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authorDaniel M. Weeks <dan@danweeks.net>2015-05-27 21:16:06 -0400
committerDaniel M. Weeks <dan@danweeks.net>2015-05-27 21:16:06 -0400
commitb6e926fa2f3f894e9b1d9d38e45390235ae749d5 (patch)
treea8c274edefe5f114b088b3b468e47cb41e8c5a86 /src/server/game/Entities
parent7e474418d89815d053bb7da65df70c63ba485894 (diff)
Remove unnecessary semicolons
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.h6
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 5dd26f4bce0..f8518f3dacc 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -484,9 +484,9 @@ struct Runes
struct EnchantDuration
{
- EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { };
+ EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
- leftduration(_leftduration){ ASSERT(item); };
+ leftduration(_leftduration){ ASSERT(item); }
Item* item;
EnchantmentSlot slot;
@@ -2143,7 +2143,7 @@ class Player : public Unit, public GridObject<Player>
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
- void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSet(WorldPacket const* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); }// overwrite Object::SendMessageToSet
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) override; // overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only);
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) override;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 28f2c778812..2bb628e5ac0 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1980,7 +1980,7 @@ class Unit : public WorldObject
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatManager& getThreatManager() { return m_ThreatManager; }
- void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); };
+ void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); }
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }