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authortreeston <treeston.mmoc@gmail.com>2016-01-14 20:51:35 +0100
committertreeston <treeston.mmoc@gmail.com>2016-01-18 18:08:15 +0100
commitb945d01ee586f31bca6ccef4cf067ce4516c0c2b (patch)
tree93ec6f97843be774390ee63f83e2a11ab0fb9816 /src/server/game/Entities
parent82c0a074b4a3dd696646e507d4b39f3b5e03cbe3 (diff)
Instance boundary follow-up:
- Stop tools from complaining about leaks. - Also, list -> vector. - Fix an ambiguous constructor warning. - Fix a bug with Gormok and Sindragosa (Fixes #16280).
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index b0318ed33e2..3ee1ba7db7b 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -605,6 +605,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
float GetRespawnRadius() const { return m_respawnradius; }
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
+ void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons)
{