aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities
diff options
context:
space:
mode:
authorKillyana <morphone1@gmail.com>2020-01-01 17:19:37 +0100
committerKillyana <morphone1@gmail.com>2020-01-01 17:19:37 +0100
commita32aeceb0da5d691eb655e80eb9ea7b32fc44839 (patch)
treeba3d2d7bc88fc323bca7466fe1c507bf7ef5d104 /src/server/game/Entities
parent4ccf01de3947f50629c20192da3f99cb8c693b35 (diff)
Core/Creature: Clear creature focus after an evade
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp15
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
2 files changed, 12 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 5274a37d7fd..691dd1e6144 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3032,11 +3032,11 @@ void Creature::SetTarget(ObjectGuid guid)
void Creature::SetSpellFocus(Spell const* focusSpell, WorldObject const* target)
{
- // already focused
- if (_spellFocusInfo.Spell)
+ // Pointer validation and checking for a already existing focus
+ if (_spellFocusInfo.Spell || !focusSpell)
return;
- // Prevent dead/feigning death creatures from setting a focus target, so they won't turn
+ // Prevent dead / feign death creatures from setting a focus target
if (!IsAlive() || HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH) || HasAuraType(SPELL_AURA_FEIGN_DEATH))
return;
@@ -3054,7 +3054,8 @@ void Creature::SetSpellFocus(Spell const* focusSpell, WorldObject const* target)
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
return;
- if ((!target || target == this) && !focusSpell->GetCastTime()) // instant cast, untargeted (or self-targeted) spell doesn't need any facing updates
+ // instant non-channeled casts and non-target spells don't need facing updates
+ if (!target && (!focusSpell->GetCastTime() && !spellInfo->IsChanneled()))
return;
// store pre-cast values for target and orientation (used to later restore)
@@ -3174,6 +3175,12 @@ void Creature::ReacquireSpellFocusTarget()
_spellFocusInfo.Delay = 0;
}
+void Creature::DoNotReacquireSpellFocusTarget()
+{
+ _spellFocusInfo.Delay = 0;
+ _spellFocusInfo.Spell = nullptr;
+}
+
bool Creature::IsMovementPreventedByCasting() const
{
// first check if currently a movement allowed channel is active and we're not casting
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index e8530446388..fe594332f7e 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -341,7 +341,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid guid) override;
- void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; }
+ void DoNotReacquireSpellFocusTarget();
void SetSpellFocus(Spell const* focusSpell, WorldObject const* target);
bool HasSpellFocus(Spell const* focusSpell = nullptr) const override;
void ReleaseSpellFocus(Spell const* focusSpell = nullptr, bool withDelay = true);