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authorEllie <ellie1337@gmail.com>2013-01-02 15:46:31 -0800
committerEllie <ellie1337@gmail.com>2013-01-02 17:03:57 -0800
commitc2e610cde79d6c97a77370f44cd7940319fad9bf (patch)
tree4e9a552f2f52520990508e51ae846c82f1093a2f /src/server/game/Entities
parentc6ed15f826d4fccc3db85bc5be6d7b82a6d5e08b (diff)
Core/Scripting: Created a hook for when a player is about to be saved.
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 986eeb8e275..801530eb9f1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1753,7 +1753,8 @@ void Player::Update(uint32 p_time)
{
if (p_time >= m_nextSave)
{
- // m_nextSave reseted in SaveToDB call
+ // m_nextSave reset in SaveToDB call
+ sScriptMgr->OnPlayerSave(this);
SaveToDB();
sLog->outDebug(LOG_FILTER_PLAYER, "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow());
}