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authorVincent-Michael <Vincent_Michael@gmx.de>2014-12-29 16:54:54 +0100
committerVincent-Michael <Vincent_Michael@gmx.de>2014-12-29 16:55:49 +0100
commitddb0b1acda95f616b0dcf0c0126c0c012345076f (patch)
tree572f6562272e76db717bd2a824dd88a6a423e29a /src/server/game/Entities
parent62ac3a0a114c5b5a72bc86357accca478004d84f (diff)
Core: Remove White spaces
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index c7e1c833a5a..2b2de44a10d 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -521,12 +521,12 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
packet.Info.RewardMoneyDifficulty = quest->GetRewMoneyDifficulty();
packet.Info.RewardBonusMoney = quest->GetRewMoneyMaxLevel();
- packet.Info.RewardDisplaySpell = quest->GetRewDisplaySpell();
+ packet.Info.RewardDisplaySpell = quest->GetRewDisplaySpell();
packet.Info.RewardSpell = quest->GetRewSpell();
packet.Info.RewardHonor = quest->GetRewHonor();
packet.Info.RewardKillHonor = quest->GetRewKillHonor();
-
+
packet.Info.StartItem = quest->GetSrcItemId();
packet.Info.Flags = quest->GetFlags();
packet.Info.FlagsEx = quest->GetFlagsEx();
@@ -574,7 +574,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
packet.Info.AreaDescription = areaDescription;
packet.Info.QuestCompletionLog = questCompletionLog;
packet.Info.AllowableRaces = quest->GetAllowableRaces();
-
+
for (uint32 i = 0; i < quest->Objectives.size(); ++i)
{
packet.Info.Objectives.push_back(quest->Objectives[i]);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 241c0564655..bb0c754ad03 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14594,7 +14594,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
// check for repeatable quests status reset
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
-
+
questStatusData.ObjectiveData.resize(quest->Objectives.size(), 0);
GiveQuestSourceItem(quest);
@@ -15765,7 +15765,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
/** @todo
This function was previously used for area triggers but now those are a part of quest objective system
Currently this function is used to complete quests with no objectives (needs verifying) so probably rename it?
-
+
QuestStatusData& q_status = m_QuestStatus[questId];
if (!q_status.Explored)
@@ -16328,14 +16328,14 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
}
WorldPackets::Quest::QuestGiverQuestComplete packet;
-
+
packet.QuestID = questId;
packet.MoneyReward = moneyReward;
packet.XPReward = xp;
packet.SkillLineIDReward = quest->GetRewardSkillId();
packet.NumSkillUpsReward = quest->GetRewardSkillPoints();
packet.TalentReward = quest->GetBonusTalents();
-
+
// @todo fix these 3
packet.UseQuestReward = true;
packet.LaunchGossip = true;