diff options
| author | Roc13x <roc13x@gmail.com> | 2018-04-11 20:04:43 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-04-11 22:04:43 +0300 |
| commit | 960fdd4deddecc8a1c45f02abfe9114a76ac2feb (patch) | |
| tree | 39a68aea3ea9dd44fb71073bcd5d453cf0909dc0 /src/server/game/Entities | |
| parent | b57a4d7d211fe26e14b63611a0281cbe41d88029 (diff) | |
Core/Player: Fix equipment set GUID handling (#21646)
Setting max GUID at server load was not taking transmog outfits into consideration.
New equip sets were always stored in _equipmentSets[0], overwriting eachother
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ba55f9b85f6..a0117149937 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26591,15 +26591,14 @@ void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet) } } - EquipmentSetInfo& eqSlot = _equipmentSets[newEqSet.Guid]; - - EquipmentSetUpdateState oldState = eqSlot.State; + uint64 setGuid = (newEqSet.Guid != 0) ? newEqSet.Guid : sObjectMgr->GenerateEquipmentSetGuid(); + EquipmentSetInfo& eqSlot = _equipmentSets[setGuid]; eqSlot.Data = newEqSet; if (eqSlot.Data.Guid == 0) { - eqSlot.Data.Guid = sObjectMgr->GenerateEquipmentSetGuid(); + eqSlot.Data.Guid = setGuid; WorldPackets::EquipmentSet::EquipmentSetID data; data.GUID = eqSlot.Data.Guid; @@ -26608,7 +26607,7 @@ void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet) SendDirectMessage(data.Write()); } - eqSlot.State = oldState == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED; + eqSlot.State = eqSlot.State == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED; } void Player::_SaveEquipmentSets(SQLTransaction& trans) |
