diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-05-13 19:37:33 +0200 |
| commit | 9299e9bde087af7e5d777d5a55a3b79d2b63c48e (patch) | |
| tree | 4d3e436ae21faf28154be8a70fd7d23c1b7692f0 /src/server/game/Entities | |
| parent | 229c78b5a38dc58e14f4912de49437b68341452b (diff) | |
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/AreaTrigger/AreaTrigger.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 88 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 29 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 41 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 10 |
7 files changed, 51 insertions, 137 deletions
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index 8caf45a59e4..99e343cc948 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -269,7 +269,7 @@ void AreaTrigger::SearchUnitInSphere(std::list<Unit*>& targetList) Trinity::AnyUnitInObjectRangeCheck check(this, radius); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targetList, check); - VisitNearbyObject(GetTemplate()->MaxSearchRadius, searcher); + Cell::VisitAllObjects(this, searcher, GetTemplate()->MaxSearchRadius); } void AreaTrigger::SearchUnitInBox(std::list<Unit*>& targetList) @@ -280,7 +280,7 @@ void AreaTrigger::SearchUnitInBox(std::list<Unit*>& targetList) Trinity::AnyUnitInObjectRangeCheck check(this, GetTemplate()->MaxSearchRadius, false); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targetList, check); - VisitNearbyObject(GetTemplate()->MaxSearchRadius, searcher); + Cell::VisitAllObjects(this, searcher, GetTemplate()->MaxSearchRadius); float halfExtentsX = extentsX / 2.0f; float halfExtentsY = extentsY / 2.0f; @@ -307,7 +307,7 @@ void AreaTrigger::SearchUnitInPolygon(std::list<Unit*>& targetList) { Trinity::AnyUnitInObjectRangeCheck check(this, GetTemplate()->MaxSearchRadius, false); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targetList, check); - VisitNearbyObject(GetTemplate()->MaxSearchRadius, searcher); + Cell::VisitAllObjects(this, searcher, GetTemplate()->MaxSearchRadius); float height = GetTemplate()->PolygonDatas.Height; float minZ = GetPositionZ() - height; @@ -325,7 +325,7 @@ void AreaTrigger::SearchUnitInCylinder(std::list<Unit*>& targetList) { Trinity::AnyUnitInObjectRangeCheck check(this, GetTemplate()->MaxSearchRadius, false); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targetList, check); - VisitNearbyObject(GetTemplate()->MaxSearchRadius, searcher); + Cell::VisitAllObjects(this, searcher, GetTemplate()->MaxSearchRadius); float height = GetTemplate()->CylinderDatas.Height; float minZ = GetPositionZ() - height; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b701e0c1ac9..5a8275c2c7c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -784,16 +784,9 @@ void Creature::DoFleeToGetAssistance() if (radius >0) { Creature* creature = nullptr; - - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius); Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check); - - TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, searcher, radius); SetNoSearchAssistance(true); UpdateSpeed(MOVE_RUN); @@ -2018,55 +2011,29 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim) // select nearest hostile unit within the given distance (regardless of threat list). Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); + if (dist == 0.0f) + dist = MAX_VISIBILITY_DISTANCE; Unit* target = nullptr; - - { - if (dist == 0.0f) - dist = MAX_VISIBILITY_DISTANCE; - - Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist); - } - + Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, dist); return target; } // select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list. Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Unit* target = nullptr; - if (dist > MAX_VISIBILITY_DISTANCE) { TC_LOG_ERROR("entities.unit", "Creature (%s) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().ToString().c_str()); dist = ATTACK_DISTANCE; } - { - Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - } - + Unit* target = nullptr; + Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE)); return target; } @@ -2076,7 +2043,7 @@ Player* Creature::SelectNearestPlayer(float distance) const Trinity::NearestPlayerInObjectRangeCheck checker(this, distance); Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyObject(distance, searcher); + Cell::VisitAllObjects(this, searcher, distance); return target; } @@ -2104,19 +2071,9 @@ void Creature::CallAssistance() if (radius > 0) { std::list<Creature*> assistList; - - { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); - Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); - } + Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); + Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); + Cell::VisitGridObjects(this, searcher, radius); if (!assistList.empty()) { @@ -2138,16 +2095,9 @@ void Creature::CallForHelp(float radius) if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed()) return; - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius); Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do); - - TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, worker, radius); } bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const @@ -2692,12 +2642,10 @@ Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const Unit* target = NULL; - { - Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); - Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); + Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); + Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); - VisitNearbyGridObject(MAX_AGGRO_RADIUS, searcher); - } + Cell::VisitGridObjects(this, searcher, MAX_AGGRO_RADIUS); return target; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ffbb13b42e1..cf9209699a9 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -560,9 +560,9 @@ void GameObject::Update(uint32 diff) // Hunter trap: Search units which are unfriendly to the trap's owner Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius); Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyGridObject(radius, searcher); + Cell::VisitGridObjects(this, searcher, radius); if (!target) - VisitNearbyWorldObject(radius, searcher); + Cell::VisitWorldObjects(this, searcher, radius); } else { @@ -570,7 +570,7 @@ void GameObject::Update(uint32 diff) Player* player = nullptr; Trinity::AnyPlayerInObjectRangeCheck checker(this, radius); Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); - VisitNearbyWorldObject(radius, searcher); + Cell::VisitWorldObjects(this, searcher, radius); target = player; } @@ -1162,17 +1162,10 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) // search nearest linked GO GameObject* trapGO = nullptr; - { - // using original GO distance - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check); - - TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); - cell.Visit(p, object_checker, *GetMap(), *target, range); - } + // using original GO distance + Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check); + Cell::VisitGridObjects(this, checker, range); // found correct GO if (trapGO) @@ -1182,15 +1175,9 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) GameObject* GameObject::LookupFishingHoleAround(float range) { GameObject* ok = nullptr; - - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); Trinity::NearestGameObjectFishingHole u_check(*this, range); Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); - cell.Visit(p, grid_object_checker, *GetMap(), *this, range); - + Cell::VisitGridObjects(this, checker, range); return ok; } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 64cd60282cb..b1dc8e894bf 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2267,13 +2267,13 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, bool self) void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) { Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } void WorldObject::SetMap(Map* map) @@ -2415,7 +2415,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert // call MoveInLineOfSight for nearby creatures Trinity::AIRelocationNotifier notifier(*summon); - summon->VisitNearbyObject(GetVisibilityRange(), notifier); + Cell::VisitAllObjects(summon, notifier, GetVisibilityRange()); return summon; } @@ -2582,7 +2582,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive Creature* creature = NULL; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); - VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(this, searcher, range); return creature; } @@ -2591,7 +2591,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const GameObject* go = NULL; Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } @@ -2600,41 +2600,29 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float GameObject* go = NULL; Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const { - CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange); Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameobjectList, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureList, uint32 entry, float maxSearchRange) const { - CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureList, check); - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } void WorldObject::GetPlayerListInGrid(std::list<Player*>& playerList, float maxSearchRange) const { Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerList, checker); - this->VisitNearbyWorldObject(maxSearchRange, searcher); + Cell::VisitWorldObjects(this, searcher, maxSearchRange); } /* @@ -3118,7 +3106,7 @@ void WorldObject::DestroyForNearbyPlayers() std::list<Player*> targets; Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check); - VisitNearbyWorldObject(GetVisibilityRange(), searcher); + Cell::VisitWorldObjects(this, searcher, GetVisibilityRange()); for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { Player* player = (*iter); @@ -3141,7 +3129,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/) { //updates object's visibility for nearby players Trinity::VisibleChangesNotifier notifier(*this); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } struct WorldObjectChangeAccumulator @@ -3216,14 +3204,9 @@ struct WorldObjectChangeAccumulator void WorldObject::BuildUpdate(UpdateDataMapType& data_map) { - CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()); - Cell cell(p); - cell.SetNoCreate(); WorldObjectChangeAccumulator notifier(*this, data_map); - TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); - Map& map = *GetMap(); //we must build packets for all visible players - cell.Visit(p, player_notifier, map, *this, GetVisibilityRange()); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); ClearUpdateMask(false); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index f1e0841f3ed..f3b4041db3c 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -700,10 +700,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation bool IsPermanentWorldObject() const { return m_isWorldObject; } bool IsWorldObject() const; - template<class NOTIFIER> void VisitNearbyObject(float radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyGridObject(float radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyWorldObject(float radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } - uint32 LastUsedScriptID; // Transports diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a11b84e1dec..41af8b74013 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5934,7 +5934,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s GetSession()->SendPacket(data); Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) @@ -5943,7 +5943,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s GetSession()->SendPacket(data); Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) @@ -5954,7 +5954,7 @@ void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcv // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance // update: replaced by GetMap()->GetVisibilityDistance() Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } void Player::SendDirectMessage(WorldPacket const* data) const @@ -23215,7 +23215,7 @@ void Player::UpdateVisibilityForPlayer() { // updates visibility of all objects around point of view for current player Trinity::VisibleNotifier notifier(*this); - m_seer->VisitNearbyObject(GetSightRange(), notifier); + Cell::VisitAllObjects(m_seer, notifier, GetSightRange()); notifier.SendToSelf(); // send gathered data } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2ef380df948..39c33b09c01 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11011,7 +11011,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const std::list<Unit*> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); - VisitNearbyObject(dist, searcher); + Cell::VisitAllObjects(this, searcher, dist); // remove current target if (GetVictim()) @@ -12877,7 +12877,7 @@ void Unit::UpdateObjectVisibility(bool forced) WorldObject::UpdateObjectVisibility(true); // call MoveInLineOfSight for nearby creatures Trinity::AIRelocationNotifier notifier(*this); - VisitNearbyObject(GetVisibilityRange(), notifier); + Cell::VisitAllObjects(this, notifier, GetVisibilityRange()); } } @@ -14798,7 +14798,7 @@ void Unit::Talk(std::string const& text, ChatMsg msgType, Language language, flo Trinity::CustomChatTextBuilder builder(this, msgType, text, language, target); Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> localizer(builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> > worker(this, textRange, localizer); - VisitNearbyWorldObject(textRange, worker); + Cell::VisitWorldObjects(this, worker, textRange); } void Unit::Say(std::string const& text, Language language, WorldObject const* target /*= nullptr*/) @@ -14864,7 +14864,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con Trinity::BroadcastTextBuilder builder(this, msgType, textId, target); Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer); - VisitNearbyWorldObject(textRange, worker); + Cell::VisitWorldObjects(this, worker, textRange); } void Unit::Say(uint32 textId, WorldObject const* target /*= nullptr*/) @@ -15034,7 +15034,7 @@ void CombatLogSender::Visit(DynamicObjectMapType& m) void Unit::SendCombatLogMessage(WorldPackets::CombatLog::CombatLogServerPacket* combatLog) const { CombatLogSender notifier(this, combatLog, GetVisibilityRange()); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } bool Unit::VisibleAuraSlotCompare::operator()(AuraApplication* left, AuraApplication* right) const |
