diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-02-02 00:08:37 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-02 00:08:37 +0100 |
| commit | 950db60435e7e513633ff5b22ad7f0ed8b1147e4 (patch) | |
| tree | cb5b9e47570528dea0374f804f829512c89a5410 /src/server/game/Entities | |
| parent | d6a2461fc77f156dfe9e62c1c2387815c27e43de (diff) | |
Core/Pets: Updated pet summoning for latest client version (5 Call Pet spells and stable size 200)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 92 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.h | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/PetDefines.h | 48 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 118 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 10 |
6 files changed, 140 insertions, 136 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 8a2ffc81a07..88de7a45c84 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -101,13 +101,14 @@ void Pet::RemoveFromWorld() } } -std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current) +std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot) { if (petnumber) { // Known petnumber entry - if (stable.CurrentPet && stable.CurrentPet->PetNumber == petnumber) - return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT }; + for (std::size_t activeSlot = 0; activeSlot < stable.ActivePets.size(); ++activeSlot) + if (stable.ActivePets[activeSlot] && stable.ActivePets[activeSlot]->PetNumber == petnumber) + return { &stable.ActivePets[activeSlot].value(), PetSaveMode(PET_SAVE_FIRST_ACTIVE_SLOT + activeSlot) }; for (std::size_t stableSlot = 0; stableSlot < stable.StabledPets.size(); ++stableSlot) if (stable.StabledPets[stableSlot] && stable.StabledPets[stableSlot]->PetNumber == petnumber) @@ -117,18 +118,24 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable if (pet.PetNumber == petnumber) return { &pet, PET_SAVE_NOT_IN_SLOT }; } - else if (current) + else if (slot) { - // Current pet (slot 0) - if (stable.CurrentPet) - return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT }; + // Current pet + if (slot == PET_SAVE_AS_CURRENT) + if (stable.GetCurrentActivePetIndex() && stable.ActivePets[*stable.GetCurrentActivePetIndex()]) + return { &stable.ActivePets[*stable.GetCurrentActivePetIndex()].value(), PetSaveMode(*stable.GetCurrentActivePetIndex()) }; + + if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT) + if (stable.ActivePets[*slot]) + return { &stable.ActivePets[*slot].value(), *slot }; + + if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT) + if (stable.StabledPets[*slot]) + return { &stable.StabledPets[*slot].value(), *slot }; } else if (petEntry) { // known petEntry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) - if (stable.CurrentPet && stable.CurrentPet->CreatureId == petEntry) - return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT }; - for (PetStable::PetInfo const& pet : stable.UnslottedPets) if (pet.CreatureId == petEntry) return { &pet, PET_SAVE_NOT_IN_SLOT }; @@ -136,8 +143,8 @@ std::pair<PetStable::PetInfo const*, PetSaveMode> Pet::GetLoadPetInfo(PetStable else { // Any current or other non-stabled pet (for hunter "call pet") - if (stable.CurrentPet) - return { &stable.CurrentPet.value(), PET_SAVE_AS_CURRENT }; + if (stable.ActivePets[0]) + return { &stable.ActivePets[0].value(), PET_SAVE_FIRST_ACTIVE_SLOT }; if (!stable.UnslottedPets.empty()) return { &stable.UnslottedPets.front(), PET_SAVE_NOT_IN_SLOT }; @@ -194,24 +201,24 @@ public: } }; -bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current) +bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot /*= {}*/) { m_loading = true; PetStable* petStable = ASSERT_NOTNULL(owner->GetPetStable()); ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter(); - std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, current); + std::pair<PetStable::PetInfo const*, PetSaveMode> info = GetLoadPetInfo(*petStable, petEntry, petnumber, forcedSlot); PetStable::PetInfo const* petInfo = info.first; PetSaveMode slot = info.second; - if (!petInfo) + if (!petInfo || (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT)) { m_loading = false; return false; } // Don't try to reload the current pet - if (petStable->CurrentPet && owner->GetPet() && petStable->CurrentPet.value().PetNumber == petInfo->PetNumber) + if (petStable->GetCurrentPet() && owner->GetPet() && petStable->GetCurrentPet()->PetNumber == petInfo->PetNumber) return false; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(petInfo->CreatedBySpellId, owner->GetMap()->GetDifficultyID()); @@ -329,40 +336,33 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c } // set current pet as current - // 0=current - // 1..MAX_PET_STABLES in stable slot - // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) + // 0-4=current + // PET_SAVE_NOT_IN_SLOT(-1) = not stable slot (summoning)) if (slot == PET_SAVE_NOT_IN_SLOT) { uint32 petInfoNumber = petInfo->PetNumber; - if (petStable->CurrentPet) + if (petStable->CurrentPetIndex) owner->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT); auto unslottedPetItr = std::find_if(petStable->UnslottedPets.begin(), petStable->UnslottedPets.end(), [&](PetStable::PetInfo const& unslottedPet) { return unslottedPet.PetNumber == petInfoNumber; }); - ASSERT(!petStable->CurrentPet); + ASSERT(!petStable->CurrentPetIndex); ASSERT(unslottedPetItr != petStable->UnslottedPets.end()); - petStable->CurrentPet = std::move(*unslottedPetItr); - petStable->UnslottedPets.erase(unslottedPetItr); - - // old petInfo pointer is no longer valid, refresh it - petInfo = &petStable->CurrentPet.value(); + petStable->SetCurrentUnslottedPetIndex(std::distance(petStable->UnslottedPets.begin(), unslottedPetItr)); } - else if (PET_SAVE_FIRST_STABLE_SLOT <= slot && slot <= PET_SAVE_LAST_STABLE_SLOT) + else if (PET_SAVE_FIRST_ACTIVE_SLOT <= slot && slot <= PET_SAVE_LAST_ACTIVE_SLOT) { - auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet) + auto activePetItr = std::find_if(petStable->ActivePets.begin(), petStable->ActivePets.end(), [&](Optional<PetStable::PetInfo> const& pet) { - return pet && pet->PetNumber == petnumber; + return pet && pet->PetNumber == petInfo->PetNumber; }); - ASSERT(stabledPet != petStable->StabledPets.end()); - - std::swap(*stabledPet, petStable->CurrentPet); + ASSERT(!petStable->CurrentPetIndex); + ASSERT(activePetItr != petStable->ActivePets.end()); - // old petInfo pointer is no longer valid, refresh it - petInfo = &petStable->CurrentPet.value(); + petStable->SetCurrentActivePetIndex(std::distance(petStable->ActivePets.begin(), activePetItr)); } // Send fake summon spell cast - this is needed for correct cooldown application for spells @@ -491,8 +491,12 @@ void Pet::SavePetToDB(PetSaveMode mode) // save auras before possibly removing them _SaveAuras(trans); + if (mode == PET_SAVE_AS_CURRENT) + if (Optional<uint32> activeSlot = owner->GetPetStable()->GetCurrentActivePetIndex()) + mode = PetSaveMode(*activeSlot); + // stable and not in slot saves - if (mode > PET_SAVE_AS_CURRENT) + if (mode < PET_SAVE_FIRST_ACTIVE_SLOT || mode >= PET_SAVE_LAST_ACTIVE_SLOT) RemoveAllAuras(); _SaveSpells(trans); @@ -500,7 +504,7 @@ void Pet::SavePetToDB(PetSaveMode mode) CharacterDatabase.CommitTransaction(trans); // current/stable/not_in_slot - if (mode >= PET_SAVE_AS_CURRENT) + if (mode != PET_SAVE_AS_DELETED) { ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter(); trans = CharacterDatabase.BeginTransaction(); @@ -510,21 +514,11 @@ void Pet::SavePetToDB(PetSaveMode mode) stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); - // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT - if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode == PET_SAVE_NOT_IN_SLOT)) - { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT); - stmt->setUInt64(0, ownerLowGUID); - stmt->setInt16(1, mode); - stmt->setInt16(2, PET_SAVE_NOT_IN_SLOT); - trans->Append(stmt); - } - // save pet std::string actionBar = GenerateActionBarData(); - ASSERT(owner->GetPetStable()->CurrentPet && owner->GetPetStable()->CurrentPet->PetNumber == m_charmInfo->GetPetNumber()); - FillPetInfo(&owner->GetPetStable()->CurrentPet.value()); + ASSERT(owner->GetPetStable()->GetCurrentPet() && owner->GetPetStable()->GetCurrentPet()->PetNumber == m_charmInfo->GetPetNumber()); + FillPetInfo(owner->GetPetStable()->GetCurrentPet()); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); @@ -534,7 +528,7 @@ void Pet::SavePetToDB(PetSaveMode mode) stmt->setUInt8(4, GetLevel()); stmt->setUInt32(5, m_unitData->PetExperience); stmt->setUInt8(6, GetReactState()); - stmt->setInt16(7, mode); + stmt->setInt16(7, owner->GetPetStable()->GetCurrentActivePetIndex().value_or(PET_SAVE_NOT_IN_SLOT)); stmt->setString(8, m_name); stmt->setUInt8(9, HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ? 0 : 1); stmt->setUInt32(10, curhealth); diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 9456dab4448..8dc3da1d1ea 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -65,8 +65,8 @@ class TC_GAME_API Pet : public Guardian bool CreateBaseAtCreature(Creature* creature); bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner); bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map); - static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, bool current); - bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current); + static std::pair<PetStable::PetInfo const*, PetSaveMode> GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional<PetSaveMode> slot); + bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional<PetSaveMode> forcedSlot = {}); bool IsLoading() const override { return m_loading;} void SavePetToDB(PetSaveMode mode); void FillPetInfo(PetStable::PetInfo* petInfo) const; diff --git a/src/server/game/Entities/Pet/PetDefines.h b/src/server/game/Entities/Pet/PetDefines.h index 5bdcc1ee67c..0b1048e79d0 100644 --- a/src/server/game/Entities/Pet/PetDefines.h +++ b/src/server/game/Entities/Pet/PetDefines.h @@ -33,18 +33,31 @@ enum PetType : uint8 MAX_PET_TYPE = 4 }; -#define MAX_PET_STABLES 4 +#define MAX_ACTIVE_PETS 5 +#define MAX_PET_STABLES 200 // stored in character_pet.slot enum PetSaveMode : int16 { PET_SAVE_AS_DELETED = -2, // not saved in fact - PET_SAVE_AS_CURRENT = 0, // in current slot (with player) - PET_SAVE_FIRST_STABLE_SLOT = 1, - PET_SAVE_LAST_STABLE_SLOT = MAX_PET_STABLES, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT + PET_SAVE_AS_CURRENT = -3, // in current slot (with player) + PET_SAVE_FIRST_ACTIVE_SLOT = 0, + PET_SAVE_LAST_ACTIVE_SLOT = PET_SAVE_FIRST_ACTIVE_SLOT + MAX_ACTIVE_PETS, + PET_SAVE_FIRST_STABLE_SLOT = 5, + PET_SAVE_LAST_STABLE_SLOT = PET_SAVE_FIRST_STABLE_SLOT + MAX_PET_STABLES, // last in DB stable slot index PET_SAVE_NOT_IN_SLOT = -1 // for avoid conflict with stable size grow will use negative value }; +constexpr bool IsActivePetSlot(PetSaveMode slot) +{ + return slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT; +} + +constexpr bool IsStabledPetSlot(PetSaveMode slot) +{ + return slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT; +} + enum PetSpellState { PETSPELL_UNCHANGED = 0, @@ -97,6 +110,8 @@ enum class PetTameResult : uint8 EliteTooHighLevel = 14 }; +constexpr uint32 CALL_PET_SPELL_ID = 883; + class PetStable { public: @@ -121,14 +136,33 @@ public: bool WasRenamed = false; }; - Optional<PetInfo> CurrentPet; // PET_SAVE_AS_CURRENT + Optional<uint32> CurrentPetIndex; // index into ActivePets or UnslottedPets if highest bit is set + std::array<Optional<PetInfo>, MAX_ACTIVE_PETS> ActivePets; // PET_SAVE_FIRST_ACTIVE_SLOT - PET_SAVE_LAST_ACTIVE_SLOT std::array<Optional<PetInfo>, MAX_PET_STABLES> StabledPets; // PET_SAVE_FIRST_STABLE_SLOT - PET_SAVE_LAST_STABLE_SLOT std::vector<PetInfo> UnslottedPets; // PET_SAVE_NOT_IN_SLOT - PetInfo const* GetUnslottedHunterPet() const + PetInfo* GetCurrentPet() { return const_cast<PetInfo*>(const_cast<PetStable const*>(this)->GetCurrentPet()); } + PetInfo const* GetCurrentPet() const { - return UnslottedPets.size() == 1 && UnslottedPets[0].Type == HUNTER_PET ? &UnslottedPets[0] : nullptr; + if (!CurrentPetIndex) + return nullptr; + + if (Optional<uint32> activePetIndex = GetCurrentActivePetIndex()) + return ActivePets[*activePetIndex] ? &ActivePets[*activePetIndex].value() : nullptr; + + if (Optional<uint32> unslottedPetIndex = GetCurrentUnslottedPetIndex()) + return *unslottedPetIndex < UnslottedPets.size() ? &UnslottedPets[*unslottedPetIndex] : nullptr; + + return nullptr; } + + Optional<uint32> GetCurrentActivePetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) == 0) ? CurrentPetIndex : std::nullopt; } + void SetCurrentActivePetIndex(uint32 index) { CurrentPetIndex = index; } + Optional<uint32> GetCurrentUnslottedPetIndex() const { return CurrentPetIndex && ((*CurrentPetIndex & UnslottedPetIndexMask) != 0) ? Optional<uint32>(*CurrentPetIndex & ~UnslottedPetIndexMask) : std::nullopt; } + void SetCurrentUnslottedPetIndex(uint32 index) { CurrentPetIndex = index | UnslottedPetIndexMask; } + +private: + static constexpr uint32 UnslottedPetIndexMask = 0x80000000; }; #endif diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e26ecd7528d..ed97075d7e1 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18413,8 +18413,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) uint32 extraflags = fields.extra_flags; - _LoadPetStable(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS)); - m_temporaryUnsummonedPetNumber = fields.summonedPetNumber; + _LoadPetStable(fields.summonedPetNumber, holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS)); if (HasAtLoginFlag(AT_LOGIN_RENAME)) { @@ -20611,7 +20610,7 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba stmt->setUInt32(index++, GetPrimarySpecialization()); stmt->setUInt16(index++, (uint16)m_ExtraFlags); if (PetStable const* petStable = GetPetStable()) - stmt->setUInt32(index++, petStable->CurrentPet && petStable->CurrentPet->Health > 0 ? petStable->CurrentPet->PetNumber : 0); // summonedPetNumber + stmt->setUInt32(index++, petStable->GetCurrentPet() && petStable->GetCurrentPet()->Health > 0 ? petStable->GetCurrentPet()->PetNumber : 0); // summonedPetNumber else stmt->setUInt32(index++, 0); // summonedPetNumber stmt->setUInt16(index++, (uint16)m_atLoginFlags); @@ -21955,49 +21954,22 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if (!pet) { - if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet) - { - // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount - CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); - stmt->setInt16(0, PET_SAVE_NOT_IN_SLOT); - stmt->setUInt64(1, GetGUID().GetCounter()); - stmt->setUInt32(2, m_petStable->CurrentPet->PetNumber); - CharacterDatabase.Execute(stmt); - - m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet)); - m_petStable->CurrentPet.reset(); - } + // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount + if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPetIndex) + m_petStable->CurrentPetIndex.reset(); return; } pet->CombatStop(); - if (returnreagent) - { - switch (pet->GetEntry()) - { - //warlock pets except imp are removed(?) when logging out - case 1860: - case 1863: - case 417: - case 17252: - mode = PET_SAVE_NOT_IN_SLOT; - break; - } - } - // only if current pet in slot pet->SavePetToDB(mode); - ASSERT(m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber()); - if (mode == PET_SAVE_NOT_IN_SLOT) - { - m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet)); - m_petStable->CurrentPet.reset(); - } - else if (mode == PET_SAVE_AS_DELETED) - m_petStable->CurrentPet.reset(); + PetStable::PetInfo const* currentPet = m_petStable->GetCurrentPet(); + ASSERT(currentPet && currentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber()); + if (mode == PET_SAVE_NOT_IN_SLOT || mode == PET_SAVE_AS_DELETED) + m_petStable->CurrentPetIndex.reset(); // else if (stable slots) handled in opcode handlers due to required swaps // else (current pet) doesnt need to do anything @@ -28288,7 +28260,7 @@ void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result) } while (result->NextRow()); } -void Player::_LoadPetStable(PreparedQueryResult result) +void Player::_LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result) { if (!result) return; @@ -28319,15 +28291,18 @@ void Player::_LoadPetStable(PreparedQueryResult result) petInfo.CreatedBySpellId = fields[13].GetUInt32(); petInfo.Type = PetType(fields[14].GetUInt8()); petInfo.SpecializationId = fields[15].GetUInt16(); - if (slot == PET_SAVE_AS_CURRENT) - m_petStable->CurrentPet = std::move(petInfo); - else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT) - m_petStable->StabledPets[slot - 1] = std::move(petInfo); + if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT) + m_petStable->ActivePets[slot] = std::move(petInfo); + else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT) + m_petStable->StabledPets[slot - PET_SAVE_FIRST_STABLE_SLOT] = std::move(petInfo); else if (slot == PET_SAVE_NOT_IN_SLOT) m_petStable->UnslottedPets.push_back(std::move(petInfo)); } while (result->NextRow()); } + + if (Pet::GetLoadPetInfo(*m_petStable, 0, summonedPetNumber, {}).first) + m_temporaryUnsummonedPetNumber = summonedPetNumber; } void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction& trans) @@ -28665,18 +28640,21 @@ Guild const* Player::GetGuild() const return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr; } -Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) +Pet* Player::SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 duration, bool* isNew /*= nullptr*/) { PetStable& petStable = GetOrInitPetStable(); - Pet* pet = new Pet(this, petType); + Pet* pet = new Pet(this, SUMMON_PET); - if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false)) + if (pet->LoadPetFromDB(this, entry, 0, false, slot)) { if (duration > 0) pet->SetDuration(duration); - return nullptr; + if (isNew) + *isNew = false; + + return pet; } // petentry == 0 for hunter "call pet" (current pet summoned if any) @@ -28686,6 +28664,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy return nullptr; } + // only SUMMON_PET are handled here + pet->Relocate(x, y, z, ang); if (!pet->IsPositionValid()) { @@ -28703,7 +28683,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy return nullptr; } - if (petType == SUMMON_PET && petStable.CurrentPet) + if (petStable.GetCurrentPet()) RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT); PhasingHandler::InheritPhaseShift(pet, this); @@ -28717,43 +28697,33 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy SetMinion(pet, true); - switch (petType) - { - case SUMMON_PET: - // this enables pet details window (Shift+P) - pet->GetCharmInfo()->SetPetNumber(pet_number, true); - pet->SetClass(CLASS_MAGE); - pet->SetPetExperience(0); - pet->SetPetNextLevelExperience(1000); - pet->SetFullHealth(); - pet->SetFullPower(POWER_MANA); - pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); - break; - default: - break; - } + // this enables pet details window (Shift+P) + pet->GetCharmInfo()->SetPetNumber(pet_number, true); + pet->SetClass(CLASS_MAGE); + pet->SetPetExperience(0); + pet->SetPetNextLevelExperience(1000); + pet->SetFullHealth(); + pet->SetFullPower(POWER_MANA); + pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); map->AddToMap(pet->ToCreature()); - ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet())); - pet->FillPetInfo(&petStable.CurrentPet.emplace()); + ASSERT(!petStable.CurrentPetIndex); + petStable.SetCurrentUnslottedPetIndex(petStable.UnslottedPets.size()); + pet->FillPetInfo(&petStable.UnslottedPets.emplace_back()); - switch (petType) - { - case SUMMON_PET: - pet->InitPetCreateSpells(); - pet->SavePetToDB(PET_SAVE_AS_CURRENT); - PetSpellInitialize(); - break; - default: - break; - } + pet->InitPetCreateSpells(); + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + PetSpellInitialize(); if (duration > 0) pet->SetDuration(duration); //ObjectAccessor::UpdateObjectVisibility(pet); + if (isNew) + *isNew = true; + return pet; } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 471720327f7..666db7ca213 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1211,7 +1211,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> PetStable const* GetPetStable() const { return m_petStable.get(); } Pet* GetPet() const; - Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime); + Pet* SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 despwtime, bool* isNew = nullptr); void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); void SendTameFailure(PetTameResult result); @@ -2835,7 +2835,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void _LoadTalents(PreparedQueryResult result); void _LoadPvpTalents(PreparedQueryResult result); void _LoadInstanceTimeRestrictions(PreparedQueryResult result); - void _LoadPetStable(PreparedQueryResult result); + void _LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result); void _LoadCurrency(PreparedQueryResult result); void _LoadCUFProfiles(PreparedQueryResult result); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c62211a1a1d..b339b55e7d1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10316,7 +10316,12 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) { Player* player = ToPlayer(); PetStable& petStable = player->GetOrInitPetStable(); - if (petStable.CurrentPet || petStable.GetUnslottedHunterPet()) + auto freeActiveSlotItr = std::find_if(petStable.ActivePets.begin(), petStable.ActivePets.end(), [](Optional<PetStable::PetInfo> const& petInfo) + { + return !petInfo.has_value(); + }); + + if (freeActiveSlotItr == petStable.ActivePets.end()) return false; pet->SetCreatorGUID(GetGUID()); @@ -10340,7 +10345,8 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) //pet->InitLevelupSpellsForLevel(); pet->SetFullHealth(); - pet->FillPetInfo(&petStable.CurrentPet.emplace()); + petStable.SetCurrentActivePetIndex(std::distance(petStable.ActivePets.begin(), freeActiveSlotItr)); + pet->FillPetInfo(&freeActiveSlotItr->emplace()); return true; } |
