diff options
| author | jackpoz <giacomopoz@gmail.com> | 2019-07-28 17:13:48 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2019-07-28 17:13:48 +0200 |
| commit | 9b292f436903e436bfdfdc61d40d2efffad35bca (patch) | |
| tree | ec5dfd6a65dc332dd30eeadf16399a27e466fb7e /src/server/game/Entities | |
| parent | f7eeb4525f30eb06c68462232920f53e87007a54 (diff) | |
Core/Spells: Fix infinite loop
Fix an infinite loop caused by a mix of item 25498 and liquid damage
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e864a17117d..b69b16b9f41 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3136,9 +3136,12 @@ void Unit::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> if (_lastLiquid && _lastLiquid->SpellId) RemoveAurasDueToSpell(_lastLiquid->SpellId); Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + // Set _lastLiquid before casting liquid spell to avoid infinite loops + _lastLiquid = curLiquid; + if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster())) CastSpell(this, curLiquid->SpellId, true); - _lastLiquid = curLiquid; } } |
