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authorShinDarth <borzifrancesco@gmail.com>2014-10-18 13:05:47 +0200
committerShinDarth <borzifrancesco@gmail.com>2014-10-18 18:37:39 +0200
commite806fc8a02dbde324dd9654b0165a7cac5ae7086 (patch)
tree1eda6d5ec3adc207cbbdac6860ec20d63d7b5cb1 /src/server/game/Entities
parent2523b476190438e446f76c522efbdce329dd08bf (diff)
Core/Quest: implement Quest Tracker
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Player/Player.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 74863b7e6f2..5fa10578328 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -61,6 +61,7 @@
#include "Pet.h"
#include "QuestDef.h"
#include "ReputationMgr.h"
+#include "revision.h"
#include "SkillDiscovery.h"
#include "SocialMgr.h"
#include "Spell.h"
@@ -15235,6 +15236,19 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
SendQuestUpdate(quest_id);
+
+ if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
+ {
+ // prepare Quest Tracker datas
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
+ stmt->setUInt32(0, quest_id);
+ stmt->setUInt32(1, GetGUIDLow());
+ stmt->setString(2, _HASH);
+ stmt->setString(3, _DATE);
+
+ // add to Quest Tracker
+ CharacterDatabase.Execute(stmt);
+ }
}
void Player::CompleteQuest(uint32 quest_id)
@@ -15255,6 +15269,17 @@ void Player::CompleteQuest(uint32 quest_id)
SendQuestComplete(quest_id);
}
}
+
+ if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
+ {
+ // prepare Quest Tracker datas
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
+ stmt->setUInt32(0, quest_id);
+ stmt->setUInt32(1, GetGUIDLow());
+
+ // add to Quest Tracker
+ CharacterDatabase.Execute(stmt);
+ }
}
void Player::IncompleteQuest(uint32 quest_id)