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authorOvahlord <dreadkiller@gmx.de>2024-04-27 19:04:10 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:45:30 +0200
commitcbc6aed4375d4f06cd22a1a86dfe1cd9913cde5e (patch)
tree1722fee4a870da4753cf6e620b17dbb731d51e8f /src/server/game/Entities
parent4de67994030ce9248324b1a86effa6bded506f40 (diff)
Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook (cherry picked from commit 55ce5b150f716b6d470af80a9c31adf78e4cc198)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index db5604c3d44..36a8ae32026 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -502,7 +502,7 @@ void Unit::Heartbeat()
// SMSG_FLIGHT_SPLINE_SYNC for cyclic splines
SendFlightSplineSyncUpdate();
- // Trigger heartbeat procs and generic aura behavior such as food emotes
+ // Trigger heartbeat procs and generic aura behavior such as food emotes and invoking aura script hooks
TriggerAuraHeartbeat();
// Update Vignette position and visibility