diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
| commit | f16df538eeaecbb5e9364368cfa48d04f48db4de (patch) | |
| tree | 21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/Entities | |
| parent | 158966dc793f47dd4ada264da775f647601298aa (diff) | |
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 14 | ||||
| -rwxr-xr-x | src/server/game/Entities/Creature/CreatureGroups.cpp | 12 | ||||
| -rwxr-xr-x | src/server/game/Entities/Item/Item.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 36 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/SocialMgr.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 56 |
8 files changed, 69 insertions, 69 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 2013f2403a5..6188c67f64f 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1003,14 +1003,14 @@ void Creature::SetLootRecipient(Unit *unit) return; m_lootRecipient = player->GetGUID(); - if (Group *group = player->GetGroup()) + if (Group* group = player->GetGroup()) m_lootRecipientGroup = group->GetLowGUID(); SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED); } // return true if this creature is tapped by the player or by a member of his group. -bool Creature::isTappedBy(Player *player) const +bool Creature::isTappedBy(Player* player) const { if (player->GetGUID() == m_lootRecipient) return true; @@ -1441,7 +1441,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const return false; if (who->isInCombat()) - if (Unit *victim = who->getAttackerForHelper()) + if (Unit* victim = who->getAttackerForHelper()) if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))) force = true; @@ -1794,7 +1794,7 @@ Unit* Creature::SelectNearestTarget(float dist) const cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Unit *target = NULL; + Unit* target = NULL; { if (dist == 0.0f) @@ -1821,7 +1821,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Unit *target = NULL; + Unit* target = NULL; if (dist > ATTACK_DISTANCE) sLog->outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.", GetGUIDLow(), GetEntry()); @@ -1957,7 +1957,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / // use this function to avoid having hostile creatures attack // friendlies and other mobs they shouldn't attack -bool Creature::_IsTargetAcceptable(const Unit *target) const +bool Creature::_IsTargetAcceptable(const Unit* target) const { ASSERT(target); @@ -1977,7 +1977,7 @@ bool Creature::_IsTargetAcceptable(const Unit *target) const } const Unit *myVictim = getAttackerForHelper(); - const Unit *targetVictim = target->getAttackerForHelper(); + const Unit* targetVictim = target->getAttackerForHelper(); // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable if (myVictim == target || targetVictim == this || IsHostileTo(target)) diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 4dd9ce885f9..a9a0b6119b3 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -26,7 +26,7 @@ CreatureGroupInfoType CreatureGroupMap; -void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) +void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature* member) { Map *map = member->FindMap(); if (!map) @@ -50,7 +50,7 @@ void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member) } } -void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creature *member) +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member) { sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow()); group->RemoveMember(member); @@ -151,7 +151,7 @@ void CreatureGroupManager::LoadCreatureFormations() sLog->outString(); } -void CreatureGroup::AddMember(Creature *member) +void CreatureGroup::AddMember(Creature* member) { sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow()); @@ -166,7 +166,7 @@ void CreatureGroup::AddMember(Creature *member) member->SetFormation(this); } -void CreatureGroup::RemoveMember(Creature *member) +void CreatureGroup::RemoveMember(Creature* member) { if (m_leader == member) m_leader = NULL; @@ -175,7 +175,7 @@ void CreatureGroup::RemoveMember(Creature *member) member->SetFormation(NULL); } -void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) +void CreatureGroup::MemberAttackStart(Creature* member, Unit* target) { uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; if (!groupAI) @@ -229,7 +229,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - Creature *member = itr->first; + Creature* member = itr->first; if (member == m_leader || !member->isAlive() || member->getVictim()) continue; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 956add66f5b..67e9f4d8607 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -702,7 +702,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer) } } -void Item::AddToUpdateQueueOf(Player *player) +void Item::AddToUpdateQueueOf(Player* player) { if (IsInUpdateQueue()) return; @@ -722,7 +722,7 @@ void Item::AddToUpdateQueueOf(Player *player) uQueuePos = player->m_itemUpdateQueue.size()-1; } -void Item::RemoveFromUpdateQueueOf(Player *player) +void Item::RemoveFromUpdateQueueOf(Player* player) { if (!IsInUpdateQueue()) return; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 877621af69f..ed33ccc5f7a 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -301,7 +301,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const { //WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); - Player *player = const_cast<Object*>(this)->ToPlayer(); + Player* player = const_cast<Object*>(this)->ToPlayer(); if (!player) return; @@ -450,7 +450,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const // 0x4 if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { - if (Unit *victim = ((Unit*)this)->getVictim()) + if (Unit* victim = ((Unit*)this)->getVictim()) data->append(victim->GetPackGUID()); else *data << uint8(0); @@ -1982,7 +1982,7 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) { - Player *player = sObjectMgr->GetPlayer(receiver); + Player* player = sObjectMgr->GetPlayer(receiver); if (!player || !player->GetSession()) return; @@ -1996,7 +1996,7 @@ void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossW void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) { - Player *player = sObjectMgr->GetPlayer(receiver); + Player* player = sObjectMgr->GetPlayer(receiver); if (!player || !player->GetSession()) return; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index dc925c9f451..861d8d1e348 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1572,7 +1572,7 @@ bool Pet::resetTalents() if (!pet_family || pet_family->petTalentType < 0) return false; - Player *player = owner->ToPlayer(); + Player* player = owner->ToPlayer(); uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 19202a6d882..727654f0698 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2926,7 +2926,7 @@ void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool re GetSession()->SendPacket(&data); } -void Player::GiveXP(uint32 xp, Unit *victim, float group_rate) +void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) { if (xp < 1) return; @@ -8175,7 +8175,7 @@ void Player::UpdateEquipSpellsAtFormChange() } } } -void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) +void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) { if (!target || !target->isAlive() || target == this) return; @@ -8211,7 +8211,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 } } -void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto) +void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto) { // Can do effect if any damage done to target if (procVictim & PROC_FLAG_TAKEN_DAMAGE) @@ -8349,7 +8349,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 return; } - Spell *spell = new Spell(this, spellInfo, false); + Spell* spell = new Spell(this, spellInfo, false); spell->m_CastItem = item; spell->m_cast_count = cast_count; //set count of casts spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id); @@ -8380,7 +8380,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 continue; } - Spell *spell = new Spell(this, spellInfo, (count > 0)); + Spell* spell = new Spell(this, spellInfo, (count > 0)); spell->m_CastItem = item; spell->m_cast_count = cast_count; // set count of casts spell->m_glyphIndex = glyphIndex; // glyph index @@ -8408,7 +8408,7 @@ void Player::CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 continue; } - Spell *spell = new Spell(this, spellInfo, (count > 0)); + Spell* spell = new Spell(this, spellInfo, (count > 0)); spell->m_CastItem = item; spell->m_cast_count = cast_count; // set count of casts spell->m_glyphIndex = glyphIndex; // glyph index @@ -15730,7 +15730,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid) uint32 real_entry = entry; if (guid) { - Creature *killed = GetMap()->GetCreature(guid); + Creature* killed = GetMap()->GetCreature(guid); if (killed && killed->GetEntry()) real_entry = killed->GetEntry(); } @@ -17760,7 +17760,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result) for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) m_boundInstances[i].clear(); - Group *group = GetGroup(); + Group* group = GetGroup(); //QueryResult *result = CharacterDatabase.PQuery("SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); if (result) @@ -17836,7 +17836,7 @@ InstanceSave * Player::GetInstanceSave(uint32 mapid, bool raid) InstancePlayerBind *pBind = GetBoundInstance(mapid, GetDifficulty(raid)); InstanceSave *pSave = pBind ? pBind->save : NULL; if (!pBind || !pBind->perm) - if (Group *group = GetGroup()) + if (Group* group = GetGroup()) if (InstanceGroupBind *groupBind = group->GetBoundInstance(this)) pSave = groupBind->save; @@ -17980,7 +17980,7 @@ void Player::SendSavedInstances() } /// convert the player's binds to the group -void Player::ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader) +void Player::ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader) { // copy all binds to the group, when changing leader it's assumed the character // will not have any solo binds @@ -18929,7 +18929,7 @@ void Player::SendAttackSwingBadFacingAttack() GetSession()->SendPacket(&data); } -void Player::SendAutoRepeatCancel(Unit *target) +void Player::SendAutoRepeatCancel(Unit* target) { WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size()); data.append(target->GetPackGUID()); // may be it's target guid @@ -19601,7 +19601,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply) } // Restore spellmods in case of failed cast -void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId) +void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId) { if (!spell || spell->m_appliedMods.empty()) return; @@ -21295,7 +21295,7 @@ void Player::ClearComboPoints() m_comboTarget = 0; } -void Player::SetGroup(Group *group, int8 subgroup) +void Player::SetGroup(Group* group, int8 subgroup) { if (group == NULL) m_group.unlink(); @@ -21701,7 +21701,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value) } } -void Player::SendAurasForTarget(Unit *target) +void Player::SendAurasForTarget(Unit* target) { if (!target || target->GetVisibleAuras()->empty()) // speedup things return; @@ -22173,7 +22173,7 @@ bool Player::GetsRecruitAFriendBonus(bool forXP) bool recruitAFriend = false; if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP) { - if (Group *group = this->GetGroup()) + if (Group* group = this->GetGroup()) { for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -22551,7 +22551,7 @@ void Player::RemoveFromBattlegroundRaid() SetOriginalGroup(NULL); } -void Player::SetOriginalGroup(Group *group, int8 subgroup) +void Player::SetOriginalGroup(Group* group, int8 subgroup) { if (group == NULL) m_originalGroup.unlink(); @@ -22882,7 +22882,7 @@ void Player::UpdateCharmedAI() if (!charmer->isInCombat()) GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - Unit *target = getVictim(); + Unit* target = getVictim(); if (!target || !charmer->canAttack(target)) { target = charmer->SelectNearestTarget(); @@ -22894,7 +22894,7 @@ void Player::UpdateCharmedAI() } } -void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell) +void Player::AddGlobalCooldown(SpellEntry const *spellInfo, Spell* spell) { if (!spellInfo || !spellInfo->StartRecoveryTime) return; diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index eaeb3d7c0de..2f602f6a1ab 100755 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -171,7 +171,7 @@ SocialMgr::~SocialMgr() { } -void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) +void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo) { if (!player) return; @@ -219,7 +219,7 @@ void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldP *data << uint64(guid); } -void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast) +void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast) { FriendInfo fi; @@ -255,7 +255,7 @@ void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 fr player->GetSession()->SendPacket(&data); } -void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) +void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket *packet) { if (!player) return; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ef2a117b517..08e831431f7 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -403,7 +403,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T AddUnitState(UNIT_STAT_MOVE); } -void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player) { WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); data.append(GetPackGUID()); @@ -675,7 +675,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (GetTypeId() == TYPEID_PLAYER && this != pVictim) { - Player *killer = this->ToPlayer(); + Player* killer = this->ToPlayer(); // in bg, count dmg if victim is also a player if (pVictim->GetTypeId() == TYPEID_PLAYER) @@ -853,7 +853,7 @@ void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + Spell* spell = new Spell(this, spellInfo, triggered, originalCaster); spell->m_CastItem = castItem; spell->prepare(&targets, triggeredByAura); @@ -893,7 +893,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + Spell* spell = new Spell(this, spellInfo, triggered, originalCaster); if (castItem) { @@ -924,7 +924,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + Spell* spell = new Spell(this, spellInfo, triggered, originalCaster); SpellCastTargets targets; targets.setDst(x, y, z, GetOrientation()); @@ -960,7 +960,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); - Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + Spell* spell = new Spell(this, spellInfo, triggered, originalCaster); SpellCastTargets targets; targets.setGOTarget(go); @@ -2973,7 +2973,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi ASSERT(spellType < CURRENT_MAX_SPELL); //sLog->outDebug(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry()); - Spell *spell = m_currentSpells[spellType]; + Spell* spell = m_currentSpells[spellType]; if (spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) && (withInstant || spell->GetCastTime() > 0)) @@ -4789,7 +4789,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) SendMessageToSet(&data, true); } -void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) +void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit) { SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask); log.damage = Damage - AbsorbedDamage - Resist - Blocked; @@ -4860,7 +4860,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) SendMessageToSet(&data, true); } -void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) +void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo) { WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); data << uint32(spellID); @@ -4947,7 +4947,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) SendMessageToSet(&data, true); } -void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) { CalcDamageInfo dmgInfo; dmgInfo.HitInfo = HitInfo; @@ -9156,7 +9156,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const if (GetGUID() != guid) { - if (const Player *player = ToPlayer()) + if (const Player* player = ToPlayer()) sLog->outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); else if (const Creature *creature = ToCreature()) sLog->outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); @@ -9427,7 +9427,7 @@ bool Unit::IsNeutralToAll() const return my_faction->IsNeutralToAll(); } -bool Unit::Attack(Unit *victim, bool meleeAttack) +bool Unit::Attack(Unit* victim, bool meleeAttack) { if (!victim || victim == this) return false; @@ -9999,7 +9999,7 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); charm->ToPlayer()->UpdatePvPState(); } - else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself()) + else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself()) { charm->m_ControlledByPlayer = true; charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); @@ -10058,7 +10058,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth) return gain; } -Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) +Unit* Unit::SelectMagnetTarget(Unit* victim, SpellEntry const *spellInfo) { if (!victim) return NULL; @@ -10115,7 +10115,7 @@ void Unit::RemoveAllControlled() while (!m_Controlled.empty()) { - Unit *target = *m_Controlled.begin(); + Unit* target = *m_Controlled.begin(); m_Controlled.erase(m_Controlled.begin()); if (target->GetCharmerGUID() == GetGUID()) target->RemoveCharmAuras(); @@ -12744,7 +12744,7 @@ void Unit::TauntApply(Unit* taunter) if (this->ToCreature()->HasReactState(REACT_PASSIVE)) return; - Unit *target = getVictim(); + Unit* target = getVictim(); if (target && target == taunter) return; @@ -12770,7 +12770,7 @@ void Unit::TauntFadeOut(Unit *taunter) if (this->ToCreature()->HasReactState(REACT_PASSIVE)) return; - Unit *target = getVictim(); + Unit* target = getVictim(); if (!target || target != taunter) return; @@ -15134,7 +15134,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL); - if (Unit *target = GetNextRandomRaidMemberOrPet(radius)) + if (Unit* target = GetNextRandomRaidMemberOrPet(radius)) { CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid); if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID())) @@ -15247,7 +15247,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) Player* looter = player; - if (Group *group = player->GetGroup()) + if (Group* group = player->GetGroup()) { group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID())); @@ -15472,8 +15472,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) } else if (victim->GetTypeId() == TYPEID_UNIT) { - Player *killer = this->ToPlayer(); - Creature *killed = victim->ToCreature(); + Player* killer = this->ToPlayer(); + Creature* killed = victim->ToCreature(); sScriptMgr->OnCreatureKill(killer, killed); } } @@ -15481,8 +15481,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) { if (victim->GetTypeId() == TYPEID_PLAYER) { - Creature *killer = this->ToCreature(); - Player *killed = victim->ToPlayer(); + Creature* killer = this->ToCreature(); + Player* killed = victim->ToPlayer(); sScriptMgr->OnPlayerKilledByCreature(killer, killed); } } @@ -16165,7 +16165,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap) } } -Aura * Unit::AddAura(uint32 spellId, Unit *target) +Aura * Unit::AddAura(uint32 spellId, Unit* target) { if (!target) return NULL; @@ -16180,7 +16180,7 @@ Aura * Unit::AddAura(uint32 spellId, Unit *target) return AddAura(spellInfo, MAX_EFFECT_MASK, target); } -Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target) +Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit* target) { if (!spellInfo) return NULL; @@ -16204,7 +16204,7 @@ Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target) return NULL; } -void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack) +void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack) { Aura *aura = target->GetAura(spellId, GetGUID()); if (!aura) @@ -16363,7 +16363,7 @@ void Unit::UpdateObjectVisibility(bool forced) void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) { - Player *player = NULL; + Player* player = NULL; if (GetTypeId() == TYPEID_PLAYER) player = (Player*)this; else if (GetCharmer()) @@ -16746,7 +16746,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) if (itr->second.IsFitToRequirements(clicker, this)) { Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this; - Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this; + Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this; uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID(); SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->second.spellId); |
