diff options
| author | Kandera <KanderaDev@gmail.com> | 2012-08-20 16:23:24 -0400 |
|---|---|---|
| committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 16:23:24 -0400 |
| commit | b9f60fe56c86914c15f3a3064f9b8b91ea166012 (patch) | |
| tree | fbf2fdc54a78058515d063b9198776beee1bd03c /src/server/game/Entities | |
| parent | c428675048d2b6833ac055d7c5ed5d8f7659f667 (diff) | |
Core/Wintergrasp: finish implementation for battlefields. this is highly experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 5 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index b265648d0c4..9138dcedc27 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -48,6 +48,8 @@ #include "MovementPacketBuilder.h" #include "DynamicTree.h" #include "Group.h" +#include "Battlefield.h" +#include "BattlefieldMgr.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -2331,9 +2333,6 @@ void WorldObject::SetZoneScript() else if (!map->IsBattlegroundOrArena()) { if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())) - m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId()); - } -} m_zoneScript = bf; else m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId()); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2cb38d615ac..1dcdfa9d8b4 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -74,6 +74,8 @@ #include "InstanceScript.h" #include <cmath> #include "AccountMgr.h" +#include "Battlefield.h" +#include "BattlefieldMgr.h" #define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5e94ea3146a..3f088c556f6 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -57,6 +57,8 @@ #include "MoveSpline.h" #include "ConditionMgr.h" #include "UpdateFieldFlags.h" +#include "Battlefield.h" +#include "BattlefieldMgr.h" #include <math.h> |
