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authorSpp <spp@jorge.gr>2011-01-11 11:18:00 +0100
committerSpp <spp@jorge.gr>2011-01-11 11:18:00 +0100
commitbd2728eb74c652ab60e7ea349f1bc0c1e54a9c28 (patch)
treef625655e449d00be7b9d012e1ef524e3d61a572d /src/server/game/Entities
parenta039086bca03c972274b5dfe58b88dca0fa046fd (diff)
Core: Fix some warnings
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp3
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp4
3 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4a4a4f15228..45fcef3a33e 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1887,7 +1887,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
DuelComplete(DUEL_FLED);
- if (GetMapId() == mapid && !m_transport || (GetTransport() && GetMapId() == 628))
+ if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
{
//lets reset far teleport flag if it wasn't reset during chained teleports
SetSemaphoreTeleportFar(false);
@@ -7642,7 +7642,6 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
WeaponAttackType attType = BASE_ATTACK;
- float damage = 0.0f;
if (slot == EQUIPMENT_SLOT_RANGED && (
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 75201851a8b..4f67d9cf30c 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1648,8 +1648,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (!(absorbAurEff->GetMiscValue() & schoolMask))
continue;
- SpellEntry const * spellProto = absorbAurEff->GetSpellProto();
-
// get amount which can be still absorbed by the aura
int32 currentAbsorb = absorbAurEff->GetAmount();
// aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 2395ff017a7..ef05304d814 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -299,10 +299,12 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura)
return false;
if (seat->second.passenger)
+ {
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger))
passenger->ExitVehicle();
else
seat->second.passenger = NULL;
+ }
ASSERT(!seat->second.passenger);
}
@@ -497,4 +499,4 @@ SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
return itr;
return m_Seats.end();
-} \ No newline at end of file
+}