diff options
| author | xinef1 <w.szyszko2@gmail.com> | 2017-01-30 10:57:24 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-12-09 14:18:42 +0100 |
| commit | befea2f7a63f6fd244e27b3a000665c7839616e6 (patch) | |
| tree | 4ce6dc0b01e8f063969e91409b25907063a3a471 /src/server/game/Entities | |
| parent | 2e454235377b2f3525a3f4d1a27657254ef67a3a (diff) | |
Core/Creatures: Stop falling if corpse is removed (can happen when alive unit is despawned instantly in air) (#18995)
Do not allow to start waypoint movement when unit is dead
(cherry-picked from f86ca9e3c97ab708705eef262bf69837f84bc3d9)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d7ae09c1ab6..6b9e5bd74ed 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -287,6 +287,10 @@ void Creature::RemoveCorpse(bool setSpawnTime) if (setSpawnTime) m_respawnTime = time(NULL) + respawnDelay; + // if corpse was removed during falling, the falling will continue and override relocation to respawn position + if (IsFalling()) + StopMoving(); + float x, y, z, o; GetRespawnPosition(x, y, z, &o); SetHomePosition(x, y, z, o); |
