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authorShauren <shauren.trinity@gmail.com>2017-05-13 19:37:33 +0200
committerariel- <ariel-@users.noreply.github.com>2017-06-19 13:16:13 -0300
commitd6201e5dbb7fa7ca8b47ffa6c0d30fa38dceada5 (patch)
tree24f77462be2079c892dd604b4a1979f476e56e3c /src/server/game/Entities
parent7874bee7bfb70e0e039f91173cff212e9572de09 (diff)
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
(cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e)
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp86
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp12
-rw-r--r--src/server/game/Entities/Object/Object.cpp42
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
6 files changed, 41 insertions, 119 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7e006d98d35..ed98f7d70be 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -880,16 +880,9 @@ void Creature::DoFleeToGetAssistance()
if (radius >0)
{
Creature* creature = nullptr;
-
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
+ Cell::VisitGridObjects(this, searcher, radius);
SetNoSearchAssistance(true);
UpdateSpeed(MOVE_RUN);
@@ -2091,55 +2084,29 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
// select nearest hostile unit within the given distance (regardless of threat list).
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
{
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
+ if (dist == 0.0f)
+ dist = MAX_VISIBILITY_DISTANCE;
Unit* target = nullptr;
-
- {
- if (dist == 0.0f)
- dist = MAX_VISIBILITY_DISTANCE;
-
- Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
- cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
- }
-
+ Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
+ Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
+ Cell::VisitAllObjects(this, searcher, dist);
return target;
}
// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
{
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Unit* target = nullptr;
-
if (dist > MAX_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().GetCounter(), GetEntry());
dist = ATTACK_DISTANCE;
}
- {
- Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist);
- cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist);
- }
-
+ Unit* target = nullptr;
+ Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
+ Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
+ Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
return target;
}
@@ -2166,19 +2133,9 @@ void Creature::CallAssistance()
if (radius > 0)
{
std::list<Creature*> assistList;
-
- {
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
- Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
- }
+ Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
+ Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
+ Cell::VisitGridObjects(this, searcher, radius);
if (!assistList.empty())
{
@@ -2200,16 +2157,9 @@ void Creature::CallForHelp(float radius)
if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
return;
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
-
- TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
+ Cell::VisitGridObjects(this, worker, radius);
}
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
@@ -2893,12 +2843,10 @@ Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const
Unit* target = NULL;
- {
- Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS);
- Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check);
+ Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS);
+ Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check);
- VisitNearbyGridObject(MAX_AGGRO_RADIUS, searcher);
- }
+ Cell::VisitGridObjects(this, searcher, MAX_AGGRO_RADIUS);
return target;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b82ca03f48b..58d2ce513c6 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -582,7 +582,7 @@ void GameObject::Update(uint32 diff)
// Hunter trap: Search units which are unfriendly to the trap's owner
Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
Trinity::UnitLastSearcher<Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
- VisitNearbyObject(radius, searcher);
+ Cell::VisitAllObjects(this, searcher, radius);
}
else
{
@@ -590,7 +590,7 @@ void GameObject::Update(uint32 diff)
Player* player = nullptr;
Trinity::AnyPlayerInObjectRangeCheck checker(this, radius);
Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker);
- VisitNearbyWorldObject(radius, searcher);
+ Cell::VisitWorldObjects(this, searcher, radius);
target = player;
}
@@ -1166,15 +1166,9 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = nullptr;
-
- CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(p);
Trinity::NearestGameObjectFishingHole u_check(*this, range);
Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
- cell.Visit(p, grid_object_checker, *GetMap(), *this, range);
-
+ Cell::VisitGridObjects(this, checker, range);
return ok;
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 51c7273de96..a488f6523e1 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1769,13 +1769,13 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, bool self)
void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);
- VisitNearbyWorldObject(dist, notifier);
+ Cell::VisitWorldObjects(this, notifier, dist);
}
void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr)
{
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
- VisitNearbyWorldObject(GetVisibilityRange(), notifier);
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
@@ -1925,7 +1925,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
// call MoveInLineOfSight for nearby creatures
Trinity::AIRelocationNotifier notifier(*summon);
- summon->VisitNearbyObject(GetVisibilityRange(), notifier);
+ Cell::VisitAllObjects(summon, notifier, GetVisibilityRange());
return summon;
}
@@ -2086,7 +2086,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
Creature* creature = nullptr;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
- VisitNearbyObject(range, searcher);
+ Cell::VisitAllObjects(this, searcher, range);
return creature;
}
@@ -2095,7 +2095,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
GameObject* go = nullptr;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
- VisitNearbyGridObject(range, searcher);
+ Cell::VisitGridObjects(this, searcher, range);
return go;
}
@@ -2104,7 +2104,7 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float
GameObject* go = nullptr;
Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
- VisitNearbyGridObject(range, searcher);
+ Cell::VisitGridObjects(this, searcher, range);
return go;
}
@@ -2114,7 +2114,7 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
- VisitNearbyObject(distance, searcher);
+ Cell::VisitWorldObjects(this, searcher, distance);
return target;
}
@@ -2123,28 +2123,17 @@ template <typename Container>
void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
{
CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(pair);
- cell.SetNoCreate();
-
Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameObjectContainer, check);
- TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
-
- cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange);
+ Cell::VisitGridObjects(this, searcher, maxSearchRange);
}
template <typename Container>
void WorldObject::GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
{
- CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
- Cell cell(pair);
- cell.SetNoCreate();
-
Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureContainer, check);
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
-
- cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange);
+ Cell::VisitGridObjects(this, searcher, maxSearchRange);
}
template <typename Container>
@@ -2152,7 +2141,7 @@ void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearc
{
Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerContainer, checker);
- VisitNearbyWorldObject(maxSearchRange, searcher);
+ Cell::VisitWorldObjects(this, searcher, maxSearchRange);
}
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const
@@ -2419,7 +2408,7 @@ void WorldObject::DestroyForNearbyPlayers()
std::list<Player*> targets;
Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
- VisitNearbyWorldObject(GetVisibilityRange(), searcher);
+ Cell::VisitWorldObjects(this, searcher, GetVisibilityRange());
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player* player = (*iter);
@@ -2446,7 +2435,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
//updates object's visibility for nearby players
Trinity::VisibleChangesNotifier notifier(*this);
- VisitNearbyWorldObject(GetVisibilityRange(), notifier);
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
struct WorldObjectChangeAccumulator
@@ -2521,14 +2510,9 @@ struct WorldObjectChangeAccumulator
void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
{
- CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
- Cell cell(p);
- cell.SetNoCreate();
WorldObjectChangeAccumulator notifier(*this, data_map);
- TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
- Map& map = *GetMap();
//we must build packets for all visible players
- cell.Visit(p, player_notifier, map, *this, GetVisibilityRange());
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
ClearUpdateMask(false);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 03c721d59fc..3438e428a75 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -596,10 +596,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
bool IsPermanentWorldObject() const { return m_isWorldObject; }
bool IsWorldObject() const;
- template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
- template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
- template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
-
uint32 LastUsedScriptID;
// Transports
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4a568bb85f6..2394e822efc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -6453,7 +6453,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s
GetSession()->SendPacket(data);
Trinity::MessageDistDeliverer notifier(this, data, dist);
- VisitNearbyWorldObject(dist, notifier);
+ Cell::VisitWorldObjects(this, notifier, dist);
}
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only)
@@ -6462,7 +6462,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s
GetSession()->SendPacket(data);
Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only);
- VisitNearbyWorldObject(dist, notifier);
+ Cell::VisitWorldObjects(this, notifier, dist);
}
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr)
@@ -6473,7 +6473,7 @@ void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcv
// we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
// update: replaced by GetMap()->GetVisibilityDistance()
Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
- VisitNearbyWorldObject(GetVisibilityRange(), notifier);
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
void Player::SendDirectMessage(WorldPacket const* data) const
@@ -22315,7 +22315,7 @@ void Player::UpdateVisibilityForPlayer()
{
// updates visibility of all objects around point of view for current player
Trinity::VisibleNotifier notifier(*this);
- m_seer->VisitNearbyObject(GetSightRange(), notifier);
+ Cell::VisitAllObjects(m_seer, notifier, GetSightRange());
notifier.SendToSelf(); // send gathered data
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7f5edc85eae..157b441d90a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11540,7 +11540,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
- VisitNearbyObject(dist, searcher);
+ Cell::VisitAllObjects(this, searcher, dist);
// remove current target
if (GetVictim())
@@ -13120,7 +13120,7 @@ void Unit::UpdateObjectVisibility(bool forced)
WorldObject::UpdateObjectVisibility(true);
// call MoveInLineOfSight for nearby creatures
Trinity::AIRelocationNotifier notifier(*this);
- VisitNearbyObject(GetVisibilityRange(), notifier);
+ Cell::VisitAllObjects(this, notifier, GetVisibilityRange());
}
}
@@ -14559,7 +14559,7 @@ void Unit::Talk(std::string const& text, ChatMsg msgType, Language language, flo
Trinity::CustomChatTextBuilder builder(this, msgType, text, language, target);
Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> localizer(builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> > worker(this, textRange, localizer);
- VisitNearbyWorldObject(textRange, worker);
+ Cell::VisitWorldObjects(this, worker, textRange);
}
void Unit::Say(std::string const& text, Language language, WorldObject const* target /*= nullptr*/)
@@ -14599,7 +14599,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con
Trinity::BroadcastTextBuilder builder(this, msgType, textId, target);
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer);
- VisitNearbyWorldObject(textRange, worker);
+ Cell::VisitWorldObjects(this, worker, textRange);
}
void Unit::Say(uint32 textId, WorldObject const* target /*= nullptr*/)