diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-11-29 00:10:29 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-11-29 00:10:29 +0100 |
| commit | 96575e33bb6992e6906e02427f20c58af674bdaa (patch) | |
| tree | 235209678ac2445c9d6e13af752276c8b230fc98 /src/server/game/Entities | |
| parent | 235ec18143a23602c8e96573b2f3e2dcec4801c9 (diff) | |
Core/Items: Add location filters to Player::GetItemByEntry
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 76 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.h | 13 |
3 files changed, 66 insertions, 25 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 7266be71202..cc8b878b39a 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2006,7 +2006,7 @@ void GameObject::Use(Unit* user) } case 2: // Heart Forge { - Item const* item = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH); + Item const* item = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE); if (!item) return; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c7fdce1facf..b6c3384295e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6780,7 +6780,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo if (id == CURRENCY_TYPE_AZERITE) { if (count > 0) - if (Item* heartOfAzeroth = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH)) + if (Item* heartOfAzeroth = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) heartOfAzeroth->ToAzeriteItem()->GiveXP(uint64(count)); return; } @@ -12910,31 +12910,61 @@ void Player::DestroyConjuredItems(bool update) DestroyItem(INVENTORY_SLOT_BAG_0, i, update); } -Item* Player::GetItemByEntry(uint32 entry) const +Item* Player::GetItemByEntry(uint32 entry, ItemSearchLocation where /*= ITEM_SEARCH_DEFAULT*/) const { - // in inventory - uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount(); - for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; + if (where & ITEM_SEARCH_IN_EQUIPMENT) + { + for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == entry) + return pItem; - for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Bag* pBag = GetBagByPos(i)) - for (uint32 j = 0; j < pBag->GetBagSize(); ++j) - if (Item* pItem = pBag->GetItemByPos(j)) - if (pItem->GetEntry() == entry) - return pItem; + } - for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; + if (where & ITEM_SEARCH_IN_INVENTORY) + { + // in inventory + uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount(); + for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == entry) + return pItem; - for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) - if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - if (pItem->GetEntry() == entry) - return pItem; + for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + if (Bag* pBag = GetBagByPos(i)) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetEntry() == entry) + return pItem; + + for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == entry) + return pItem; + } + + if (where & ITEM_SEARCH_IN_BANK) + { + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == entry) + return pItem; + + for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) + if (Bag* pBag = GetBagByPos(i)) + for (uint32 j = 0; j < pBag->GetBagSize(); ++j) + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->GetEntry() == entry) + return pItem; + } + + if (where & ITEM_SEARCH_IN_REAGENT_BANK) + { + for (uint8 i = REAGENT_SLOT_START; i < REAGENT_SLOT_END; ++i) + if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + if (pItem->GetEntry() == entry) + return pItem; + } return nullptr; } @@ -27180,7 +27210,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec) activeGlyphs.IsFullUpdate = true; SendDirectMessage(activeGlyphs.Write()); - if (Item* item = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH)) + if (Item* item = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE)) { if (AzeriteItem* azeriteItem = item->ToAzeriteItem()) { diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 68bcf733a25..68802a620d3 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -650,6 +650,17 @@ struct ItemPosCount }; typedef std::vector<ItemPosCount> ItemPosCountVec; +enum ItemSearchLocation +{ + ITEM_SEARCH_IN_EQUIPMENT = 0x01, + ITEM_SEARCH_IN_INVENTORY = 0x02, + ITEM_SEARCH_IN_BANK = 0x04, + ITEM_SEARCH_IN_REAGENT_BANK = 0x08, + + ITEM_SEARCH_DEFAULT = ITEM_SEARCH_IN_EQUIPMENT | ITEM_SEARCH_IN_INVENTORY, + ITEM_SEARCH_EVERYWHERE = ITEM_SEARCH_IN_EQUIPMENT | ITEM_SEARCH_IN_INVENTORY | ITEM_SEARCH_IN_BANK | ITEM_SEARCH_IN_REAGENT_BANK +}; + enum TransferAbortReason { TRANSFER_ABORT_NONE = 0, @@ -1107,7 +1118,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const; uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const; Item* GetItemByGuid(ObjectGuid guid) const; - Item* GetItemByEntry(uint32 entry) const; + Item* GetItemByEntry(uint32 entry, ItemSearchLocation where = ITEM_SEARCH_DEFAULT) const; std::vector<Item*> GetItemListByEntry(uint32 entry, bool inBankAlso = false) const; Item* GetItemByPos(uint16 pos) const; Item* GetItemByPos(uint8 bag, uint8 slot) const; |
