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authorKittnz <frederik156@hotmail.com>2017-02-07 17:28:16 +0100
committerKittnz <frederik156@hotmail.com>2017-02-07 17:28:16 +0100
commitd550ba73927350c3f79ff6804609cf2f5d368987 (patch)
treeab7befea8d1184d2e0fe98b6214d5187ee798275 /src/server/game/Entities
parent00889ba00992664fa6e101e53e4a36faacfc764e (diff)
Game/Scripting: Add OnPlayerRepop hook
Called when a player presses release when he died
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 86eefa043cd..9e969887ba6 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4711,6 +4711,9 @@ void Player::BuildPlayerRepop()
// set and clear other
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND);
+
+ // OnPlayerRepop hook
+ sScriptMgr->OnPlayerRepop(this);
}
void Player::ResurrectPlayer(float restore_percent, bool applySickness)