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authorGildor <gildor55@gmail.com>2022-04-06 23:56:40 +0200
committerShauren <shauren.trinity@gmail.com>2022-06-10 15:29:55 +0200
commitb52ce8e65e8998df1b243b854129d359ee2d25ae (patch)
tree9d9b6972b146c5372d9b4e5a9f280b3e5dcca211 /src/server/game/Entities
parent675af93f13da005dd9875fb5e7b044050bf62b9f (diff)
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827)
(cherry picked from commit 70767717c112f1acbf19e5ce366b61ae6dc73475)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 16a5ecff785..ec2a9d22ff3 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -42,6 +42,8 @@
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
+#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
+
enum class VisibilityDistanceType : uint8
{
Normal = 0,