diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-07-21 00:33:36 +0200 |
| commit | a22e4e121a1e54b2f4154d59623ee4a94a449176 (patch) | |
| tree | d4fb01e9f32e3f146062f47638cb1e664568c0de /src/server/game/Entities | |
| parent | 5987391073b0a7a257658ecef51f1df4f0f38842 (diff) | |
Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 14 |
6 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index dc00a7ead69..84dea103df3 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2338,12 +2338,12 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } else if (index == GAMEOBJECT_FLAGS) { - uint32 flags = m_uint32Values[GAMEOBJECT_FLAGS]; + uint32 goFlags = m_uint32Values[GAMEOBJECT_FLAGS]; if (GetGoType() == GAMEOBJECT_TYPE_CHEST) if (GetGOInfo()->chest.usegrouplootrules && !IsLootAllowedFor(target)) - flags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; + goFlags |= GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE; - fieldBuffer << flags; + fieldBuffer << goFlags; } else if (index == GAMEOBJECT_LEVEL) { diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 4a819a892b5..fcbab4e8ab4 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2867,8 +2867,8 @@ void WorldObject::UpdateAreaPhase() { bool up = false; uint32 phaseGroup = uint32((*itr)->GetMiscValueB()); - std::set<uint32> const& phases = sDB2Manager.GetPhasesForGroup(phaseGroup); - for (uint32 phase : phases) + std::set<uint32> const& phaseIDs = sDB2Manager.GetPhasesForGroup(phaseGroup); + for (uint32 phase : phaseIDs) up = SetInPhase(phase, false, true); if (!updateNeeded && up) updateNeeded = true; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ff5ab997385..717410164b2 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -336,7 +336,7 @@ struct MovementInfo bool HasExtraMovementFlag(uint16 flag) const { return (flags2 & flag) != 0; } uint32 GetFallTime() const { return jump.fallTime; } - void SetFallTime(uint32 time) { jump.fallTime = time; } + void SetFallTime(uint32 fallTime) { jump.fallTime = fallTime; } void ResetTransport() { diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 6055402d45a..20a431d2331 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -344,10 +344,10 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c if (getPetType() == HUNTER_PET) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME); stmt->setUInt64(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, GetCharmInfo()->GetPetNumber()); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + result = CharacterDatabase.Query(stmt); if (result) { diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 68c50d46267..4a0c7e60196 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7279,7 +7279,7 @@ uint32 Player::GetZoneIdFromDB(ObjectGuid guid) // stored zone is zero, use generic and slow zone detection stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ); stmt->setUInt64(0, guidLow); - PreparedQueryResult result = CharacterDatabase.Query(stmt); + result = CharacterDatabase.Query(stmt); if (!result) return 0; @@ -17713,8 +17713,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff) } else if (invalidBagMap.find(bagGuid) != invalidBagMap.end()) { - std::map<ObjectGuid, Item*>::iterator itr = invalidBagMap.find(bagGuid); - if (std::find(problematicItems.begin(), problematicItems.end(), itr->second) != problematicItems.end()) + std::map<ObjectGuid, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid); + if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end()) err = EQUIP_ERR_INTERNAL_BAG_ERROR; } else diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 54a79f3e1fd..cd80fbb587f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8853,12 +8853,12 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* /*spellProto*/, uint32 d return damage; } -uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const* effect, uint32 stack) const +uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const* spellEffect, uint32 stack) const { // For totems get healing bonus from owner (statue isn't totem in fact) if (GetTypeId() == TYPEID_UNIT && IsTotem()) if (Unit* owner = GetOwner()) - return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effect, stack); + return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, spellEffect, stack); // No bonus healing for potion spells if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) @@ -8914,11 +8914,11 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(spellProto->GetSchoolMask()); // Check for table values - float coeff = effect->BonusCoefficient; + float coeff = spellEffect->BonusCoefficient; float factorMod = 1.0f; - if (effect->BonusCoefficientFromAP > 0.0f) + if (spellEffect->BonusCoefficientFromAP > 0.0f) { - DoneTotal += int32(effect->BonusCoefficientFromAP * stack * GetTotalAttackPowerValue( + DoneTotal += int32(spellEffect->BonusCoefficientFromAP * stack * GetTotalAttackPowerValue( (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK)); } else if (coeff <= 0.0f) @@ -9040,7 +9040,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const return DoneTotalMod; } -uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType /*damagetype*/, SpellEffectInfo const* effect, uint32 stack) const +uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType /*damagetype*/, SpellEffectInfo const* spellEffect, uint32 stack) const { float TakenTotalMod = 1.0f; @@ -9073,7 +9073,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u } // Check for table values - float coeff = effect->BonusCoefficient; + float coeff = spellEffect->BonusCoefficient; float factorMod = 1.0f; if (coeff <= 0.0f) { |
