diff options
| author | Giuseppe Montesanto <montesanto.giuseppe@live.it> | 2012-02-05 21:22:01 +0100 |
|---|---|---|
| committer | Giuseppe Montesanto <montesanto.giuseppe@live.it> | 2012-02-05 21:22:01 +0100 |
| commit | 9a3a6c76419e4e21e29b6ac45ca6452073a18764 (patch) | |
| tree | 38883b8e62ef5cb9c5b971a5d3de378f5facdeed /src/server/game/Entities | |
| parent | 5019e9d353793691d0684f249d04cce511e85e84 (diff) | |
Fix a bug introdouced in recent commit.
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 21 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 4 |
2 files changed, 15 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 96e8978ed33..945b239c5dd 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -516,22 +516,27 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint return false; } -bool Unit::HasBreakableByDamageAuraType(AuraType type) const +bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const { AuraEffectList const& auras = GetAuraEffectsByType(type); for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE) + if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction + ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) return true; return false; } -bool Unit::HasBreakableByDamageCrowdControlAura() const +bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) const { - return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE) - || HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR) - || HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN) - || HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT) - || HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM)); + uint32 excludeAura = 0; + if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : NULL) + excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction + + return ( HasBreakableByDamageAuraType(SPELL_AURA_MOD_CONFUSE, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_FEAR, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_STUN, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_MOD_ROOT, excludeAura) + || HasBreakableByDamageAuraType(SPELL_AURA_TRANSFORM, excludeAura)); } void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index abcdf13c49b..423f83844d3 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1555,8 +1555,8 @@ class Unit : public WorldObject bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } - bool HasBreakableByDamageAuraType(AuraType type) const; - bool HasBreakableByDamageCrowdControlAura() const; + bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura = 0) const; + bool HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel = NULL) const; bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); } bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); } |
