diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-05-24 22:34:25 +0200 |
| commit | eba31dea27b7fdc4a49c024898ef3a01bcbc7295 (patch) | |
| tree | 4be401cb2969769c92b571e1b8d04555f633693e /src/server/game/Entities | |
| parent | ebb6f12db811d78a538982cca9b8cc1887fc2527 (diff) | |
Core/Maps: Improvements to terrain swap handling
* Fixed memory leak when unloading grids
* Handle child maps being entered
* Allow chaining more child maps (Draenor -> Tanaan Jungle -> Tanaan Jungle - No Hubs Phase)
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2ad9cd137b6..dbe5e69ed8a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4791,7 +4791,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if ((!IsAlive() && zone && zone->Flags[0] & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY())) + if ((!IsAlive() && zone && zone->Flags[0] & AREA_FLAG_NEED_FLY) || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) { ResurrectPlayer(0.5f); SpawnCorpseBones(); @@ -4826,7 +4826,7 @@ void Player::RepopAtGraveyard() GetSession()->SendPacket(packet.Write()); } } - else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY())) + else if (GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY())) TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS); |
