, apply); - sLog.outDebug("_ApplyItemMods complete."); + sLog->outDebug("_ApplyItemMods complete."); } void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply, bool only_level_scale /*= false*/) @@ -7667,7 +7667,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl { damage = apply ? minDamage : BASE_MINDAMAGE; SetBaseWeaponDamage(attType, MINDAMAGE, damage); - //sLog.outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE)); + //sLog->outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE)); } if (maxDamage > 0) @@ -7820,7 +7820,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply return; } - sLog.outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); + sLog->outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id); CastSpell(this,spellInfo,true,item); } @@ -7926,7 +7926,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); if (!spellInfo) { - sLog.outError("WORLD: unknown Item spellid %i", spellData.SpellId); + sLog->outError("WORLD: unknown Item spellid %i", spellData.SpellId); continue; } @@ -7993,7 +7993,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); if (!spellInfo) { - sLog.outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); + sLog->outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); continue; } @@ -8037,7 +8037,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id); if (!spellInfo) { - sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id); + sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id); SendEquipError(EQUIP_ERR_NONE,item,NULL); return; } @@ -8069,7 +8069,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); if (!spellInfo) { - sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId); + sLog->outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId); continue; } @@ -8097,7 +8097,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); if (!spellInfo) { - sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); + sLog->outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); continue; } @@ -8114,7 +8114,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c void Player::_RemoveAllItemMods() { - sLog.outDebug("_RemoveAllItemMods start."); + sLog->outDebug("_RemoveAllItemMods start."); for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { @@ -8157,12 +8157,12 @@ void Player::_RemoveAllItemMods() } } - sLog.outDebug("_RemoveAllItemMods complete."); + sLog->outDebug("_RemoveAllItemMods complete."); } void Player::_ApplyAllItemMods() { - sLog.outDebug("_ApplyAllItemMods start."); + sLog->outDebug("_ApplyAllItemMods start."); for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { @@ -8206,7 +8206,7 @@ void Player::_ApplyAllItemMods() } } - sLog.outDebug("_ApplyAllItemMods complete."); + sLog->outDebug("_ApplyAllItemMods complete."); } void Player::_ApplyAllLevelScaleItemMods(bool apply) @@ -8305,7 +8305,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = sObjectAccessor.ConvertCorpseForPlayer(GetGUID(),true); + Corpse *bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; @@ -8334,10 +8334,10 @@ void Player::SendLoot(uint64 guid, LootType loot_type) Loot *loot = 0; PermissionTypes permission = ALL_PERMISSION; - sLog.outDebug("Player::SendLoot"); + sLog->outDebug("Player::SendLoot"); if (IS_GAMEOBJECT_GUID(guid)) { - sLog.outDebug(" IS_GAMEOBJECT_GUID(guid)"); + sLog->outDebug(" IS_GAMEOBJECT_GUID(guid)"); GameObject *go = GetMap()->GetGameObject(guid); // not check distance for GO in case owned GO (fishing bobber case, for example) @@ -8491,7 +8491,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) loot->FillLoot(1, LootTemplates_Creature, this, true); // It may need a better formula // Now it works like this: lvl10: ~6copper, lvl70: ~9silver - bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY)); + bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel)/5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY)); } if (bones->lootRecipient != this) @@ -8529,7 +8529,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) // Generate extra money for pick pocket loot const uint32 a = urand(0, creature->getLevel()/2); const uint32 b = urand(0, getLevel()/2); - loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY)); + loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY)); } } else @@ -8663,7 +8663,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) uint32 mapid = GetMapId(); OutdoorPvP * pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid); - sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); + sLog->outDebug("Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); // may be exist better way to do this... switch (zoneid) @@ -8746,9 +8746,9 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(0x8d4) << uint32(0x0); // 5 data << uint32(0x8d3) << uint32(0x0); // 6 // 7 1 - Arena season in progress, 0 - end of season - data << uint32(0xC77) << uint32(sWorld.getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); + data << uint32(0xC77) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); // 8 Arena season id - data << uint32(0xF3D) << uint32(sWorld.getIntConfig(CONFIG_ARENA_SEASON_ID)); + data << uint32(0xF3D) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID)); if (mapid == 530) // Outland { @@ -9256,7 +9256,7 @@ uint32 Player::GetXPRestBonus(uint32 xp) SetRestBonus(GetRestBonus() - rested_bonus); - sLog.outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus()); + sLog->outDetail("Player gain %u xp (+ %u Rested Bonus). Rested points=%f",xp+rested_bonus,rested_bonus,GetRestBonus()); return rested_bonus; } @@ -9271,7 +9271,7 @@ void Player::SendTalentWipeConfirm(uint64 guid) { WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8+4)); data << uint64(guid); - uint32 cost = sWorld.getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost(); + uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost(); data << cost; GetSession()->SendPacket(&data); } @@ -9288,7 +9288,7 @@ void Player::ResetPetTalents() CharmInfo *charmInfo = pet->GetCharmInfo(); if (!charmInfo) { - sLog.outError("Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); + sLog->outError("Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } pet->resetTalents(); @@ -10293,7 +10293,7 @@ uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, I uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem, bool swap, uint32* no_space_count) const { - sLog.outDebug("STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); + sLog->outDebug("STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count); ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(entry); if (!pProto) @@ -10792,7 +10792,7 @@ uint8 Player::CanStoreItems(Item **pItems,int count) const // no item if (!pItem) continue; - sLog.outDebug("STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount()); + sLog->outDebug("STORAGE: CanStoreItems %i. item = %u, count = %u", k+1, pItem->GetEntry(), pItem->GetCount()); ItemPrototype const *pProto = pItem->GetProto(); // strange item @@ -11002,7 +11002,7 @@ uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, boo dest = 0; if (pItem) { - sLog.outDebug("STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); + sLog->outDebug("STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount()); ItemPrototype const *pProto = pItem->GetProto(); if (pProto) { @@ -11153,7 +11153,7 @@ uint8 Player::CanUnequipItem(uint16 pos, bool swap) const if (!pItem) return EQUIP_ERR_OK; - sLog.outDebug("STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); + sLog->outDebug("STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount()); ItemPrototype const *pProto = pItem->GetProto(); if (!pProto) @@ -11189,7 +11189,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI uint32 count = pItem->GetCount(); - sLog.outDebug("STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); + sLog->outDebug("STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount()); ItemPrototype const *pProto = pItem->GetProto(); if (!pProto) return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND; @@ -11205,7 +11205,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI uint8 pItemslot = pItem->GetSlot(); if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END) { - sLog.outError("Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!", + sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!", GetName(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId); return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED; } @@ -11377,7 +11377,7 @@ uint8 Player::CanUseItem(Item *pItem, bool not_loading) const { if (pItem) { - sLog.outDebug("STORAGE: CanUseItem item = %u", pItem->GetEntry()); + sLog->outDebug("STORAGE: CanUseItem item = %u", pItem->GetEntry()); if (!isAlive() && not_loading) return EQUIP_ERR_YOU_ARE_DEAD; @@ -11465,7 +11465,7 @@ uint8 Player::CanUseItem(ItemPrototype const *pProto) const uint8 Player::CanUseAmmo(uint32 item) const { - sLog.outDebug("STORAGE: CanUseAmmo item = %u", item); + sLog->outDebug("STORAGE: CanUseAmmo item = %u", item); if (!isAlive()) return EQUIP_ERR_YOU_ARE_DEAD; //if (isStunned()) @@ -11604,7 +11604,7 @@ Item* Player::_StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool uint8 bag = pos >> 8; uint8 slot = pos & 255; - sLog.outDebug("STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); + sLog->outDebug("STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow()); Item *pItem2 = GetItemByPos(bag, slot); @@ -11746,7 +11746,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update) SpellEntry const* spellProto = sSpellStore.LookupEntry(cooldownSpell); if (!spellProto) - sLog.outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell); + sLog->outError("Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell); else { m_weaponChangeTimer = spellProto->StartRecoveryTime; @@ -11870,7 +11870,7 @@ void Player::VisualizeItem(uint8 slot, Item *pItem) if (pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM) pItem->SetBinding(true); - sLog.outDebug("STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); + sLog->outDebug("STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); m_items[slot] = pItem; SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID()); @@ -11895,7 +11895,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update) Item *pItem = GetItemByPos(bag, slot); if (pItem) { - sLog.outDebug("STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); + sLog->outDebug("STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); RemoveEnchantmentDurations(pItem); RemoveItemDurations(pItem); @@ -12016,7 +12016,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) Item *pItem = GetItemByPos(bag, slot); if (pItem) { - sLog.outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); + sLog->outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry()); // Also remove all contained items if the item is a bag. // This if() prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow. if (pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) @@ -12103,7 +12103,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check) { - sLog.outDebug("STORAGE: DestroyItemCount item = %u, count = %u", item, count); + sLog->outDebug("STORAGE: DestroyItemCount item = %u, count = %u", item, count); uint32 remcount = 0; // in inventory @@ -12232,7 +12232,7 @@ void Player::DestroyItemCount(uint32 item, uint32 count, bool update, bool unequ void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone) { - sLog.outDebug("STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone); + sLog->outDebug("STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone); // in inventory for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) @@ -12264,7 +12264,7 @@ void Player::DestroyConjuredItems(bool update) { // used when entering arena // destroys all conjured items - sLog.outDebug("STORAGE: DestroyConjuredItems"); + sLog->outDebug("STORAGE: DestroyConjuredItems"); // in inventory for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) @@ -12327,7 +12327,7 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update) if (!pItem) return; - sLog.outDebug("STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count); + sLog->outDebug("STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(),pItem->GetEntry(), count); if (pItem->GetCount() <= count) { @@ -12382,7 +12382,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count) return; } - sLog.outDebug("STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); + sLog->outDebug("STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count); Item *pNewItem = pSrcItem->CloneItem(count, this); if (!pNewItem) { @@ -12467,7 +12467,7 @@ void Player::SwapItem(uint16 src, uint16 dst) if (!pSrcItem) return; - sLog.outDebug("STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); + sLog->outDebug("STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry()); if (!isAlive()) { @@ -12837,7 +12837,7 @@ void Player::AddItemToBuyBackSlot(Item *pItem) } RemoveItemFromBuyBackSlot(slot, true); - sLog.outDebug("STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); + sLog->outDebug("STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot); m_items[slot] = pItem; time_t base = time(NULL); @@ -12859,7 +12859,7 @@ void Player::AddItemToBuyBackSlot(Item *pItem) Item* Player::GetItemFromBuyBackSlot(uint32 slot) { - sLog.outDebug("STORAGE: GetItemFromBuyBackSlot slot = %u", slot); + sLog->outDebug("STORAGE: GetItemFromBuyBackSlot slot = %u", slot); if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) return m_items[slot]; return NULL; @@ -12867,7 +12867,7 @@ Item* Player::GetItemFromBuyBackSlot(uint32 slot) void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) { - sLog.outDebug("STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); + sLog->outDebug("STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot); if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) { Item *pItem = m_items[slot]; @@ -12893,7 +12893,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del) void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2, uint32 itemid) { - sLog.outDebug("WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); + sLog->outDebug("WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg); WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18)); data << uint8(msg); @@ -12936,7 +12936,7 @@ void Player::SendEquipError(uint8 msg, Item* pItem, Item *pItem2, uint32 itemid) void Player::SendBuyError(uint8 msg, Creature* pCreature, uint32 item, uint32 param) { - sLog.outDebug("WORLD: Sent SMSG_BUY_FAILED"); + sLog->outDebug("WORLD: Sent SMSG_BUY_FAILED"); WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1)); data << uint64(pCreature ? pCreature->GetGUID() : 0); data << uint32(item); @@ -12948,7 +12948,7 @@ void Player::SendBuyError(uint8 msg, Creature* pCreature, uint32 item, uint32 pa void Player::SendSellError(uint8 msg, Creature* pCreature, uint64 guid, uint32 param) { - sLog.outDebug("WORLD: Sent SMSG_SELL_ITEM"); + sLog->outDebug("WORLD: Sent SMSG_SELL_ITEM"); WorldPacket data(SMSG_SELL_ITEM,(8+8+(param?4:0)+1)); // last check 2.0.10 data << uint64(pCreature ? pCreature->GetGUID() : 0); data << uint64(guid); @@ -13022,7 +13022,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly) if (m_itemDuration.empty()) return; - sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly); + sLog->outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly); for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();) { @@ -13294,81 +13294,81 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool } } - sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id); + sLog->outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id); switch (enchant_spell_id) { case ITEM_MOD_MANA: - sLog.outDebug("+ %u MANA",enchant_amount); + sLog->outDebug("+ %u MANA",enchant_amount); HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply); break; case ITEM_MOD_HEALTH: - sLog.outDebug("+ %u HEALTH",enchant_amount); + sLog->outDebug("+ %u HEALTH",enchant_amount); HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply); break; case ITEM_MOD_AGILITY: - sLog.outDebug("+ %u AGILITY",enchant_amount); + sLog->outDebug("+ %u AGILITY",enchant_amount); HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply); break; case ITEM_MOD_STRENGTH: - sLog.outDebug("+ %u STRENGTH",enchant_amount); + sLog->outDebug("+ %u STRENGTH",enchant_amount); HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply); break; case ITEM_MOD_INTELLECT: - sLog.outDebug("+ %u INTELLECT",enchant_amount); + sLog->outDebug("+ %u INTELLECT",enchant_amount); HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply); break; case ITEM_MOD_SPIRIT: - sLog.outDebug("+ %u SPIRIT",enchant_amount); + sLog->outDebug("+ %u SPIRIT",enchant_amount); HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply); break; case ITEM_MOD_STAMINA: - sLog.outDebug("+ %u STAMINA",enchant_amount); + sLog->outDebug("+ %u STAMINA",enchant_amount); HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply); ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply); break; case ITEM_MOD_DEFENSE_SKILL_RATING: ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply); - sLog.outDebug("+ %u DEFENCE", enchant_amount); + sLog->outDebug("+ %u DEFENCE", enchant_amount); break; case ITEM_MOD_DODGE_RATING: ApplyRatingMod(CR_DODGE, enchant_amount, apply); - sLog.outDebug("+ %u DODGE", enchant_amount); + sLog->outDebug("+ %u DODGE", enchant_amount); break; case ITEM_MOD_PARRY_RATING: ApplyRatingMod(CR_PARRY, enchant_amount, apply); - sLog.outDebug("+ %u PARRY", enchant_amount); + sLog->outDebug("+ %u PARRY", enchant_amount); break; case ITEM_MOD_BLOCK_RATING: ApplyRatingMod(CR_BLOCK, enchant_amount, apply); - sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount); + sLog->outDebug("+ %u SHIELD_BLOCK", enchant_amount); break; case ITEM_MOD_HIT_MELEE_RATING: ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); - sLog.outDebug("+ %u MELEE_HIT", enchant_amount); + sLog->outDebug("+ %u MELEE_HIT", enchant_amount); break; case ITEM_MOD_HIT_RANGED_RATING: ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); - sLog.outDebug("+ %u RANGED_HIT", enchant_amount); + sLog->outDebug("+ %u RANGED_HIT", enchant_amount); break; case ITEM_MOD_HIT_SPELL_RATING: ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_HIT", enchant_amount); + sLog->outDebug("+ %u SPELL_HIT", enchant_amount); break; case ITEM_MOD_CRIT_MELEE_RATING: ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); - sLog.outDebug("+ %u MELEE_CRIT", enchant_amount); + sLog->outDebug("+ %u MELEE_CRIT", enchant_amount); break; case ITEM_MOD_CRIT_RANGED_RATING: ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); - sLog.outDebug("+ %u RANGED_CRIT", enchant_amount); + sLog->outDebug("+ %u RANGED_CRIT", enchant_amount); break; case ITEM_MOD_CRIT_SPELL_RATING: ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_CRIT", enchant_amount); + sLog->outDebug("+ %u SPELL_CRIT", enchant_amount); break; // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used // in Enchantments @@ -13403,13 +13403,13 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply); ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply); ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u HIT", enchant_amount); + sLog->outDebug("+ %u HIT", enchant_amount); break; case ITEM_MOD_CRIT_RATING: ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply); ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply); ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u CRITICAL", enchant_amount); + sLog->outDebug("+ %u CRITICAL", enchant_amount); break; // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment // case ITEM_MOD_HIT_TAKEN_RATING: @@ -13426,54 +13426,54 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply); ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply); ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u RESILIENCE", enchant_amount); + sLog->outDebug("+ %u RESILIENCE", enchant_amount); break; case ITEM_MOD_HASTE_RATING: ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply); ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply); ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply); - sLog.outDebug("+ %u HASTE", enchant_amount); + sLog->outDebug("+ %u HASTE", enchant_amount); break; case ITEM_MOD_EXPERTISE_RATING: ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); - sLog.outDebug("+ %u EXPERTISE", enchant_amount); + sLog->outDebug("+ %u EXPERTISE", enchant_amount); break; case ITEM_MOD_ATTACK_POWER: HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - sLog.outDebug("+ %u ATTACK_POWER", enchant_amount); + sLog->outDebug("+ %u ATTACK_POWER", enchant_amount); break; case ITEM_MOD_RANGED_ATTACK_POWER: HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); - sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount); + sLog->outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount); break; // case ITEM_MOD_FERAL_ATTACK_POWER: // ApplyFeralAPBonus(enchant_amount, apply); -// sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount); +// sLog->outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount); // break; case ITEM_MOD_MANA_REGENERATION: ApplyManaRegenBonus(enchant_amount, apply); - sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount); + sLog->outDebug("+ %u MANA_REGENERATION", enchant_amount); break; case ITEM_MOD_ARMOR_PENETRATION_RATING: ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); - sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount); + sLog->outDebug("+ %u ARMOR PENETRATION", enchant_amount); break; case ITEM_MOD_SPELL_POWER: ApplySpellPowerBonus(enchant_amount, apply); - sLog.outDebug("+ %u SPELL_POWER", enchant_amount); + sLog->outDebug("+ %u SPELL_POWER", enchant_amount); break; case ITEM_MOD_HEALTH_REGEN: ApplyHealthRegenBonus(enchant_amount, apply); - sLog.outDebug("+ %u HEALTH_REGENERATION", enchant_amount); + sLog->outDebug("+ %u HEALTH_REGENERATION", enchant_amount); break; case ITEM_MOD_SPELL_PENETRATION: ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply); - sLog.outDebug("+ %u SPELL_PENETRATION", enchant_amount); + sLog->outDebug("+ %u SPELL_PENETRATION", enchant_amount); break; case ITEM_MOD_BLOCK_VALUE: HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply); - sLog.outDebug("+ %u BLOCK_VALUE", enchant_amount); + sLog->outDebug("+ %u BLOCK_VALUE", enchant_amount); break; case ITEM_MOD_SPELL_HEALING_DONE: // deprecated case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated @@ -13507,7 +13507,7 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool // nothing do.. break; default: - sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); + sLog->outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); break; } /*switch(enchant_display_type)*/ } /*for*/ @@ -13677,7 +13677,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQue VendorItemData const* vItems = pCreature->GetVendorItems(); if (!vItems || vItems->Empty()) { - sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry()); + sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", pCreature->GetGUIDLow(), pCreature->GetEntry()); bCanTalk = false; } break; @@ -13687,7 +13687,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQue bCanTalk = false; break; case GOSSIP_OPTION_LEARNDUALSPEC: - if (!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld.getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)))) + if (!(GetSpecsCount() == 1 && pCreature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL)))) bCanTalk = false; break; case GOSSIP_OPTION_UNLEARNTALENTS: @@ -13726,7 +13726,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQue bCanTalk = false; break; default: - sLog.outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id); + sLog->outErrorDb("Creature entry %u have unknown gossip option %u for menu %u", pCreature->GetEntry(), itr->second.option_id, itr->second.menu_id); bCanTalk = false; break; } @@ -13827,7 +13827,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me { if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER) { - sLog.outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry()); + sLog->outError("Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), pSource->GetEntry()); return; } } @@ -13878,7 +13878,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me GetSession()->SendTrainerList(guid); break; case GOSSIP_OPTION_LEARNDUALSPEC: - if (GetSpecsCount() == 1 && !(getLevel() < sWorld.getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))) + if (GetSpecsCount() == 1 && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))) { if (!HasEnoughMoney(10000000)) { @@ -13939,7 +13939,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me if (bgTypeId == BATTLEGROUND_TYPE_NONE) { - sLog.outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow()); + sLog->outError("a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow()); return; } @@ -14191,7 +14191,7 @@ bool Player::CanSeeStartQuest(Quest const *pQuest) SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, pQuest->GetQuestId(), this)) { - return getLevel() + sWorld.getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); + return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel(); } return false; @@ -14568,7 +14568,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, QuestStatusData& q_status = mQuestStatus[quest_id]; // Not give XP in case already completed once repeatable quest - uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld.getRate(RATE_XP_QUEST)); + uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); @@ -14576,10 +14576,10 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, AddPctN(XP, (*i)->GetAmount()); int32 moneyRew = 0; - if (getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveXP(XP, NULL); else - moneyRew = int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)); + moneyRew = int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative if (pQuest->GetRewOrReqMoney()) @@ -14800,7 +14800,7 @@ bool Player::SatisfyQuestLog(bool msg) { WorldPacket data(SMSG_QUESTLOG_FULL, 0); GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL"); + sLog->outDebug("WORLD: Sent SMSG_QUESTLOG_FULL"); } return false; } @@ -14956,7 +14956,7 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - sLog.outDebug("Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId()); + sLog->outDebug("Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId()); return false; } return true; @@ -15750,19 +15750,19 @@ void Player::SendQuestComplete(uint32 quest_id) WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4); data << uint32(quest_id); GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); + sLog->outDebug("WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id); } } void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver) { uint32 questid = pQuest->GetQuestId(); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid); sGameEventMgr->HandleQuestComplete(questid); WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4)); data << uint32(questid); - if (getLevel() < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { data << uint32(XP); data << uint32(pQuest->GetRewOrReqMoney()); @@ -15770,7 +15770,7 @@ void Player::SendQuestReward(Quest const *pQuest, uint32 XP, Object * questGiver else { data << uint32(0); - data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY))); + data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY))); } data << 10 * Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorMultiplier()); @@ -15790,7 +15790,7 @@ void Player::SendQuestFailed(uint32 quest_id) data << uint32(quest_id); data << uint32(0); // failed reason (4 for inventory is full) GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); } } @@ -15801,7 +15801,7 @@ void Player::SendQuestTimerFailed(uint32 quest_id) WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4); data << uint32(quest_id); GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); + sLog->outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER"); } } @@ -15810,7 +15810,7 @@ void Player::SendCanTakeQuestResponse(uint32 msg) WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4); data << uint32(msg); GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); + sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID"); } void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) @@ -15830,7 +15830,7 @@ void Player::SendQuestConfirmAccept(const Quest* pQuest, Player* pReceiver) data << uint64(GetGUID()); pReceiver->GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); + sLog->outDebug("WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT"); } } @@ -15842,14 +15842,14 @@ void Player::SendPushToPartyResponse(Player *pPlayer, uint32 msg) data << uint64(pPlayer->GetGUID()); data << uint8(msg); // valid values: 0-8 GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT"); + sLog->outDebug("WORLD: Sent MSG_QUEST_PUSH_RESULT"); } } void Player::SendQuestUpdateAddItem(Quest const* /*pQuest*/, uint32 /*item_idx*/, uint16 /*count*/) { WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); + sLog->outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM"); //data << pQuest->ReqItemId[item_idx]; //data << count; GetSession()->SendPacket(&data); @@ -15865,7 +15865,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* pQuest, uint64 guid, ui entry = (-entry) | 0x80000000; WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8)); - sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); + sLog->outDebug("WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL"); data << uint32(pQuest->GetQuestId()); data << uint32(entry); data << uint32(old_count + add_count); @@ -15917,7 +15917,7 @@ void Player::_LoadArenaTeamInfo(PreparedQueryResult result) ArenaTeam* aTeam = sObjectMgr->GetArenaTeamById(arenateamid); if (!aTeam) { - sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid); + sLog->outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenateamid); continue; } @@ -16083,7 +16083,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) if (!result) { - sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); + sLog->outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); return false; } @@ -16095,13 +16095,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // player should be able to load/delete character only with correct account! if (dbAccountId != GetSession()->GetAccountId()) { - sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); + sLog->outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); return false; } if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBANNED)) { - sLog.outError("Player (GUID: %u) is banned, can't load.", guid); + sLog->outError("Player (GUID: %u) is banned, can't load.", guid); return false; } @@ -16167,7 +16167,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_items[slot] = NULL; } - sLog.outDebug("Load Basic value of player %s is: ", m_name.c_str()); + sLog->outDebug("Load Basic value of player %s is: ", m_name.c_str()); outDebugValues(); //Need to call it to initialize m_team (m_team can be calculated from race) @@ -16205,8 +16205,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) _LoadArenaStatsInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADARENASTATS)); uint32 arena_currency = fields[39].GetUInt32(); - if (arena_currency > sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS)) - arena_currency = sWorld.getIntConfig(CONFIG_MAX_ARENA_POINTS); + if (arena_currency > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS)) + arena_currency = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS); SetArenaPoints(arena_currency); @@ -16239,7 +16239,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) MapEntry const * mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !IsPositionValid()) { - sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog->outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); RelocateToHomebind(); } // Player was saved in Arena or Bg @@ -16277,7 +16277,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) if (mapId == MAPID_INVALID) // Battleground Entry Point not found (???) { - sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid); + sLog->outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid); RelocateToHomebind(); } else @@ -16299,7 +16299,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // transport size limited m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250) { - sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.", + sLog->outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.", guid,GetPositionX()+m_movementInfo.t_pos.m_positionX,GetPositionY()+m_movementInfo.t_pos.m_positionY, GetPositionZ()+m_movementInfo.t_pos.m_positionZ,GetOrientation()+m_movementInfo.t_pos.m_orientation); @@ -16319,7 +16319,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) } if (!m_transport) { - sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.", + sLog->outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.", guid,transGUID); RelocateToHomebind(); @@ -16346,12 +16346,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) if (!nodeEntry) // don't know taxi start node, to homebind { - sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow()); + sLog->outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow()); RelocateToHomebind(); } else // have start node, to it { - sLog.outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow()); + sLog->outError("Character %u have too short taxi destination list, teleport to original node.",GetGUIDLow()); mapId = nodeEntry->map_id; Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z,0.0f); } @@ -16380,7 +16380,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) { if (GetSession()->Expansion() < mapEntry->Expansion()) { - sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId); + sLog->outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId); RelocateToHomebind(); } @@ -16401,13 +16401,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(mapId); if (at) { - sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog->outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation()); mapId = at->target_mapId; } else { - sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog->outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); RelocateToHomebind(); } @@ -16417,11 +16417,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); mapId = info->mapId; Relocate(info->positionX,info->positionY,info->positionZ,0.0f); - sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog->outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); map = sMapMgr->CreateMap(mapId, this, 0); if (!map) { - sLog.outError("Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog->outError("Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); return false; } } @@ -16435,7 +16435,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation); else { - sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId); + sLog->outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), mapId); RelocateToHomebind(); } } @@ -16485,7 +16485,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) m_stableSlots = fields[32].GetUInt8(); if (m_stableSlots > MAX_PET_STABLES) { - sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots)); + sLog->outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots)); m_stableSlots = MAX_PET_STABLES; } @@ -16541,8 +16541,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour) float bubble1 = 0.125f; float bubble = fields[23].GetUInt32() > 0 - ? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) - : bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS); + ? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY) + : bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS); SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); } @@ -16563,7 +16563,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS) { m_activeSpec = 0; - sLog.outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); + sLog->outError("Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName(), GetGUIDLow(), m_specsCount, m_activeSpec); } _LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADTALENTS)); @@ -16634,13 +16634,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetPower(Powers(i),savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower); } - sLog.outDebug("The value of player %s after load item and aura is: ", m_name.c_str()); + sLog->outDebug("The value of player %s after load item and aura is: ", m_name.c_str()); outDebugValues(); // GM state if (GetSession()->GetSecurity() > SEC_PLAYER) { - switch (sWorld.getIntConfig(CONFIG_GM_LOGIN_STATE)) + switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE)) { default: case 0: break; // disable @@ -16651,7 +16651,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) break; } - switch (sWorld.getIntConfig(CONFIG_GM_VISIBLE_STATE)) + switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE)) { default: case 0: SetGMVisible(false); break; // invisible @@ -16662,7 +16662,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) break; } - /*switch(sWorld.getIntConfig(CONFIG_GM_ACCEPT_TICKETS)) + /*switch(sWorld->getIntConfig(CONFIG_GM_ACCEPT_TICKETS)) { default: case 0: break; // disable @@ -16673,7 +16673,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) break; }*/ - switch (sWorld.getIntConfig(CONFIG_GM_CHAT)) + switch (sWorld->getIntConfig(CONFIG_GM_CHAT)) { default: case 0: break; // disable @@ -16684,7 +16684,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) break; } - switch (sWorld.getIntConfig(CONFIG_GM_WHISPERING_TO)) + switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO)) { default: case 0: break; // disable @@ -16767,7 +16767,7 @@ void Player::_LoadActions(PreparedQueryResult result) ab->uState = ACTIONBUTTON_UNCHANGED; else { - sLog.outError(" ...at loading, and will deleted in DB also"); + sLog->outError(" ...at loading, and will deleted in DB also"); // Will deleted in DB at next save (it can create data until save but marked as deleted) m_actionButtons[button].uState = ACTIONBUTTON_DELETED; @@ -16778,7 +16778,7 @@ void Player::_LoadActions(PreparedQueryResult result) void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) { - sLog.outDebug("Loading auras for player %u",GetGUIDLow()); + sLog->outDebug("Loading auras for player %u",GetGUIDLow()); //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); @@ -16807,7 +16807,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if (!spellproto) { - sLog.outError("Unknown aura (spellid %u), ignore.",spellid); + sLog->outError("Unknown aura (spellid %u), ignore.",spellid); continue; } @@ -16838,7 +16838,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff) } aura->SetLoadedState(maxduration,remaintime,remaincharges,stackcount,recalculatemask,&damage[0]); aura->ApplyForTargets(); - sLog.outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); + sLog->outDetail("Added aura spellid %u, effectmask %u", spellproto->Id, effmask); } } while (result->NextRow()); @@ -16864,13 +16864,13 @@ void Player::_LoadGlyphAuras() continue; } else - sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags); + sLog->outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags); } else - sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i); + sLog->outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i); } else - sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i); + sLog->outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i); // On any error remove glyph SetGlyph(i, 0); @@ -16881,7 +16881,7 @@ void Player::_LoadGlyphAuras() void Player::LoadCorpse() { if (isAlive()) - sObjectAccessor.ConvertCorpseForPlayer(GetGUID()); + sObjectAccessor->ConvertCorpseForPlayer(GetGUID()); else { if (Corpse *corpse = GetCorpse()) @@ -16929,7 +16929,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, item_guid); trans->Append(stmt); - sLog.outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id); + sLog->outError("Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id); continue; } @@ -16937,7 +16937,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) if (!item->LoadFromDB(item_guid, GetGUID(), fields, item_id)) { - sLog.outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id); + sLog->outError("Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM); stmt->setUInt32(0, item_guid); trans->Append(stmt); @@ -16972,7 +16972,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) { if (item->GetPlayedTime() > (2*HOUR)) { - sLog.outDebug("Item::LoadFromDB, Item GUID: %u: refund time expired, deleting refund data and removing refundable flag.", item->GetGUIDLow()); + sLog->outDebug("Item::LoadFromDB, Item GUID: %u: refund time expired, deleting refund data and removing refundable flag.", item->GetGUIDLow()); trans->PAppend("DELETE FROM item_refund_instance WHERE item_guid = '%u'", item->GetGUIDLow()); item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE); } @@ -16984,7 +16984,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) PreparedQueryResult result2 = CharacterDatabase.Query(stmt); if (!result2) { - sLog.outDebug("Item::LoadFromDB, Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.", item->GetGUIDLow()); + sLog->outDebug("Item::LoadFromDB, Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.", item->GetGUIDLow()); item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE); } else @@ -17004,7 +17004,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) PreparedQueryResult result2 = CharacterDatabase.Query(stmt); if (!result2) { - sLog.outDebug("Item::LoadFromDB, Item GUID: %u has flag ITEM_FLAG_BOP_TRADEABLE but has no data in item_soulbound_trade_data, removing flag.", item->GetGUIDLow()); + sLog->outDebug("Item::LoadFromDB, Item GUID: %u has flag ITEM_FLAG_BOP_TRADEABLE but has no data in item_soulbound_trade_data, removing flag.", item->GetGUIDLow()); item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE); } else @@ -17073,7 +17073,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) itr->second->StoreItem(slot, item, true); else { - sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result); + sLog->outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by reason %u.", GetName(),item_guid, item_id, bag_guid, slot, result); success = false; } } @@ -17086,7 +17086,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timediff) item->SetState(ITEM_UNCHANGED, this); else { - sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot); + sLog->outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVENTORY_ITEM); stmt->setUInt32(0, item_guid); trans->Append(stmt); @@ -17144,7 +17144,7 @@ void Player::_LoadMailedItems(Mail *mail) if (!proto) { - sLog.outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID); + sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID); trans->PAppend("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, item_guid_low); @@ -17156,7 +17156,7 @@ void Player::_LoadMailedItems(Mail *mail) if (!item->LoadFromDB(item_guid_low, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, item_template)) { - sLog.outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low); + sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); item->FSetState(ITEM_REMOVED); item->SaveToDB(trans); // it also deletes item object ! @@ -17211,7 +17211,7 @@ void Player::_LoadMail() if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId)) { - sLog.outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId); + sLog->outError("Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId); m->mailTemplateId = 0; } @@ -17267,7 +17267,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) else { questStatusData.m_status = QUEST_STATUS_NONE; - sLog.outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus); + sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_NONE(0).",GetName(),quest_id,qstatus); } questStatusData.m_rewarded = (fields[2].GetUInt8() > 0); @@ -17279,10 +17279,10 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) { AddTimedQuest(quest_id); - if (quest_time <= sWorld.GetGameTime()) + if (quest_time <= sWorld->GetGameTime()) questStatusData.m_timer = 1; else - questStatusData.m_timer = uint32((quest_time - sWorld.GetGameTime()) * IN_MILLISECONDS); + questStatusData.m_timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS); } else quest_time = 0; @@ -17336,7 +17336,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) m_questRewardTalentCount += pQuest->GetBonusTalents(); } - sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); + sLog->outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); } } while (result->NextRow()); @@ -17375,7 +17375,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query { - sLog.outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow()); + sLog->outError("Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`",GetGUIDLow()); break; } @@ -17391,7 +17391,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id); ++quest_daily_idx; - sLog.outDebug("Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); + sLog->outDebug("Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); } while (result->NextRow()); } @@ -17413,7 +17413,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) continue; m_weeklyquests.insert(quest_id); - sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); + sLog->outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow()); } while (result->NextRow()); } @@ -17479,14 +17479,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !mapEntry->IsDungeon()) { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId); + sLog->outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId); CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); continue; } if (difficulty >= MAX_DIFFICULTY) { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); + sLog->outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); continue; } @@ -17494,14 +17494,14 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) MapDifficulty const* mapDiff = GetMapDifficultyData(mapId,Difficulty(difficulty)); if (!mapDiff) { - sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); + sLog->outError("_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u", GetName(), GetGUIDLow(), difficulty, mapId); CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); continue; } if (!perm && group) { - sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty); + sLog->outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, instanceId, difficulty); CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); continue; } @@ -17585,7 +17585,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, b bind.save = save; bind.perm = permanent; if (!load) - sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + sLog->outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent); return &bind; } @@ -17725,7 +17725,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report if (!mapEntry) return false; - if (!sWorld.getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) { if (ar->levelMin && getLevel() < ar->levelMin) LevelMin = ar->levelMin; @@ -17810,7 +17810,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); if (!info) { - sLog.outError("Player have incorrect race/class pair. Can't be loaded."); + sLog->outError("Player have incorrect race/class pair. Can't be loaded."); return false; } @@ -17848,7 +17848,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); } - sLog.outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f", + sLog->outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f", m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ); return true; @@ -17861,7 +17861,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) void Player::SaveToDB() { // delay auto save at any saves (manual, in code, or autosave) - m_nextSave = sWorld.getIntConfig(CONFIG_INTERVAL_SAVE); + m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); //lets allow only players in world to be saved if (IsBeingTeleportedFar()) @@ -17873,7 +17873,7 @@ void Player::SaveToDB() // first save/honor gain after midnight will also update the player's honor fields UpdateHonorFields(); - sLog.outDebug("The value of player %s at save: ", m_name.c_str()); + sLog->outDebug("The value of player %s at save: ", m_name.c_str()); outDebugValues(); std::string sql_name = m_name; @@ -18041,7 +18041,7 @@ void Player::SaveToDB() // check if stats should only be saved on logout // save stats can be out of transaction - if (m_session->isLogingOut() || !sWorld.getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT)) + if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT)) _SaveStats(trans); CharacterDatabase.CommitTransaction(trans); @@ -18184,7 +18184,7 @@ void Player::_SaveInventory(SQLTransaction& trans) } else { - sLog.outError("Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow()); + sLog->outError("Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow()); m_refundableItems.erase(itr); } } @@ -18215,7 +18215,7 @@ void Player::_SaveInventory(SQLTransaction& trans) uint32 bagTestGUID = 0; if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot())) bagTestGUID = test2->GetGUIDLow(); - sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); + sLog->outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); // according to the test that was just performed nothing should be in this slot, delete trans->PAppend("DELETE FROM character_inventory WHERE bag=%u AND slot=%u AND guid=%u", bagTestGUID, item->GetSlot(), lowGuid); // also THIS item should be somewhere else, cheat attempt @@ -18226,7 +18226,7 @@ void Player::_SaveInventory(SQLTransaction& trans) } else if (test != item) { - sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); + sLog->outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); // save all changes to the item... if (item->GetState() != ITEM_NEW) // only for existing items, no dupes item->SaveToDB(trans); @@ -18324,11 +18324,11 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) case QUEST_NEW : trans->PAppend("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); + GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld->GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); break; case QUEST_CHANGED : trans->PAppend("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", - i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); + i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld->GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); break; case QUEST_UNCHANGED: break; @@ -18451,7 +18451,7 @@ void Player::_SaveSpells(SQLTransaction& trans) void Player::_SaveStats(SQLTransaction& trans) { // check if stat saving is enabled and if char level is high enough - if (!sWorld.getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) + if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) return; trans->PAppend("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow()); @@ -18482,21 +18482,21 @@ void Player::_SaveStats(SQLTransaction& trans) void Player::outDebugValues() const { - if (!sLog.IsOutDebug()) // optimize disabled debug output + if (!sLog->IsOutDebug()) // optimize disabled debug output return; - sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA)); - sLog.outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); - sLog.outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); - sLog.outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA)); - sLog.outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); - sLog.outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); - sLog.outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); - sLog.outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); - sLog.outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); - sLog.outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); - sLog.outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); - sLog.outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); + sLog->outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA)); + sLog->outDebug("AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f",GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH)); + sLog->outDebug("INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f",GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT)); + sLog->outDebug("STAMINA is: \t\t%f",GetStat(STAT_STAMINA)); + sLog->outDebug("Armor is: \t\t%u\t\tBlock is: \t\t%f",GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE)); + sLog->outDebug("HolyRes is: \t\t%u\t\tFireRes is: \t\t%u",GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE)); + sLog->outDebug("NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u",GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST)); + sLog->outDebug("ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u",GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE)); + sLog->outDebug("MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f",GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE)); + sLog->outDebug("MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)); + sLog->outDebug("MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f",GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE)); + sLog->outDebug("ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u",GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK)); } /*********************************************************/ @@ -18512,7 +18512,7 @@ void Player::UpdateSpeakTime() time_t current = time (NULL); if (m_speakTime > current) { - uint32 max_count = sWorld.getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT); + uint32 max_count = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT); if (!max_count) return; @@ -18520,7 +18520,7 @@ void Player::UpdateSpeakTime() if (m_speakCount >= max_count) { // prevent overwrite mute time, if message send just before mutes set, for example. - time_t new_mute = current + sWorld.getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME); + time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME); if (GetSession()->m_muteTime < new_mute) GetSession()->m_muteTime = new_mute; @@ -18530,7 +18530,7 @@ void Player::UpdateSpeakTime() else m_speakCount = 0; - m_speakTime = current + sWorld.getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); + m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY); } bool Player::CanSpeak() const @@ -18555,7 +18555,7 @@ void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint << "',position_z='"<<z<<"',orientation='"<<o<<"',map='"<<mapid << "',zone='"<<zone<<"',trans_x='0',trans_y='0',trans_z='0'," << "transguid='0',taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'"; - sLog.outDebug("%s", ss.str().c_str()); + sLog->outDebug("%s", ss.str().c_str()); CharacterDatabase.Execute(ss.str().c_str()); } @@ -18785,7 +18785,7 @@ Pet* Player::GetPet() const return pet; //there may be a guardian in slot - //sLog.outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); + //sLog->outError("Player::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); //const_cast<Player*>(this)->SetPetGUID(0); } @@ -18799,7 +18799,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if (pet) { - sLog.outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); + sLog->outDebug("RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent); if (pet->m_removed) return; @@ -18887,10 +18887,10 @@ void Player::StopCastingCharm() if (GetCharmGUID()) { - sLog.outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId()); + sLog->outCrash("Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId()); if (charm->GetCharmerGUID()) { - sLog.outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID()); + sLog->outCrash("Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID()); ASSERT(false); } else @@ -18917,7 +18917,7 @@ void Player::Say(const std::string& text, const uint32 language) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_SAY, _text, language); - SendMessageToSetInRange(&data, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); + SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true); } void Player::Yell(const std::string& text, const uint32 language) @@ -18927,7 +18927,7 @@ void Player::Yell(const std::string& text, const uint32 language) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_YELL, _text, language); - SendMessageToSetInRange(&data, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true); + SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true); } void Player::TextEmote(const std::string& text) @@ -18937,7 +18937,7 @@ void Player::TextEmote(const std::string& text) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_EMOTE, _text, LANG_UNIVERSAL); - SendMessageToSetInRange(&data, sWorld.getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); + SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)); } void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) @@ -18991,7 +18991,7 @@ void Player::PetSpellInitialize() if (!pet) return; - sLog.outDebug("Pet Spells Groups"); + sLog->outDebug("Pet Spells Groups"); CharmInfo *charmInfo = pet->GetCharmInfo(); @@ -19065,7 +19065,7 @@ void Player::PossessSpellInitialize() if (!charmInfo) { - sLog.outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); + sLog->outError("Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); return; } @@ -19112,7 +19112,7 @@ void Player::VehicleSpellInitialize() ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(veh->ToCreature()->GetEntry(), spellId); if (!sConditionMgr->IsPlayerMeetToConditions(this, conditions)) { - sLog.outDebug("VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", veh->ToCreature()->GetEntry(), spellId); + sLog->outDebug("VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", veh->ToCreature()->GetEntry(), spellId); continue; } if (IsPassiveSpell(spellId)) @@ -19141,7 +19141,7 @@ void Player::CharmSpellInitialize() CharmInfo *charmInfo = charm->GetCharmInfo(); if (!charmInfo) { - sLog.outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); + sLog->outError("Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID()); return; } @@ -19211,7 +19211,7 @@ bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mo void Player::AddSpellMod(SpellModifier* mod, bool apply) { - sLog.outDebug("Player::AddSpellMod %d", mod->spellId); + sLog->outDebug("Player::AddSpellMod %d", mod->spellId); uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; int i = 0; @@ -19424,7 +19424,7 @@ void Player::LeaveAllArenaTeams(uint64 guid) void Player::SetRestBonus (float rest_bonus_new) { // Prevent resting on max level - if (getLevel() >= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) rest_bonus_new = 0; if (rest_bonus_new < 0) @@ -19636,7 +19636,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc // prevent stealth flight //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); - if (sWorld.getBoolConfig(CONFIG_INSTANT_TAXI)) + if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI)) { TaxiNodesEntry const* lastnode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]); m_taxi.ClearTaxiDestinations(); @@ -19648,7 +19648,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(ERR_TAXIOK); GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); + sLog->outDebug("WORLD: Sent SMSG_ACTIVATETAXIREPLY"); GetSession()->SendDoFlight(mount_display_id, sourcepath); } return true; @@ -19683,7 +19683,7 @@ void Player::ContinueTaxiFlight() if (!sourceNode) return; - sLog.outDebug("WORLD: Restart character %u taxi flight", GetGUIDLow()); + sLog->outDebug("WORLD: Restart character %u taxi flight", GetGUIDLow()); uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(),true); uint32 path = m_taxi.GetCurrentTaxiPath(); @@ -19818,7 +19818,7 @@ void Player::InitDisplayIds() PlayerInfo const *info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); if (!info) { - sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow()); + sLog->outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow()); return; } @@ -19834,7 +19834,7 @@ void Player::InitDisplayIds() SetNativeDisplayId(info->displayId_m); break; default: - sLog.outError("Invalid gender %u for player",gender); + sLog->outError("Invalid gender %u for player",gender); return; } } @@ -19924,7 +19924,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 Creature *pCreature = GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { - sLog.outDebug("WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); + sLog->outDebug("WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid))); SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0); return false; } @@ -19971,7 +19971,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost); if (!iece) { - sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); + sLog->outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost); return false; } @@ -20099,7 +20099,7 @@ void Player::UpdateHomebindTime(uint32 time) data << uint32(m_HomebindTimer); data << uint32(1); GetSession()->SendPacket(&data); - sLog.outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow()); + sLog->outDebug("PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName(),GetGUIDLow()); } } @@ -20107,7 +20107,7 @@ void Player::UpdatePvPState(bool onlyFFA) { // TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled? if (!pvpInfo.inNoPvPArea && !isGameMaster() - && (pvpInfo.inFFAPvPArea || sWorld.IsFFAPvPRealm())) + && (pvpInfo.inFFAPvPArea || sWorld->IsFFAPvPRealm())) { if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) { @@ -20371,7 +20371,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) } } - sLog.outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); + sLog->outDebug("Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no"); return activate; } @@ -20487,7 +20487,7 @@ void Player::SetBattlegroundEntryPoint() return; } else - sLog.outError("SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId()); + sLog->outError("SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId()); } // If new entry point is not BG or arena set it else if (!GetMap()->IsBattlegroundOrArena()) @@ -20508,7 +20508,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); // call after remove to be sure that player resurrected for correct cast - if (bg->isBattleground() && !isGameMaster() && sWorld.getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) + if (bg->isBattleground() && !isGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) { if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN) { @@ -20689,8 +20689,8 @@ void Player::UpdateVisibilityOf(WorldObject* target) m_clientGUIDs.erase(target->GetGUID()); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); + if ((sLog->getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) + sLog->outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); #endif } } @@ -20705,8 +20705,8 @@ void Player::UpdateVisibilityOf(WorldObject* target) m_clientGUIDs.insert(target->GetGUID()); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); + if ((sLog->getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) + sLog->outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target)); #endif // target aura duration for caster show only if target exist at caster client @@ -20764,8 +20764,8 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi m_clientGUIDs.erase(target->GetGUID()); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); + if ((sLog->getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) + sLog->outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); #endif } } @@ -20780,8 +20780,8 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) - sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); + if ((sLog->getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0) + sLog->outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target)); #endif } } @@ -20814,7 +20814,7 @@ void Player::UpdateVisibilityForPlayer() void Player::InitPrimaryProfessions() { - SetFreePrimaryProfessions(sWorld.getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); + SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); } void Player::ModifyMoney(int32 d) @@ -20994,7 +20994,7 @@ void Player::SendInitialPacketsBeforeAddToMap() SendEquipmentSetList(); data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4); - data << uint32(secsToTimeBitFields(sWorld.GetGameTime())); + data << uint32(secsToTimeBitFields(sWorld->GetGameTime())); data << (float)0.01666667f; // game speed data << uint32(0); // added in 3.1.2 GetSession()->SendPacket(&data); @@ -21213,7 +21213,7 @@ void Player::learnDefaultSpells() for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr) { uint32 tspell = *itr; - sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell); + sLog->outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell); if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add addSpell(tspell,true,true,true,false); else // but send in normal spell in game learn case @@ -21719,7 +21719,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons break; } default: - sLog.outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass); + sLog->outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass); break; } @@ -21797,7 +21797,7 @@ uint32 Player::GetResurrectionSpellId() case 27239: spell_id = 27240; break; // rank 6 case 47883: spell_id = 47882; break; // rank 7 default: - sLog.outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId()); + sLog->outError("Unhandled spell %u: S.Resurrection",(*itr)->GetId()); continue; } @@ -21841,7 +21841,7 @@ bool Player::isHonorOrXPTarget(Unit* pVictim) bool Player::GetsRecruitAFriendBonus(bool forXP) { bool recruitAFriend = false; - if (getLevel() <= sWorld.getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP) + if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP) { if (Group *group = this->GetGroup()) { @@ -21857,12 +21857,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP) if (forXP) { // level must be allowed to get RaF bonus - if (pGroupGuy->getLevel() > sWorld.getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) + if (pGroupGuy->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) continue; // level difference must be small enough to get RaF bonus, UNLESS we are lower level if (pGroupGuy->getLevel() < getLevel()) - if (uint8(getLevel() - pGroupGuy->getLevel()) > sWorld.getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) + if (uint8(getLevel() - pGroupGuy->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) continue; } @@ -22025,7 +22025,7 @@ bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const if (player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId()) return false; - return pRewardSource->GetDistance(player) <= sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE); + return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE); } bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const @@ -22039,7 +22039,7 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId()) return false; - return pOther->GetDistance(player) <= sWorld.getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE); + return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE); } uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const @@ -22144,10 +22144,10 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const { if (pvp) { - if (!sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) + if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) return copseReclaimDelay[0]; } - else if (!sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) + else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)) return 0; time_t now = time(NULL); @@ -22161,8 +22161,8 @@ void Player::UpdateCorpseReclaimDelay() { bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH; - if ((pvp && !sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || - (!pvp && !sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) + if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) return; time_t now = time(NULL); @@ -22198,8 +22198,8 @@ void Player::SendCorpseReclaimDelay(bool load) return; uint64 count; - if ((pvp && sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || - (!pvp && sWorld.getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) + if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) || + (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))) { count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP; if (count >= MAX_DEATH_COUNT) @@ -22430,11 +22430,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply) { if (apply) { - sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId()); + sLog->outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId()); if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) { - sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName()); + sLog->outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName()); return; } @@ -22446,11 +22446,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply) } else { - sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName()); + sLog->outDebug("Player::CreateViewpoint: Player %s remove seer", GetName()); if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) { - sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName()); + sLog->outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName()); return; } @@ -22693,7 +22693,7 @@ bool Player::HasGlobalCooldown(SpellEntry const *spellInfo) const return false; std::map<uint32, uint32>::const_iterator itr = m_globalCooldowns.find(spellInfo->StartRecoveryCategory); - return itr != m_globalCooldowns.end() && (itr->second > sWorld.GetUpdateTime()); + return itr != m_globalCooldowns.end() && (itr->second > sWorld->GetUpdateTime()); } void Player::RemoveGlobalCooldown(SpellEntry const *spellInfo) @@ -22918,7 +22918,7 @@ uint32 Player::CalculateTalentsPoints() const uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609) - return uint32(base_talent * sWorld.getRate(RATE_TALENT)); + return uint32(base_talent * sWorld->getRate(RATE_TALENT)); uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55; talentPointsForLevel += m_questRewardTalentCount; @@ -22926,7 +22926,7 @@ uint32 Player::CalculateTalentsPoints() const if (talentPointsForLevel > base_talent) talentPointsForLevel = base_talent; - return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT)); + return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT)); } bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const @@ -22962,7 +22962,7 @@ void Player::_LoadSkills(PreparedQueryResult result) SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); if (!pSkill) { - sLog.outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill); + sLog->outError("Character %u has skill %u that does not exist.", GetGUIDLow(), skill); continue; } @@ -22980,7 +22980,7 @@ void Player::_LoadSkills(PreparedQueryResult result) } if (value == 0) { - sLog.outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill); + sLog->outError("Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill); CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), skill); continue; } @@ -23002,7 +23002,7 @@ void Player::_LoadSkills(PreparedQueryResult result) if (count >= PLAYER_MAX_SKILLS) // client limit { - sLog.outError("Character %u has more than %u skills.", GetGUIDLow(), PLAYER_MAX_SKILLS); + sLog->outError("Character %u has more than %u skills.", GetGUIDLow(), PLAYER_MAX_SKILLS); break; } } @@ -23019,7 +23019,7 @@ void Player::_LoadSkills(PreparedQueryResult result) // special settings if (getClass() == CLASS_DEATH_KNIGHT) { - uint8 base_level = std::min(getLevel(),uint8(sWorld.getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))); + uint8 base_level = std::min(getLevel(),uint8(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))); if (base_level < 1) base_level = 1; uint16 base_skill = (base_level-1)*5; // 270 at starting level 55 @@ -23131,7 +23131,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { // calculate total z distance of the fall float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ(); - //sLog.outDebug("zDiff = %f", z_diff); + //sLog->outDebug("zDiff = %f", z_diff); //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored // 14.57 can be calculated by resolving damageperc formula below to 0 @@ -23146,7 +23146,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) if (damageperc > 0) { - uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); + uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL)); float height = movementInfo.pos.m_positionZ; UpdateGroundPositionZ(movementInfo.pos.m_positionX,movementInfo.pos.m_positionY,height); @@ -23170,7 +23170,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) } //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - sLog.outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + sLog->outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); } } RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute @@ -23284,7 +23284,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) uint32 spellid = talentInfo->RankID[talentRank]; if (spellid == 0) { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + sLog->outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); return; } @@ -23296,7 +23296,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank) learnSpell(spellid, false); AddTalent(spellid, m_activeSpec, true); - sLog.outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec); + sLog->outDetail("TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec); // update free talent points SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); @@ -23421,7 +23421,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) uint32 spellid = talentInfo->RankID[talentRank]; if (spellid == 0) { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + sLog->outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); return; } @@ -23431,7 +23431,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) // learn! (other talent ranks will unlearned at learning) pet->learnSpell(spellid); - sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); + sLog->outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); // update free talent points pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); @@ -23732,7 +23732,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset) if (!found) // something wrong... { - sLog.outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index); + sLog->outError("Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName(), eqset.Guid, index); return; } } @@ -24176,13 +24176,13 @@ void Player::SendRefundInfo(Item *item) if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) { - sLog.outDebug("Item refund: item not refundable!"); + sLog->outDebug("Item refund: item not refundable!"); return; } if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded { - sLog.outDebug("Item refund: item was traded!"); + sLog->outDebug("Item refund: item was traded!"); item->SetNotRefundable(this); return; } @@ -24190,7 +24190,7 @@ void Player::SendRefundInfo(Item *item) ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); if (!iece) { - sLog.outDebug("Item refund: cannot find extendedcost data."); + sLog->outDebug("Item refund: cannot find extendedcost data."); return; } @@ -24236,7 +24236,7 @@ void Player::RefundItem(Item *item) { if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) { - sLog.outDebug("Item refund: item not refundable!"); + sLog->outDebug("Item refund: item not refundable!"); return; } @@ -24252,7 +24252,7 @@ void Player::RefundItem(Item *item) if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded { - sLog.outDebug("Item refund: item was traded!"); + sLog->outDebug("Item refund: item was traded!"); item->SetNotRefundable(this); return; } @@ -24260,7 +24260,7 @@ void Player::RefundItem(Item *item) ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost()); if (!iece) { - sLog.outDebug("Item refund: cannot find extendedcost data."); + sLog->outDebug("Item refund: cannot find extendedcost data."); return; } diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index 5bd02968759..d2639294390 100755 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -144,7 +144,7 @@ void PlayerSocial::SendSocialList(Player* plr) } plr->GetSession()->SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_CONTACT_LIST"); + sLog->outDebug("WORLD: Sent SMSG_CONTACT_LIST"); } bool PlayerSocial::HasFriend(uint32 friend_guid) @@ -187,8 +187,8 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri uint32 team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); - bool allowTwoSideWhoList = sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); + bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); + AccountTypes gmLevelInWhoList = AccountTypes (sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if (itr != player->GetSocial()->m_playerSocialMap.end()) @@ -263,8 +263,8 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) uint32 team = player->GetTeam(); AccountTypes security = player->GetSession()->GetSecurity(); uint32 guid = player->GetGUIDLow(); - AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); - bool allowTwoSideWhoList = sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); + AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); + bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 421a931005f..744e7ed59bb 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -35,8 +35,8 @@ void MapManager::LoadTransports() if (!result) { - sLog.outString(">> Loaded 0 transports. DB table `transports` is empty!"); - sLog.outString(); + sLog->outString(">> Loaded 0 transports. DB table `transports` is empty!"); + sLog->outString(); return; } @@ -58,26 +58,26 @@ void MapManager::LoadTransports() if (!goinfo) { - sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); + sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); delete t; continue; } if (goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) { - sLog.outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); + sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); delete t; continue; } - // sLog.outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); + // sLog->outString("Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name); std::set<uint32> mapsUsed; if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) // skip transports with empty waypoints list { - sLog.outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); + sLog->outErrorDb("Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.",goinfo->moTransport.taxiPathId); delete t; continue; } @@ -119,13 +119,13 @@ void MapManager::LoadTransports() uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); std::string name = fields[2].GetString(); - sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); + sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); } while (result->NextRow()); } - sLog.outString(">> Loaded %u transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Loaded %u transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } void MapManager::LoadTransportNPCs() @@ -137,8 +137,8 @@ void MapManager::LoadTransportNPCs() if (!result) { - sLog.outString(">> Loaded 0 transport NPCs. DB table `creature_transport` is empty!"); - sLog.outString(); + sLog->outString(">> Loaded 0 transport NPCs. DB table `creature_transport` is empty!"); + sLog->outString(); return; } @@ -169,8 +169,8 @@ void MapManager::LoadTransportNPCs() } while (result->NextRow()); - sLog.outString(">> Loaded %u transport npcs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - sLog.outString(); + sLog->outString(">> Loaded %u transport npcs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script) @@ -196,7 +196,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa if (!IsPositionValid()) { - sLog.outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog->outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow,x,y); return false; } @@ -207,7 +207,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa if (!goinfo) { - sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); + sLog->outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang); return false; } @@ -354,7 +354,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) } // for (int i = 0; i < keyFrames.size(); ++i) { - // sLog.outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); + // sLog->outString("%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo); // } // Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals @@ -398,7 +398,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) cM = keyFrames[i].node->mapid; } - // sLog.outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); + // sLog->outString("T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ); WayPoint pos(keyFrames[i].node->mapid, newX, newY, newZ, teleport, 0); if (teleport) m_WayPoints[t] = pos; @@ -447,7 +447,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) WayPoint pos(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport, 0, keyFrames[i + 1].node->arrivalEventID, keyFrames[i + 1].node->departureEventID); - // sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); + // sLog->outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport); /* if (keyFrames[i+1].delay > 5) pos.delayed = true; @@ -456,12 +456,12 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) m_WayPoints[t] = pos; t += keyFrames[i + 1].node->delay * 1000; - // sLog.outString("------"); + // sLog->outString("------"); } uint32 timer = t; - // sLog.outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer); + // sLog->outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer); m_curr = m_WayPoints.begin(); m_next = GetNextWayPoint(); @@ -520,7 +520,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z) bool Transport::AddPassenger(Player* passenger) { if (m_passengers.insert(passenger).second) - sLog.outDetail("Player %s boarded transport %s.", passenger->GetName(), GetName()); + sLog->outDetail("Player %s boarded transport %s.", passenger->GetName(), GetName()); sScriptMgr->OnAddPassenger(this, passenger); return true; @@ -529,7 +529,7 @@ bool Transport::AddPassenger(Player* passenger) bool Transport::RemovePassenger(Player* passenger) { if (m_passengers.erase(passenger)) - sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), GetName()); + sLog->outDetail("Player %s removed from transport %s.", passenger->GetName(), GetName()); sScriptMgr->OnRemovePassenger(this, passenger); return true; @@ -540,7 +540,7 @@ void Transport::Update(uint32 p_diff) if(!AI()) { if (!AIM_Initialize()) - sLog.outError("Could not initialize GameObjectAI for Transport"); + sLog->outError("Could not initialize GameObjectAI for Transport"); } else AI()->UpdateAI(p_diff); @@ -572,11 +572,11 @@ void Transport::Update(uint32 p_diff) m_nextNodeTime = m_curr->first; - if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0) - sLog.outDetail(" ************ BEGIN ************** %s", m_name.c_str()); + if (m_curr == m_WayPoints.begin() && (sLog->getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0) + sLog->outDetail(" ************ BEGIN ************** %s", m_name.c_str()); - if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0) - sLog.outDetail("%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); + if ((sLog->getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0) + sLog->outDetail("%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid); } sScriptMgr->OnTransportUpdate(this, p_diff); @@ -619,7 +619,7 @@ void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure { if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID) { - sLog.outDebug("Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.first, GetName()); + sLog->outDebug("Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.first, GetName()); GetMap()->ScriptsStart(sEventScripts, eventid, this, this); EventInform(eventid); } @@ -668,7 +668,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, if(!pCreature->IsPositionValid()) { - sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); delete pCreature; return 0; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 003b06a0b67..63aaa6b0669 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -476,9 +476,9 @@ void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float combat_reach = GetCombatReach(); if (combat_reach < 0.1) // sometimes bugged for players { - //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + //sLog->outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); //if (GetTypeId() == TYPEID_UNIT) - // sLog.outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry()); + // sLog->outError("Creature entry %u has invalid combat_reach", this->ToCreature()->GetEntry()); combat_reach = DEFAULT_COMBAT_REACH; } uint32 attacker_number = getAttackers().size(); @@ -618,10 +618,10 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa return 0; } - sLog.outStaticDebug("DealDamageStart"); + sLog->outStaticDebug("DealDamageStart"); uint32 health = pVictim->GetHealth(); - sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + sLog->outDetail("deal dmg:%d to health:%d ",damage,health); // duel ends when player has 1 or less hp bool duel_hasEnded = false; @@ -660,7 +660,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (health <= damage) { - sLog.outStaticDebug("DealDamage: victim just died"); + sLog->outStaticDebug("DealDamage: victim just died"); if (pVictim->GetTypeId() == TYPEID_PLAYER) { @@ -675,7 +675,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } else { - sLog.outStaticDebug("DealDamageAlive"); + sLog->outStaticDebug("DealDamageAlive"); if (pVictim->GetTypeId() == TYPEID_PLAYER) pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); @@ -695,7 +695,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa else // victim is a player { // random durability for items (HIT TAKEN) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE))) { EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); pVictim->ToPlayer()->DurabilityPointLossForEquipSlot(slot); @@ -712,7 +712,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (GetTypeId() == TYPEID_PLAYER) { // random durability for items (HIT DONE) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE))) { EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); this->ToPlayer()->DurabilityPointLossForEquipSlot(slot); @@ -768,7 +768,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa } } - sLog.outStaticDebug("DealDamageEnd returned %d damage", damage); + sLog->outStaticDebug("DealDamageEnd returned %d damage", damage); return damage; } @@ -786,7 +786,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte if (!spellInfo) { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -797,7 +797,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I { if (!spellInfo) { - sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -809,7 +809,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I targets.setUnitTarget(Victim); if (castItem) - sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); + sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -844,7 +844,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -858,7 +858,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* if (castItem) { - sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); + sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); spell->m_CastItem = castItem; } @@ -875,12 +875,12 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, if (!spellInfo) { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } if (castItem) - sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); + sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -905,18 +905,18 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI if (!spellInfo) { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } if (!(spellInfo->Targets & (TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_CASTER))) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog->outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } if (castItem) - sLog.outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); + sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -1067,7 +1067,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID); if (spellProto == NULL) { - sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); + sLog->outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); return; } @@ -1806,7 +1806,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff ); break; default: - sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId()); + sLog->outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId()); break; } } @@ -2274,10 +2274,10 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex DealMeleeDamage(&damageInfo,true); if (GetTypeId() == TYPEID_PLAYER) - sLog.outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + sLog->outStaticDebug("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); else - sLog.outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + sLog->outStaticDebug("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist); } @@ -2309,7 +2309,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT float parry_chance = pVictim->GetUnitParryChance(); // Useful if want to specify crit & miss chances for melee, else it could be removed - sLog.outStaticDebug("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + sLog->outStaticDebug("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); } @@ -2330,22 +2330,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); tmp = miss_chance; if (tmp > 0 && roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: MISS"); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: MISS"); return MELEE_HIT_MISS; } // always crit against a sitting target (except 0 crit chance) if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState()) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); return MELEE_HIT_CRIT; } @@ -2354,7 +2354,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // only players can't dodge if attacker is behind if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); } else { @@ -2373,7 +2373,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && ((tmp -= skillBonus) > 0) && roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); return MELEE_HIT_DODGE; } } @@ -2382,7 +2382,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // check if attack comes from behind, nobody can parry or block if attacker is behind if (!pVictim->HasInArc(M_PI, this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind."); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: attack came from behind."); else { // Reduce parry chance by attacker expertise rating @@ -2398,7 +2398,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && (tmp2 -= skillBonus) > 0 && roll < (sum += tmp2)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum); return MELEE_HIT_PARRY; } } @@ -2410,7 +2410,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && (tmp -= skillBonus) > 0 && roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); return MELEE_HIT_BLOCK; } } @@ -2421,9 +2421,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack if (tmp > 0 && roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); if (GetTypeId() == TYPEID_UNIT && (this->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); else return MELEE_HIT_CRIT; } @@ -2443,7 +2443,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack tmp = tmp > 4000 ? 4000 : tmp; if (roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); return MELEE_HIT_GLANCING; } } @@ -2467,13 +2467,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack tmp = tmp * 200 - 1500; if (roll < (sum += tmp)) { - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); return MELEE_HIT_CRUSHING; } } } - sLog.outStaticDebug ("RollMeleeOutcomeAgainst: NORMAL"); + sLog->outStaticDebug ("RollMeleeOutcomeAgainst: NORMAL"); return MELEE_HIT_NORMAL; } @@ -2539,7 +2539,7 @@ void Unit::SendMeleeAttackStart(Unit* pVictim) data << uint64(pVictim->GetGUID()); SendMessageToSet(&data, true); - sLog.outStaticDebug("WORLD: Sent SMSG_ATTACKSTART"); + sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART"); } void Unit::SendMeleeAttackStop(Unit* victim) @@ -2552,7 +2552,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) data.append(victim->GetPackGUID()); // can be 0x00... data << uint32(0); // can be 0x1 SendMessageToSet(&data, true); - sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); } bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) @@ -2706,7 +2706,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) case MELEE_HIT_BLOCK: canBlock = false; break; case MELEE_HIT_PARRY: canParry = false; break; default: - sLog.outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); + sLog->outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); break; } } @@ -3281,7 +3281,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi { ASSERT(spellType < CURRENT_MAX_SPELL); - //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); + //sLog->outDebug("Interrupt spell for unit %u.", GetEntry()); Spell *spell = m_currentSpells[spellType]; if (spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) @@ -3572,7 +3572,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo ASSERT(aurApp->GetTarget() == this); aurApp->SetRemoveMode(removeMode); Aura * aura = aurApp->GetBase(); - sLog.outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode); + sLog->outDebug("Aura %u now is remove mode %d", aura->GetId(), removeMode); // dead loop is killing the server probably ASSERT(m_removedAurasCount < 0xFFFFFFFF); @@ -3975,7 +3975,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit triggeredSpellId = 64694; break; default: - sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); + sLog->outError("Aura::HandleAuraSpecificMods: Unknown rank of Lava Flows (%d) found", aurEff->GetId()); } } if (triggeredSpellId) @@ -4335,7 +4335,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime) // update for out of range group members (on 1 slot use) aura->SetNeedClientUpdateForTargets(); - sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration()); + sLog->outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aura->GetId() , GetGUIDLow(), aura->GetDuration()); } } } @@ -5052,7 +5052,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) data << float(pInfo->multiplier); // gain multiplier break; default: - sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); + sLog->outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType())); return; } @@ -5085,7 +5085,7 @@ void Unit::SendSpellDamageImmune(Unit * target, uint32 spellId) void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) { - sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + sLog->outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); uint32 count = 1; size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12; @@ -5202,7 +5202,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (!triggerEntry) { - sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); + sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); return false; } @@ -5264,7 +5264,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE if (!triggerEntry) { - sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); + sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id); return false; } @@ -5327,7 +5327,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // return damage % to attacker but < 50% own total health basepoints0 = int32(std::min(CalculatePctN(damage, triggerAmount), CountPctFromMaxHealth(50))); - sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(), basepoints0); + sLog->outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(), basepoints0); triggered_spell_id = 25997; @@ -5885,7 +5885,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 31571: triggered_spell_id = 57529; break; case 31572: triggered_spell_id = 57531; break; default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id); + sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id); return false; } break; @@ -5966,7 +5966,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 12847: basepoints0 = int32(0.16f*damage); break; case 12848: basepoints0 = int32(0.20f*damage); break; default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); + sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); return false; } @@ -6045,7 +6045,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 29834: triggered_spell_id=29841; break; case 42770: triggered_spell_id=42771; break; default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); + sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); return false; } @@ -7215,7 +7215,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 3787:spellId = 58804; break; // 8 Rank default: { - sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + sLog->outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); return false; } @@ -7224,7 +7224,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); if (!windfurySpellEntry) { - sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); + sLog->outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); return false; } @@ -7543,7 +7543,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case 49270: spellId = 49268; break; // Rank 7 case 49271: spellId = 49269; break; // Rank 8 default: - sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); return false; } @@ -7872,7 +7872,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); if (!triggerEntry) { - sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + sLog->outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } @@ -7934,7 +7934,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffe // Try handle unknown trigger spells if (!triggerEntry) { - sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + sLog->outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } @@ -7991,7 +7991,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 /*damage*/, Aur if (!triggerEntry) { - sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + sLog->outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); return false; } @@ -8284,7 +8284,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig trigger_spell_id = 31643; break; default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); + sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); return false; } } @@ -8350,7 +8350,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 27815: trigger_spell_id = 27817; break; case 27816: trigger_spell_id = 27818; break; default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); + sLog->outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); return false; } basepoints0 = CalculatePctN(int32(damage), triggerAmount) / 3; @@ -8401,7 +8401,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig trigger_spell_id = 63468; break; default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id); + sLog->outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id); return false; } SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id); @@ -8526,14 +8526,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 48820: originalSpellId = 48824; break; case 48821: originalSpellId = 48825; break; default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + sLog->outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); return false; } } SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); if (!originalSpell) { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + sLog->outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); return false; } // percent stored in effect 1 (class scripts) base points @@ -8640,7 +8640,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig if (triggerEntry == NULL) { // Not cast unknown spell - // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); + // sLog->outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); return false; } @@ -9115,7 +9115,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, A if (!triggerEntry) { - sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); + sLog->outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); return false; } @@ -9183,11 +9183,11 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const if (GetGUID() != guid) { if (const Player *player = ToPlayer()) - sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); + sLog->outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); else if (const Creature *creature = ToCreature()) - sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); + sLog->outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); else - sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); + sLog->outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); guid = GetGUID(); } @@ -9628,7 +9628,7 @@ void Unit::RemoveAllAttackers() AttackerSet::iterator iter = m_attackers.begin(); if (!(*iter)->AttackStop()) { - sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); + sLog->outError("WORLD: Unit has an attacker that isn't attacking it!"); m_attackers.erase(iter); } } @@ -9758,7 +9758,7 @@ Minion *Unit::GetFirstMinion() const if (pet->HasUnitTypeMask(UNIT_MASK_MINION)) return (Minion*)pet; - sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); + sLog->outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid)); const_cast<Unit*>(this)->SetMinionGUID(0); } @@ -9773,7 +9773,7 @@ Guardian* Unit::GetGuardianPet() const if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN)) return (Guardian*)pet; - sLog.outCrash("Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid); + sLog->outCrash("Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid); const_cast<Unit*>(this)->SetPetGUID(0); } @@ -9787,7 +9787,7 @@ Unit* Unit::GetCharm() const if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) return pet; - sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); + sLog->outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); } @@ -9796,13 +9796,13 @@ Unit* Unit::GetCharm() const void Unit::SetMinion(Minion *minion, bool apply) { - sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); + sLog->outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply); if (apply) { if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) { - sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + sLog->outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } @@ -9873,7 +9873,7 @@ void Unit::SetMinion(Minion *minion, bool apply) { if (minion->GetOwnerGUID() != GetGUID()) { - sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); + sLog->outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry()); return; } @@ -9985,7 +9985,7 @@ void Unit::SetCharm(Unit* charm, bool apply) if (GetTypeId() == TYPEID_PLAYER) { if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName(), charm->GetEntry(), GetCharmGUID()); + sLog->outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName(), charm->GetEntry(), GetCharmGUID()); charm->m_ControlledByPlayer = true; // TODO: maybe we can use this flag to check if controlled by player @@ -9998,7 +9998,7 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1)); if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog.outCrash("Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); + sLog->outCrash("Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) { @@ -10013,11 +10013,11 @@ void Unit::SetCharm(Unit* charm, bool apply) if (GetTypeId() == TYPEID_PLAYER) { if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) - sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName(), charm->GetEntry(), GetCharmGUID()); + sLog->outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName(), charm->GetEntry(), GetCharmGUID()); } if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) - sLog.outCrash("Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); + sLog->outCrash("Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); if (charm->GetTypeId() == TYPEID_PLAYER) { @@ -10148,14 +10148,14 @@ void Unit::RemoveAllControlled() else if (target->GetOwnerGUID() == GetGUID() && target->isSummon()) target->ToTempSummon()->UnSummon(); else - sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); + sLog->outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); } if (GetPetGUID()) - sLog.outCrash("Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID()); + sLog->outCrash("Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID()); if (GetMinionGUID()) - sLog.outCrash("Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID()); + sLog->outCrash("Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID()); if (GetCharmGUID()) - sLog.outCrash("Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID()); + sLog->outCrash("Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID()); } Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) @@ -11798,7 +11798,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att AuraEffect* eff0 = (*i)->GetBase()->GetEffect(0); if (!eff0 || (*i)->GetEffIndex() != 1) { - sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); + sLog->outError("Spell structure of DD (%u) changed.",(*i)->GetId()); continue; } @@ -12372,7 +12372,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) break; } default: - sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + sLog->outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); return; } @@ -12479,7 +12479,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); break; default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; } @@ -12538,7 +12538,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); break; default: - sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + sLog->outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; } data.append(GetPackGUID()); @@ -13214,7 +13214,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f { if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { - sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); + sLog->outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); return false; } @@ -13279,7 +13279,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co { if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { - sLog.outError("trial to access non existed modifier value from UnitMods!"); + sLog->outError("trial to access non existed modifier value from UnitMods!"); return 0.0f; } @@ -13309,7 +13309,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const { if (unitMod >= UNIT_MOD_END) { - sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); + sLog->outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); return 0.0f; } @@ -13638,7 +13638,7 @@ void Unit::RemoveFromWorld() if (GetCharmerGUID()) { - sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); + sLog->outCrash("Unit %u has charmer guid when removed from world", GetEntry()); ASSERT(false); } @@ -13646,7 +13646,7 @@ void Unit::RemoveFromWorld() { if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) { - sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); + sLog->outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); ASSERT(false); } } @@ -14232,7 +14232,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, bool handled = false; if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); + sLog->outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); takeCharges = true; } @@ -14249,7 +14249,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, { case SPELL_AURA_PROC_TRIGGER_SPELL: { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -14257,7 +14257,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { - sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); @@ -14270,38 +14270,38 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, case SPELL_AURA_MANA_SHIELD: case SPELL_AURA_DUMMY: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } case SPELL_AURA_OBS_MOD_POWER: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; case SPELL_AURA_MOD_MELEE_HASTE: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: { - sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + sLog->outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); HandleAuraRaidProcFromChargeWithValue(triggeredByAura); @@ -14310,7 +14310,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, } case SPELL_AURA_RAID_PROC_FROM_CHARGE: { - sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + sLog->outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); HandleAuraRaidProcFromCharge(triggeredByAura); @@ -14319,7 +14319,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; @@ -14359,7 +14359,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, takeCharges = true; break; case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + sLog->outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) takeCharges = true; break; @@ -14938,7 +14938,7 @@ bool Unit::InitTamedPet(Pet * pet, uint8 level, uint32 spell_id) if (!pet->InitStatsForLevel(level)) { - sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",pet->GetEntry()); + sLog->outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",pet->GetEntry()); return false; } @@ -15062,7 +15062,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) //Currently only Prayer of Mending if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) { - sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); + sLog->outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); return false; } @@ -15119,7 +15119,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura) damageSpellId = 43594; break; default: - sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); + sLog->outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); return false; } @@ -15292,7 +15292,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if (!SpiritOfRedemption) { - sLog.outStaticDebug("SET JUST_DIED"); + sLog->outStaticDebug("SET JUST_DIED"); pVictim->setDeathState(JUST_DIED); } @@ -15305,10 +15305,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) pVictim->ToPlayer()->SetPvPDeath(player != NULL); // only if not player and not controlled by player pet. And not at BG - if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleground()) || (player && sWorld.getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) + if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP))) { - sLog.outStaticDebug("We are dead, losing %f percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH)); - pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false); + sLog->outStaticDebug("We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH)); + pVictim->ToPlayer()->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH),false); // durability lost message WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); pVictim->ToPlayer()->GetSession()->SendPacket(&data); @@ -15327,7 +15327,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) } else // creature died { - sLog.outStaticDebug("DealDamageNotPlayer"); + sLog->outStaticDebug("DealDamageNotPlayer"); if (!creature->isPet()) { @@ -15593,7 +15593,7 @@ void Unit::SetFeared(bool apply) caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID()); if (!caster) caster = getAttackerForHelper(); - GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing + GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing } else { @@ -15644,11 +15644,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); - sLog.outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); + sLog->outDebug("SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type)); if (this == charmer) { - sLog.outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); + sLog->outCrash("Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow()); return false; } @@ -15657,14 +15657,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) if (GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->GetTransport()) { - sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); + sLog->outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow()); return false; } // Already charmed if (GetCharmerGUID()) { - sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + sLog->outCrash("Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); return false; } @@ -15689,7 +15689,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type) // StopCastingCharm may remove a possessed pet? if (!IsInWorld()) { - sLog.outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); + sLog->outCrash("Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow()); return false; } @@ -15776,7 +15776,7 @@ void Unit::RemoveCharmedBy(Unit *charmer) charmer = GetCharmer(); if (charmer != GetCharmer()) // one aura overrides another? { -// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, +// sLog->outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD, // GetGUID(), GetCharmerGUID(), charmer->GetGUID()); // ASSERT(false); return; @@ -15852,7 +15852,7 @@ void Unit::RemoveCharmedBy(Unit *charmer) if (GetCharmInfo()) GetCharmInfo()->SetPetNumber(0, true); else - sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); + sLog->outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId()); } } break; @@ -16676,14 +16676,14 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) { if (seatId >= 0) { - sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); + sLog->outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId); ChangeSeat(seatId); } return; } else { - sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); + sLog->outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry()); ExitVehicle(); } } @@ -16762,7 +16762,7 @@ void Unit::ExitVehicle() if (!m_vehicle) return; - //sLog.outError("exit vehicle"); + //sLog->outError("exit vehicle"); m_vehicle->RemovePassenger(this); @@ -16833,7 +16833,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const data->append(GetTransport()->GetPackGUID()); else { - sLog.outError("Unit %u does not have transport!", GetEntry()); + sLog->outError("Unit %u does not have transport!", GetEntry()); *data << (uint8)0; } *data << float (GetTransOffsetX()); @@ -16896,7 +16896,7 @@ bool Unit::SetPosition(float x, float y, float z, float orientation, bool telepo // prevent crash when a bad coord is sent by the client if (!Trinity::IsValidMapCoord(x,y,z,orientation)) { - sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); + sLog->outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); return false; } @@ -16929,7 +16929,7 @@ void Unit::SendThreatListUpdate() { if (uint32 count = getThreatManager().getThreatList().size()) { - //sLog.outDebug("WORLD: Send SMSG_THREAT_UPDATE Message"); + //sLog->outDebug("WORLD: Send SMSG_THREAT_UPDATE Message"); WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); data.append(GetPackGUID()); data << uint32(count); @@ -16947,7 +16947,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) { if (uint32 count = getThreatManager().getThreatList().size()) { - sLog.outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); + sLog->outDebug("WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); @@ -16964,7 +16964,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference) void Unit::SendClearThreatListOpcode() { - sLog.outDebug("WORLD: Send SMSG_THREAT_CLEAR Message"); + sLog->outDebug("WORLD: Send SMSG_THREAT_CLEAR Message"); WorldPacket data(SMSG_THREAT_CLEAR, 8); data.append(GetPackGUID()); SendMessageToSet(&data, false); @@ -16972,7 +16972,7 @@ void Unit::SendClearThreatListOpcode() void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference) { - sLog.outDebug("WORLD: Send SMSG_THREAT_REMOVE Message"); + sLog->outDebug("WORLD: Send SMSG_THREAT_REMOVE Message"); WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8); data.append(GetPackGUID()); data.appendPackGUID(pHostileReference->getUnitGuid()); @@ -17005,7 +17005,7 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) addRage *= 2.0f; } - addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME); + addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME); ModifyPower(POWER_RAGE, uint32(addRage * 10)); } @@ -17046,39 +17046,39 @@ void Unit::StopAttackFaction(uint32 faction_id) void Unit::OutDebugInfo() const { - sLog.outError("Unit::OutDebugInfo"); - sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); - sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); - sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); + sLog->outError("Unit::OutDebugInfo"); + sLog->outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName()); + sLog->outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID()); + sLog->outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask); if (IsInWorld()) - sLog.outString("Mapid %u", GetMapId()); + sLog->outString("Mapid %u", GetMapId()); - sLog.outStringInLine("Summon Slot: "); + sLog->outStringInLine("Summon Slot: "); for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i) - sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]); - sLog.outString(); + sLog->outStringInLine(UI64FMTD", ", m_SummonSlot[i]); + sLog->outString(); - sLog.outStringInLine("Controlled List: "); + sLog->outStringInLine("Controlled List: "); for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); - sLog.outString(); + sLog->outStringInLine(UI64FMTD", ", (*itr)->GetGUID()); + sLog->outString(); - sLog.outStringInLine("Aura List: "); + sLog->outStringInLine("Aura List: "); for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr) - sLog.outStringInLine("%u, ", itr->first); - sLog.outString(); + sLog->outStringInLine("%u, ", itr->first); + sLog->outString(); if (IsVehicle()) { - sLog.outStringInLine("Passenger List: "); + sLog->outStringInLine("Passenger List: "); for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr) if (Unit *passenger = itr->second.passenger) - sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID()); - sLog.outString(); + sLog->outStringInLine(UI64FMTD", ", passenger->GetGUID()); + sLog->outString(); } if (GetVehicle()) - sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry()); + sLog->outString("On vehicle %u.", GetVehicleBase()->GetEntry()); } uint32 Unit::GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIndex) const diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 06e9ca5cbf5..b9912eec152 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -129,7 +129,7 @@ void Vehicle::InstallAllAccessories(uint32 entry) void Vehicle::Uninstall() { - sLog.outDebug("Vehicle::Uninstall %u", me->GetEntry()); + sLog->outDebug("Vehicle::Uninstall %u", me->GetEntry()); for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if (Unit *passenger = itr->second.passenger) if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) @@ -143,7 +143,7 @@ void Vehicle::Uninstall() void Vehicle::Die() { - sLog.outDebug("Vehicle::Die %u", me->GetEntry()); + sLog->outDebug("Vehicle::Die %u", me->GetEntry()); for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if (Unit *passenger = itr->second.passenger) if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) @@ -157,7 +157,7 @@ void Vehicle::Die() void Vehicle::Reset() { - sLog.outDebug("Vehicle::Reset"); + sLog->outDebug("Vehicle::Reset"); if (me->GetTypeId() == TYPEID_PLAYER) { if (m_usableSeatNum) @@ -176,18 +176,18 @@ void Vehicle::Reset() void Vehicle::RemoveAllPassengers() { - sLog.outDebug("Vehicle::RemoveAllPassengers"); + sLog->outDebug("Vehicle::RemoveAllPassengers"); for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) if (Unit *passenger = itr->second.passenger) { if (passenger->IsVehicle()) passenger->GetVehicleKit()->RemoveAllPassengers(); if (passenger->GetVehicle() != this) - sLog.outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry()); + sLog->outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry()); passenger->ExitVehicle(); if (itr->second.passenger) { - sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry()); + sLog->outCrash("Vehicle %u cannot remove passenger %u. %u is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry()); itr->second.passenger = NULL; } @@ -294,7 +294,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) ASSERT(!seat->second.passenger); } - sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); + sLog->outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); seat->second.passenger = unit; if (seat->second.seatInfo->IsUsable()) @@ -377,7 +377,7 @@ void Vehicle::RemovePassenger(Unit *unit) ASSERT(seat != m_Seats.end()); - sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); + sLog->outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first); seat->second.passenger = NULL; if (seat->second.seatInfo->IsUsable()) @@ -439,7 +439,7 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang) void Vehicle::Dismiss() { - sLog.outDebug("Vehicle::Dismiss %u", me->GetEntry()); + sLog->outDebug("Vehicle::Dismiss %u", me->GetEntry()); Uninstall(); me->SendObjectDeSpawnAnim(me->GetGUID()); me->CombatStop(); |
