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authorDuarte Duarte <dnpd.dd@gmail.com>2015-02-22 05:49:39 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2015-02-22 05:51:26 +0000
commita6505dd46a00c80b195cc924ed42e4174deb19b7 (patch)
tree47de99a501550abd58822f254b25ce98e44937fa /src/server/game/Entities
parentcffef1e80d853ca55887f19b94380b47e45b039e (diff)
Merge pull request #14103 from Epicurus4/6.x
Added a player searcher (cherry picked from commit b7052d2ed735dca233b91c32f762b4156543aa97)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Object/Object.cpp7
-rw-r--r--src/server/game/Entities/Object/Object.h1
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index b5bcbfd221f..53ec842b053 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2255,6 +2255,13 @@ void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureL
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
}
+void WorldObject::GetPlayerListInGrid(std::list<Player*>& playerList, float maxSearchRange) const
+{
+ Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange);
+ Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerList, checker);
+ this->VisitNearbyWorldObject(maxSearchRange, searcher);
+}
+
/*
namespace Trinity
{
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 2aa1704f7d2..c48d8ff4d18 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -683,6 +683,7 @@ class WorldObject : public Object, public WorldLocation
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
+ void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const;
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true);