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authorQAston <none@none>2010-08-27 06:40:23 +0200
committerQAston <none@none>2010-08-27 06:40:23 +0200
commitc1ac063ba129302fe0ef6ab43092304fc29bbd5a (patch)
tree31f08c6f645edd214cbd99e4c28164dc815b5c9b /src/server/game/Entities
parentbed85f565b853b13576258adcd585c9753e3e10f (diff)
*Remove m_currentBasePoints from spell class, use m_spellValue instead.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6afebfe2260..ef851fe2523 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7947,7 +7947,7 @@ void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 c
Spell *spell = new Spell(this, spellInfo,false);
spell->m_CastItem = item;
spell->m_cast_count = cast_count; //set count of casts
- spell->m_currentBasePoints[0] = SpellMgr::CalculateSpellEffectBaseAmount(learning_spell_id, spellInfo, 0);
+ spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
spell->prepare(&targets);
return;
}