diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-09-04 21:34:47 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-09-04 22:49:08 +0200 |
| commit | e8dfd8c25c69247b17bc9359dfbe3a1d96ef98bf (patch) | |
| tree | a69d7188cdb4f222ece61c6f7bc02540888d2bad /src/server/game/Entities | |
| parent | b59706c8b6856bdfe084a38330773725d3404f05 (diff) | |
Core/Combat: Allow PvE combat references to become suppressed, just like PvP ones
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index af0e4bb448b..0e2656cfcf3 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1141,7 +1141,7 @@ class TC_GAME_API Unit : public WorldObject bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); } bool IsInCombatWith(Unit const* who) const { return who && m_combatManager.IsInCombatWith(who); } - void SetInCombatWith(Unit* enemy, bool suppressPvpTargetCombat = false) { if (enemy) m_combatManager.SetInCombatWith(enemy, suppressPvpTargetCombat); } + void SetInCombatWith(Unit* enemy, bool addSecondUnitSuppressed = false) { if (enemy) m_combatManager.SetInCombatWith(enemy, addSecondUnitSuppressed); } void ClearInCombat() { m_combatManager.EndAllCombat(); } void UpdatePetCombatState(); // Threat handling |
