diff options
| author | Ovahlord <dreadkiller@gmx.de> | 2024-04-27 19:04:10 +0200 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-05-28 16:45:30 +0200 |
| commit | cbc6aed4375d4f06cd22a1a86dfe1cd9913cde5e (patch) | |
| tree | 1722fee4a870da4753cf6e620b17dbb731d51e8f /src/server/game/Entities | |
| parent | 4de67994030ce9248324b1a86effa6bded506f40 (diff) | |
Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
(cherry picked from commit 55ce5b150f716b6d470af80a9c31adf78e4cc198)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index db5604c3d44..36a8ae32026 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -502,7 +502,7 @@ void Unit::Heartbeat() // SMSG_FLIGHT_SPLINE_SYNC for cyclic splines SendFlightSplineSyncUpdate(); - // Trigger heartbeat procs and generic aura behavior such as food emotes + // Trigger heartbeat procs and generic aura behavior such as food emotes and invoking aura script hooks TriggerAuraHeartbeat(); // Update Vignette position and visibility |
