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authorShauren <shauren.trinity@gmail.com>2024-01-27 00:13:34 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-27 00:13:34 +0100
commitd03e0d69353852636e12911a7f7149cb0bca40ef (patch)
tree40d27c133b50bf75a66218aa71e0c38f39d23371 /src/server/game/Entities
parent801b02bd529ab88bac8539bbcd0fc854b507f298 (diff)
Core/Players: Fixed CharacterCache by-name storage holding data for deleted characters
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3300d0224ab..32e60333672 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4276,7 +4276,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
stmt->setUInt64(0, guid);
trans->Append(stmt);
- sCharacterCache->UpdateCharacterInfoDeleted(playerguid, true);
+ sCharacterCache->UpdateCharacterInfoDeleted(playerguid, true, "");
break;
}
default: