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authorSpp- <u84280@epreinf21.(none)>2011-07-29 14:18:28 +0200
committerSpp- <u84280@epreinf21.(none)>2011-07-29 14:18:28 +0200
commite47b96af3e3a41eae71e3e3da7eeee8bd3de86bc (patch)
tree07d5ff1e6e39d792dbe1a89cc373c06702817787 /src/server/game/Entities
parent06b46ba203d30cc5e2abc9741b2fc737ebdd7c38 (diff)
Core: Append single character to stream as character, not as a string
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp48
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp36
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp8
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp36
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp184
6 files changed, 157 insertions, 157 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 40445dbc8fd..0896a6d603a 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -437,11 +437,11 @@ void Creature::Update(uint32 diff)
switch(m_deathState)
{
case JUST_ALIVED:
- // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
+ // Must not be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)", GetGUIDLow(), GetEntry());
break;
case JUST_DIED:
- // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
+ // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
sLog->outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
break;
case DEAD:
@@ -1052,7 +1052,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
dynamicflags = 0;
}
- // data->guid = guid don't must be update at save
+ // data->guid = guid must not be updated at save
data.id = GetEntry();
data.mapid = mapid;
data.phaseMask = phaseMask;
@@ -1076,33 +1076,33 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.unit_flags = unit_flags;
data.dynamicflags = dynamicflags;
- // updated in DB
+ // update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
std::ostringstream ss;
ss << "INSERT INTO creature VALUES ("
- << m_DBTableGuid << ", "
- << GetEntry() << ", "
- << mapid <<", "
- << uint32(spawnMask) << ", " // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << ", " // prevent out of range error
- << displayId <<", "
- << GetEquipmentId() <<", "
- << GetPositionX() << ", "
- << GetPositionY() << ", "
- << GetPositionZ() << ", "
- << GetOrientation() << ", "
- << m_respawnDelay << ", " //respawn time
- << (float) m_respawnradius << ", " //spawn distance (float)
- << (uint32) (0) << ", " //currentwaypoint
- << GetHealth() << ", " //curhealth
- << GetPower(POWER_MANA) << ", " //curmana
- << GetDefaultMovementType() << ", " //default movement generator type
- << npcflag << ", "
- << unit_flags << ", "
- << dynamicflags << ")";
+ << m_DBTableGuid << ','
+ << GetEntry() << ','
+ << mapid << ','
+ << uint32(spawnMask) << ',' // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ',' // prevent out of range error
+ << displayId << ','
+ << GetEquipmentId() << ','
+ << GetPositionX() << ','
+ << GetPositionY() << ','
+ << GetPositionZ() << ','
+ << GetOrientation() << ','
+ << m_respawnDelay << ',' //respawn time
+ << (float) m_respawnradius << ',' //spawn distance (float)
+ << (uint32) (0) << ',' //currentwaypoint
+ << GetHealth() << ',' //curhealth
+ << GetPower(POWER_MANA) << ',' //curmana
+ << GetDefaultMovementType() << ',' //default movement generator type
+ << npcflag << ','
+ << unit_flags << ','
+ << dynamicflags << ')';
trans->Append(ss.str().c_str());
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 10e7367bf0b..5d4eeb48111 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -668,7 +668,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
// update in loaded data (changing data only in this place)
GameObjectData& data = sObjectMgr->NewGOData(m_DBTableGuid);
- // data->guid = guid don't must be update at save
+ // data->guid = guid must not be updated at save
data.id = GetEntry();
data.mapid = mapid;
data.phaseMask = phaseMask;
@@ -686,25 +686,25 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.spawnMask = spawnMask;
data.artKit = GetGoArtKit();
- // updated in DB
+ // update in DB
std::ostringstream ss;
ss << "INSERT INTO gameobject VALUES ("
- << m_DBTableGuid << ", "
- << GetEntry() << ", "
- << mapid << ", "
- << uint32(spawnMask) << ", " // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << ", " // prevent out of range error
- << GetPositionX() << ", "
- << GetPositionY() << ", "
- << GetPositionZ() << ", "
- << GetOrientation() << ", "
- << GetFloatValue(GAMEOBJECT_PARENTROTATION) << ", "
- << GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ", "
- << GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ", "
- << GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ", "
- << m_respawnDelayTime << ", "
- << uint32(GetGoAnimProgress()) << ", "
- << uint32(GetGoState()) << ")";
+ << m_DBTableGuid << ','
+ << GetEntry() << ','
+ << mapid << ','
+ << uint32(spawnMask) << ',' // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ',' // prevent out of range error
+ << GetPositionX() << ','
+ << GetPositionY() << ','
+ << GetPositionZ() << ','
+ << GetOrientation() << ','
+ << GetFloatValue(GAMEOBJECT_PARENTROTATION) << ','
+ << GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ','
+ << GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ','
+ << GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ','
+ << m_respawnDelayTime << ','
+ << uint32(GetGoAnimProgress()) << ','
+ << uint32(GetGoState()) << ')';
SQLTransaction trans = WorldDatabase.BeginTransaction();
trans->PAppend("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index fe99951eec8..0478bf6a71b 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -330,7 +330,7 @@ void Item::SaveToDB(SQLTransaction& trans)
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- ssSpells << GetSpellCharges(i) << " ";
+ ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
@@ -338,9 +338,9 @@ void Item::SaveToDB(SQLTransaction& trans)
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
{
- ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << " ";
- ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << " ";
- ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << " ";
+ ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << ' ';
+ ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
+ ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index f1567c4dadb..36961f99ef2 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -155,7 +155,7 @@ std::string Object::_ConcatFields(uint16 startIndex, uint16 size) const
{
std::ostringstream ss;
for (uint16 index = 0; index < size; ++index)
- ss << GetUInt32Value(index + startIndex) << " ";
+ ss << GetUInt32Value(index + startIndex) << ' ';
return ss.str();
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index fc9d7f64545..0f8da71ccaa 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -402,30 +402,30 @@ void Pet::SavePetToDB(PetSaveMode mode)
std::ostringstream ss;
ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) "
<< "VALUES ("
- << m_charmInfo->GetPetNumber() << ", "
- << GetEntry() << ", "
- << owner << ", "
- << GetNativeDisplayId() << ", "
- << uint32(getLevel()) << ", "
- << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
- << uint32(GetReactState()) << ", "
+ << m_charmInfo->GetPetNumber() << ','
+ << GetEntry() << ','
+ << owner << ','
+ << GetNativeDisplayId() << ','
+ << uint32(getLevel()) << ','
+ << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ','
+ << uint32(GetReactState()) << ','
<< uint32(mode) << ", '"
<< name.c_str() << "', "
- << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ", "
- << curhealth << ", "
- << curmana << ", "
+ << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ','
+ << curhealth << ','
+ << curmana << ','
<< GetPower(POWER_HAPPINESS) << ", '";
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
- ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
- << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
+ ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
+ << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
};
ss << "', "
- << time(NULL) << ", "
- << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
- << uint32(getPetType()) << ")";
+ << time(NULL) << ','
+ << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ','
+ << uint32(getPetType()) << ')';
trans->Append(ss.str().c_str());
CharacterDatabase.CommitTransaction(trans);
@@ -1640,7 +1640,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
uint32 id = fields[0].GetUInt32();
if (need_comma)
- ss << ", ";
+ ss << ',';
ss << id;
@@ -1661,7 +1661,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
continue;
if (need_execute)
- ss << ", ";
+ ss << ',';
ss << spell;
@@ -1672,7 +1672,7 @@ void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
if (!need_execute)
return;
- ss << ")";
+ ss << ')';
CharacterDatabase.Execute(ss.str().c_str());
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c293aef5f71..06ca30bf9cb 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -258,7 +258,7 @@ std::string PlayerTaxi::SaveTaxiDestinationsToString()
std::ostringstream ss;
for (size_t i=0; i < m_TaxiDestinations.size(); ++i)
- ss << m_TaxiDestinations[i] << " ";
+ ss << m_TaxiDestinations[i] << ' ';
return ss.str();
}
@@ -278,10 +278,10 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
{
- ss << "'";
+ ss << '\'';
for (uint8 i = 0; i < TaxiMaskSize; ++i)
- ss << taxi.m_taximask[i] << " ";
- ss << "'";
+ ss << taxi.m_taximask[i] << ' ';
+ ss << '\'';
return ss;
}
@@ -4288,8 +4288,8 @@ void Player::_SaveSpellCooldowns(SQLTransaction& trans)
}
// next new/changed record prefix
else
- ss << ", ";
- ss << "(" << GetGUIDLow() << ", " << itr->first << ", " << itr->second.itemid << ", " << uint64(itr->second.end) << ")";
+ ss << ',';
+ ss << '(' << GetGUIDLow() << ',' << itr->first << ',' << itr->second.itemid << ',' << uint64(itr->second.end) << ')';
++itr;
}
else
@@ -11895,7 +11895,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
// save data
std::ostringstream ss;
for (AllowedLooterSet::iterator itr = allowedLooters->begin(); itr != allowedLooters->end(); ++itr)
- ss << *itr << " ";
+ ss << *itr << ' ';
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_ITEM_BOP_TRADE);
stmt->setUInt32(0, pItem->GetGUIDLow());
@@ -18187,118 +18187,118 @@ void Player::SaveToDB()
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
- << GetGUIDLow() << ", "
+ << GetGUIDLow() << ','
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
- << uint32(getRace()) << ", "
- << uint32(getClass()) << ", "
- << uint32(getGender()) << ", "
- << uint32(getLevel()) << ", "
- << GetUInt32Value(PLAYER_XP) << ", "
- << GetMoney() << ", "
- << GetUInt32Value(PLAYER_BYTES) << ", "
- << GetUInt32Value(PLAYER_BYTES_2) << ", "
- << GetUInt32Value(PLAYER_FLAGS) << ", ";
+ << uint32(getRace()) << ','
+ << uint32(getClass()) << ','
+ << uint32(getGender()) << ','
+ << uint32(getLevel()) << ','
+ << GetUInt32Value(PLAYER_XP) << ','
+ << GetMoney() << ','
+ << GetUInt32Value(PLAYER_BYTES) << ','
+ << GetUInt32Value(PLAYER_BYTES_2) << ','
+ << GetUInt32Value(PLAYER_FLAGS) << ',';
if (!IsBeingTeleported())
{
- ss << GetMapId() << ", "
- << (uint32)GetInstanceId() << ", "
- << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ", "
- << finiteAlways(GetPositionX()) << ", "
- << finiteAlways(GetPositionY()) << ", "
- << finiteAlways(GetPositionZ()) << ", "
- << finiteAlways(GetOrientation()) << ", ";
+ ss << GetMapId() << ','
+ << (uint32)GetInstanceId() << ','
+ << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
+ << finiteAlways(GetPositionX()) << ','
+ << finiteAlways(GetPositionY()) << ','
+ << finiteAlways(GetPositionZ()) << ','
+ << finiteAlways(GetOrientation()) << ',';
}
else
{
- ss << GetTeleportDest().GetMapId() << ", "
- << (uint32)0 << ", "
- << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ", "
- << finiteAlways(GetTeleportDest().GetPositionX()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionY()) << ", "
- << finiteAlways(GetTeleportDest().GetPositionZ()) << ", "
- << finiteAlways(GetTeleportDest().GetOrientation()) << ", ";
+ ss << GetTeleportDest().GetMapId() << ','
+ << (uint32)0 << ','
+ << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ','
+ << finiteAlways(GetTeleportDest().GetPositionX()) << ','
+ << finiteAlways(GetTeleportDest().GetPositionY()) << ','
+ << finiteAlways(GetTeleportDest().GetPositionZ()) << ','
+ << finiteAlways(GetTeleportDest().GetOrientation()) << ',';
}
- ss << m_taxi << ", "; // string with TaxiMaskSize numbers
+ ss << m_taxi << ','; // string with TaxiMaskSize numbers
- ss << (IsInWorld() ? 1 : 0) << ", ";
+ ss << (IsInWorld() ? 1 : 0) << ',';
- ss << uint32(m_cinematic) << ", ";
+ ss << uint32(m_cinematic) << ',';
- ss << m_Played_time[PLAYED_TIME_TOTAL] << ", ";
- ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
+ ss << m_Played_time[PLAYED_TIME_TOTAL] << ',';
+ ss << m_Played_time[PLAYED_TIME_LEVEL] << ',';
- ss << finiteAlways(m_rest_bonus) << ", ";
- ss << uint32(time(NULL)) << ", ";
- ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
+ ss << finiteAlways(m_rest_bonus) << ',';
+ ss << uint32(time(NULL)) << ',';
+ ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ',';
//save, far from tavern/city
//save, but in tavern/city
- ss << m_resetTalentsCost << ", ";
- ss << uint32(m_resetTalentsTime) << ", ";
+ ss << m_resetTalentsCost << ',';
+ ss << uint32(m_resetTalentsTime) << ',';
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ", ";
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ", ";
- ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ", ";
- ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ", ";
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ',';
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ',';
+ ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ',';
+ ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ',';
if (m_transport)
ss << m_transport->GetGUIDLow();
else
- ss << "0";
- ss << ", ";
+ ss << '0';
+ ss << ',';
- ss << m_ExtraFlags << ", ";
+ ss << m_ExtraFlags << ',';
- ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char
+ ss << uint32(m_stableSlots) << ','; // to prevent save uint8 as char
- ss << uint32(m_atLoginFlags) << ", ";
+ ss << uint32(m_atLoginFlags) << ',';
- ss << GetZoneId() << ", ";
+ ss << GetZoneId() << ',';
ss << uint32(m_deathExpireTime) << ", '";
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
- ss << GetArenaPoints() << ", ";
+ ss << GetArenaPoints() << ',';
- ss << GetHonorPoints() << ", ";
+ ss << GetHonorPoints() << ',';
- ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ", ";
+ ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ',';
- ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ", ";
+ ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ',';
- ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ", ";
+ ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ',';
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ", ";
+ ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ',';
- ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ", ";
+ ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ',';
- ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ", ";
+ ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ',';
- ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ", ";
+ ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ',';
- ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ", ";
+ ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ',';
- ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ", ";
+ ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ',';
ss << GetHealth();
for (uint32 i = 0; i < MAX_POWERS; ++i)
- ss << ", " << GetPower(Powers(i));
- ss << ", ";
+ ss << ',' << GetPower(Powers(i));
+ ss << ',';
ss << GetSession()->GetLatency();
- ss << ", ";
+ ss << ',';
ss << uint32(m_specsCount);
- ss << ", ";
+ ss << ',';
ss << uint32(m_activeSpec) << ", '";
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
+ ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
// cache equipment...
ss << "', '";
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
- ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
+ ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
// ...and bags for enum opcode
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
@@ -18306,19 +18306,19 @@ void Player::SaveToDB()
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
ss << item->GetEntry();
else
- ss << "0";
+ ss << '0';
ss << " 0 ";
}
- ss << "', ";
+ ss << "',";
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
- ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
+ ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
- ss << "', ";
+ ss << "',";
ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
- ss << ")";
+ ss << ')';
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -18785,25 +18785,25 @@ void Player::_SaveStats(SQLTransaction& trans)
ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES ("
- << GetGUIDLow() << ", "
- << GetMaxHealth() << ", ";
+ << GetGUIDLow() << ','
+ << GetMaxHealth() << ',';
for (uint8 i = 0; i < MAX_POWERS; ++i)
- ss << GetMaxPower(Powers(i)) << ", ";
+ ss << GetMaxPower(Powers(i)) << ',';
for (uint8 i = 0; i < MAX_STATS; ++i)
- ss << GetStat(Stats(i)) << ", ";
+ ss << GetStat(Stats(i)) << ',';
// armor + school resistances
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- ss << GetResistance(SpellSchools(i)) << ", ";
- ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
- << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
- << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
- << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
- << GetBaseSpellPowerBonus() << ", "
- << GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL) << ")";
+ ss << GetResistance(SpellSchools(i)) << ',';
+ ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ','
+ << GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ','
+ << GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ','
+ << GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ','
+ << GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ','
+ << GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ','
+ << GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ','
+ << GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ','
+ << GetBaseSpellPowerBonus() << ','
+ << GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL) << ')';
trans->Append(ss.str().c_str());
}
@@ -18878,10 +18878,10 @@ void Player::SendAttackSwingNotInRange()
void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid)
{
std::ostringstream ss;
- ss << "UPDATE characters SET position_x='"<<x<<"', position_y='"<<y
- << "', position_z='"<<z<<"', orientation='"<<o<<"', map='"<<mapid
- << "', zone='"<<zone<<"', trans_x='0', trans_y='0', trans_z='0', "
- << "transguid='0', taxi_path='' WHERE guid='"<< GUID_LOPART(guid) <<"'";
+ ss << "UPDATE characters SET position_x='" << x << "', position_y='" << y
+ << "', position_z='" << z << "', orientation='" << o << "', map='" << mapid
+ << "', zone='" << zone << "', trans_x='0', trans_y='0', trans_z='0', "
+ << "transguid='0', taxi_path='' WHERE guid='" << GUID_LOPART(guid) << '\'';
sLog->outDebug(LOG_FILTER_UNITS, "%s", ss.str().c_str());
CharacterDatabase.Execute(ss.str().c_str());
}