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authorleak <leakzx@googlemail.com>2011-01-20 03:06:51 +0100
committerleak <leakzx@googlemail.com>2011-01-20 03:06:51 +0100
commitdd751242fca2604035f175edc7b8c0cb638f4bef (patch)
tree02b1e3e238724b8de22d4a8668fc12b071223801 /src/server/game/Entities
parentf7af49291bea4497082e62e11480cd070495210e (diff)
Core/Spells: Better solution for exploit check (Thanks to manuel)
Readd lost changes from char db type cleanup
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6a312c5a9b4..935b9ad4b70 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17549,11 +17549,11 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
Field* fields = result->Fetch();
bool perm = fields[1].GetBool();
- uint32 mapId = fields[2].GetUInt32();
+ uint32 mapId = fields[2].GetUInt16();
uint32 instanceId = fields[0].GetUInt32();
uint8 difficulty = fields[3].GetUInt8();
- time_t resetTime = (time_t)fields[4].GetUInt64();
+ time_t resetTime = time_t(fields[4].GetUInt32());
// the resettime for normal instances is only saved when the InstanceSave is unloaded
// so the value read from the DB may be wrong here but only if the InstanceSave is loaded
// and in that case it is not used