diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-07-08 11:23:41 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-07-08 12:45:19 +0200 |
| commit | b08d85349c54e524e7d52c2acc9e9c367b61afaf (patch) | |
| tree | 53a363fbdc72bc54b7b5f830146617b75ff74f44 /src/server/game/Entities | |
| parent | aca264e11b4600512a6eac53fb2295a9a7a8bb70 (diff) | |
Core/Creatures: Fixed memory leaks in creature formations
(cherry picked from commit 2e3920081f4f349a226ab5238cd983403e167656)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 94cdf8c3118..8fb57bafe9e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12637,11 +12637,11 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a return; } - if (vehicle->GetBase()->GetTypeId() == TYPEID_UNIT) + if (Creature* vehicleBaseCreature = vehicle->GetBase()->ToCreature()) { // If a player entered a vehicle that is part of a formation, remove it from said formation - if (CreatureGroup* creatureGroup = vehicle->GetBase()->ToCreature()->GetFormation()) - creatureGroup->RemoveMember(vehicle->GetBase()->ToCreature()); + if (CreatureGroup* creatureGroup = vehicleBaseCreature->GetFormation()) + sFormationMgr->RemoveCreatureFromGroup(creatureGroup, vehicleBaseCreature); } } |
