diff options
| author | Shauren <shauren.trinity@gmail.com> | 2013-06-11 15:50:08 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-06-11 15:50:08 +0200 |
| commit | ef15fe8ed28cb2d65574e8c5c755d39f8a06a994 (patch) | |
| tree | b0e130efeabd77cd3799132c07a067413fe70b04 /src/server/game/Entities | |
| parent | 935a1cf607782916fdb8e3a77489738a3d07b66f (diff) | |
Core/Instances: Fixed a bug that caused switching group leader inside active instance to cause players not being saved when a boss was killed.
Closes #5109
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 28213785911..a7d37dd870f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18698,7 +18698,9 @@ void Player::ConvertInstancesToGroup(Player* player, Group* group, bool switchLe { for (BoundInstancesMap::iterator itr = player->m_boundInstances[i].begin(); itr != player->m_boundInstances[i].end();) { - group->BindToInstance(itr->second.save, itr->second.perm, false); + if (!switchLeader || !group->GetBoundInstance(itr->second.save->GetDifficulty(), itr->first)) + group->BindToInstance(itr->second.save, itr->second.perm, false); + // permanent binds are not removed if (switchLeader && !itr->second.perm) { |
