diff options
| author | Spp <spp@jorge.gr> | 2011-01-11 11:18:00 +0100 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-01-11 11:18:00 +0100 |
| commit | bd2728eb74c652ab60e7ea349f1bc0c1e54a9c28 (patch) | |
| tree | f625655e449d00be7b9d012e1ef524e3d61a572d /src/server/game/Entities | |
| parent | a039086bca03c972274b5dfe58b88dca0fa046fd (diff) | |
Core: Fix some warnings
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 3 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 4 |
3 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4a4a4f15228..45fcef3a33e 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1887,7 +1887,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER))) DuelComplete(DUEL_FLED); - if (GetMapId() == mapid && !m_transport || (GetTransport() && GetMapId() == 628)) + if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628)) { //lets reset far teleport flag if it wasn't reset during chained teleports SetSemaphoreTeleportFar(false); @@ -7642,7 +7642,6 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply); WeaponAttackType attType = BASE_ATTACK; - float damage = 0.0f; if (slot == EQUIPMENT_SLOT_RANGED && ( proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN || diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 75201851a8b..4f67d9cf30c 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1648,8 +1648,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff if (!(absorbAurEff->GetMiscValue() & schoolMask)) continue; - SpellEntry const * spellProto = absorbAurEff->GetSpellProto(); - // get amount which can be still absorbed by the aura int32 currentAbsorb = absorbAurEff->GetAmount(); // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 2395ff017a7..ef05304d814 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -299,10 +299,12 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId, bool byAura) return false; if (seat->second.passenger) + { if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.passenger)) passenger->ExitVehicle(); else seat->second.passenger = NULL; + } ASSERT(!seat->second.passenger); } @@ -497,4 +499,4 @@ SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger) return itr; return m_Seats.end(); -}
\ No newline at end of file +} |
