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authorazazel <none@none>2010-12-09 17:03:42 +0600
committerazazel <none@none>2010-12-09 17:03:42 +0600
commite7eb4e22e2e6b990a11a3fbe55379f0949b02af0 (patch)
treebfb801890ce283123343bfd8407bb4b4e9359467 /src/server/game/Entities
parent8c2ce7f86d85b5961998af74b08ed6d579ab3de6 (diff)
Core/Mechanics: cleanup shapeshift form code (by VladimirMangos)
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp24
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp33
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp11
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h18
4 files changed, 51 insertions, 35 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c12a5081f2d..7e230be6533 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1547,7 +1547,7 @@ void Player::setDeathState(DeathState s)
clearResurrectRequestData();
// remove form before other mods to prevent incorrect stats calculation
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
+ RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
@@ -3589,7 +3589,9 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
{
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
// talent dependent passives activated at form apply have proper stance data
- bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)))));
+ ShapeshiftForm form = GetShapeshiftForm();
+ bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
+ (!form && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT)));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
@@ -5906,7 +5908,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
if (IsInFeralForm())
return; // always maximized SKILL_FERAL_COMBAT in fact
- if (m_form == FORM_TREE)
+ if (GetShapeshiftForm() == FORM_TREE)
return; // use weapon but not skill up
if (pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN))
@@ -7796,7 +7798,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if (apply)
{
// Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK)
+ if (GetErrorAtShapeshiftedCast(spellInfo, GetShapeshiftForm()) != SPELL_CAST_OK)
return;
if (form_change) // check aura active state from other form
@@ -7816,7 +7818,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if (form_change) // check aura compatibility
{
// Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form) == SPELL_CAST_OK)
+ if (GetErrorAtShapeshiftedCast(spellInfo, GetShapeshiftForm()) == SPELL_CAST_OK)
return; // and remove only not compatible at form change
}
@@ -19401,7 +19403,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
return false;
}
- if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
+ if (IsInDisallowedMountForm())
{
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
@@ -19423,8 +19425,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
{
RemoveAurasByType(SPELL_AURA_MOUNTED);
- if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW)
- RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
+ if (IsInDisallowedMountForm())
+ RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
if (spell->m_spellInfo->Id != spellid)
@@ -19693,7 +19695,9 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
void Player::InitDataForForm(bool reapplyMods)
{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
+ ShapeshiftForm form = GetShapeshiftForm();
+
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
if (ssEntry && ssEntry->attackSpeed)
{
SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed);
@@ -19703,7 +19707,7 @@ void Player::InitDataForForm(bool reapplyMods)
else
SetRegularAttackTime();
- switch(m_form)
+ switch (form)
{
case FORM_GHOUL:
case FORM_CAT:
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index c57cc75ea77..4ab3c25c747 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -296,13 +296,13 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
- switch(getClass())
+ switch (getClass())
{
case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
case CLASS_DRUID:
- switch(m_form)
+ switch (GetShapeshiftForm())
{
case FORM_CAT:
case FORM_BEAR:
@@ -317,19 +317,20 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
}
else
{
- switch(getClass())
+ switch (getClass())
{
- case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_WARRIOR: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
+ case CLASS_PALADIN: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
+ case CLASS_DEATH_KNIGHT: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
+ case CLASS_ROGUE: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_SHAMAN: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
- //Check if Predatory Strikes is skilled
+ ShapeshiftForm form = GetShapeshiftForm();
+ // Check if Predatory Strikes is skilled
float mLevelMult = 0.0;
- switch(m_form)
+ switch (form)
{
case FORM_CAT:
case FORM_BEAR:
@@ -351,17 +352,17 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
default: break;
}
- switch(m_form)
+ switch (form)
{
case FORM_CAT:
- val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
+ val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
case FORM_BEAR:
case FORM_DIREBEAR:
- val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
+ val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break;
case FORM_MOONKIN:
- val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
+ val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break;
default:
- val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break;
}
break;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3f65313c45b..d9ea36aaa7a 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -123,7 +123,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
m_rootTimes = 0;
m_state = 0;
- m_form = FORM_NONE;
m_deathState = ALIVE;
for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
@@ -140,7 +139,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
m_interruptMask = 0;
m_transform = 0;
- m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
@@ -1701,7 +1699,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (spellProto->SpellIconID == 2253)
{
//reduces all damage taken while Stunned
- if (pVictim->m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
+ if (pVictim->GetShapeshiftForm() == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}
@@ -8290,7 +8288,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Druid Forms Trinket
if (auraSpellInfo->Id == 37336)
{
- switch(m_form)
+ switch (GetShapeshiftForm())
{
case FORM_NONE: trigger_spell_id = 37344;break;
case FORM_CAT: trigger_spell_id = 37341;break;
@@ -8305,7 +8303,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
else if (auraSpellInfo->Id == 67353)
{
- switch(m_form)
+ switch (GetShapeshiftForm())
{
case FORM_CAT: trigger_spell_id = 67355; break;
case FORM_BEAR:
@@ -13091,7 +13089,8 @@ uint32 Unit::GetCreatureType() const
{
if (GetTypeId() == TYPEID_PLAYER)
{
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
+ ShapeshiftForm form = GetShapeshiftForm();
+ SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
if (ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index deae7df8ca8..347a93ebe63 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1713,9 +1713,21 @@ class Unit : public WorldObject
uint64 m_SummonSlot[MAX_SUMMON_SLOT];
uint64 m_ObjectSlot[4];
- uint32 m_ShapeShiftFormSpellId;
- ShapeshiftForm m_form;
- bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
+ ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); }
+ void SetShapeshiftForm(ShapeshiftForm form) { SetByteValue(UNIT_FIELD_BYTES_2, 3, form); }
+
+ inline bool IsInFeralForm() const
+ {
+ ShapeshiftForm form = GetShapeshiftForm();
+ return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR;
+ }
+
+ inline bool IsInDisallowedMountForm() const
+ {
+ ShapeshiftForm form = GetShapeshiftForm();
+ return form != FORM_NONE && form != FORM_BATTLESTANCE && form != FORM_BERSERKERSTANCE && form != FORM_DEFENSIVESTANCE &&
+ form != FORM_SHADOW;
+ }
float m_modMeleeHitChance;
float m_modRangedHitChance;