diff options
| author | azazel <none@none> | 2010-12-09 17:03:42 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-12-09 17:03:42 +0600 |
| commit | e7eb4e22e2e6b990a11a3fbe55379f0949b02af0 (patch) | |
| tree | bfb801890ce283123343bfd8407bb4b4e9359467 /src/server/game/Entities | |
| parent | 8c2ce7f86d85b5961998af74b08ed6d579ab3de6 (diff) | |
Core/Mechanics: cleanup shapeshift form code (by VladimirMangos)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 24 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/StatSystem.cpp | 33 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 11 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 18 |
4 files changed, 51 insertions, 35 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c12a5081f2d..7e230be6533 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1547,7 +1547,7 @@ void Player::setDeathState(DeathState s) clearResurrectRequestData(); // remove form before other mods to prevent incorrect stats calculation - RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); + RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); @@ -3589,7 +3589,9 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const { // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell // talent dependent passives activated at form apply have proper stance data - bool need_cast = (!spellInfo->Stances || (m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))))); + ShapeshiftForm form = GetShapeshiftForm(); + bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) || + (!form && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT))); //Check CasterAuraStates return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); @@ -5906,7 +5908,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) if (IsInFeralForm()) return; // always maximized SKILL_FERAL_COMBAT in fact - if (m_form == FORM_TREE) + if (GetShapeshiftForm() == FORM_TREE) return; // use weapon but not skill up if (pVictim && pVictim->GetTypeId() == TYPEID_UNIT && (pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) @@ -7796,7 +7798,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply if (apply) { // Cannot be used in this stance/form - if (GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK) + if (GetErrorAtShapeshiftedCast(spellInfo, GetShapeshiftForm()) != SPELL_CAST_OK) return; if (form_change) // check aura active state from other form @@ -7816,7 +7818,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply if (form_change) // check aura compatibility { // Cannot be used in this stance/form - if (GetErrorAtShapeshiftedCast(spellInfo, m_form) == SPELL_CAST_OK) + if (GetErrorAtShapeshiftedCast(spellInfo, GetShapeshiftForm()) == SPELL_CAST_OK) return; // and remove only not compatible at form change } @@ -19401,7 +19403,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc return false; } - if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW) + if (IsInDisallowedMountForm()) { WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4); data << uint32(ERR_TAXIPLAYERSHAPESHIFTED); @@ -19423,8 +19425,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc { RemoveAurasByType(SPELL_AURA_MOUNTED); - if (m_ShapeShiftFormSpellId && m_form != FORM_BATTLESTANCE && m_form != FORM_BERSERKERSTANCE && m_form != FORM_DEFENSIVESTANCE && m_form != FORM_SHADOW) - RemoveAurasDueToSpell(m_ShapeShiftFormSpellId); + if (IsInDisallowedMountForm()) + RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT); if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL)) if (spell->m_spellInfo->Id != spellid) @@ -19693,7 +19695,9 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs) void Player::InitDataForForm(bool reapplyMods) { - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); + ShapeshiftForm form = GetShapeshiftForm(); + + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form); if (ssEntry && ssEntry->attackSpeed) { SetAttackTime(BASE_ATTACK,ssEntry->attackSpeed); @@ -19703,7 +19707,7 @@ void Player::InitDataForForm(bool reapplyMods) else SetRegularAttackTime(); - switch(m_form) + switch (form) { case FORM_GHOUL: case FORM_CAT: diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index c57cc75ea77..4ab3c25c747 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -296,13 +296,13 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; - switch(getClass()) + switch (getClass()) { case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break; case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break; case CLASS_DRUID: - switch(m_form) + switch (GetShapeshiftForm()) { case FORM_CAT: case FORM_BEAR: @@ -317,19 +317,20 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) } else { - switch(getClass()) + switch (getClass()) { - case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_WARRIOR: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break; + case CLASS_PALADIN: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break; + case CLASS_DEATH_KNIGHT: val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break; + case CLASS_ROGUE: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_SHAMAN: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; case CLASS_DRUID: { - //Check if Predatory Strikes is skilled + ShapeshiftForm form = GetShapeshiftForm(); + // Check if Predatory Strikes is skilled float mLevelMult = 0.0; - switch(m_form) + switch (form) { case FORM_CAT: case FORM_BEAR: @@ -351,17 +352,17 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) default: break; } - switch(m_form) + switch (form) { case FORM_CAT: - val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break; + val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break; case FORM_BEAR: case FORM_DIREBEAR: - val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break; + val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break; case FORM_MOONKIN: - val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break; + val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break; default: - val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f; break; } break; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3f65313c45b..d9ea36aaa7a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -123,7 +123,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this) m_rootTimes = 0; m_state = 0; - m_form = FORM_NONE; m_deathState = ALIVE; for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i) @@ -140,7 +139,6 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this) m_interruptMask = 0; m_transform = 0; - m_ShapeShiftFormSpellId = 0; m_canModifyStats = false; for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i) @@ -1701,7 +1699,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff if (spellProto->SpellIconID == 2253) { //reduces all damage taken while Stunned - if (pVictim->m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED)) + if (pVictim->GetShapeshiftForm() == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED)) RemainingDamage -= RemainingDamage * currentAbsorb / 100; continue; } @@ -8290,7 +8288,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Druid Forms Trinket if (auraSpellInfo->Id == 37336) { - switch(m_form) + switch (GetShapeshiftForm()) { case FORM_NONE: trigger_spell_id = 37344;break; case FORM_CAT: trigger_spell_id = 37341;break; @@ -8305,7 +8303,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) else if (auraSpellInfo->Id == 67353) { - switch(m_form) + switch (GetShapeshiftForm()) { case FORM_CAT: trigger_spell_id = 67355; break; case FORM_BEAR: @@ -13091,7 +13089,8 @@ uint32 Unit::GetCreatureType() const { if (GetTypeId() == TYPEID_PLAYER) { - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); + ShapeshiftForm form = GetShapeshiftForm(); + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form); if (ssEntry && ssEntry->creatureType > 0) return ssEntry->creatureType; else diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index deae7df8ca8..347a93ebe63 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1713,9 +1713,21 @@ class Unit : public WorldObject uint64 m_SummonSlot[MAX_SUMMON_SLOT]; uint64 m_ObjectSlot[4]; - uint32 m_ShapeShiftFormSpellId; - ShapeshiftForm m_form; - bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } + ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); } + void SetShapeshiftForm(ShapeshiftForm form) { SetByteValue(UNIT_FIELD_BYTES_2, 3, form); } + + inline bool IsInFeralForm() const + { + ShapeshiftForm form = GetShapeshiftForm(); + return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR; + } + + inline bool IsInDisallowedMountForm() const + { + ShapeshiftForm form = GetShapeshiftForm(); + return form != FORM_NONE && form != FORM_BATTLESTANCE && form != FORM_BERSERKERSTANCE && form != FORM_DEFENSIVESTANCE && + form != FORM_SHADOW; + } float m_modMeleeHitChance; float m_modRangedHitChance; |
