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authorSubv2112 <s.v.h.21@hotmail.com>2012-01-14 17:37:28 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-01-14 17:37:28 +0100
commitf4075f0f945c842fe2b1a08ea4a7fa253e8e2e53 (patch)
treebe27baca490ad8088774a2f7e7c20c319a766b01 /src/server/game/Entities
parentdbbac0bdaae4b6d8a0125999962c4a686092bd80 (diff)
Core/LFG:
Fix priority of the player when its added to the lfg group Better implementation of the Dungeon Deserter debuff Rewrite the NeedBeforeGreed loot Fixed players being shown as Unknown Entity when entering the lfg group Some incremental optimizations after original patch Thanks to Retriman and Paecman for base implementation Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp96
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
2 files changed, 92 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 46f903ee71a..6a4b729e58a 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2305,9 +2305,14 @@ bool Player::TeleportToBGEntryPoint()
if (m_bgData.joinPos.m_mapId == MAPID_INVALID)
return false;
+ Group* group = GetGroup();
+ if (group && group->isLFGGroup() && group->GetMembersCount() == 1)
+ group->Disband();
+ else
+ ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
+
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
- ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
return TeleportTo(m_bgData.joinPos);
}
@@ -7371,6 +7376,22 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
}
+ // group update
+ if (GetGroup())
+ {
+ SetGroupUpdateFlag(GROUP_UPDATE_FULL);
+ Group* grp = GetGroup();
+ if (GetSession() && grp->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID()))
+ {
+ for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* tempplr = itr->getSource();
+ if (tempplr)
+ GetSession()->SendNameQueryOpcode(tempplr->GetGUID());
+ }
+ }
+ }
+
m_zoneUpdateId = newZone;
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
@@ -7458,10 +7479,6 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
// recent client version not send leave/join channel packets for built-in local channels
UpdateLocalChannels(newZone);
- // group update
- if (GetGroup())
- SetGroupUpdateFlag(GROUP_UPDATE_FULL);
-
UpdateZoneDependentAuras(newZone);
}
@@ -11794,6 +11811,75 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
return EQUIP_ERR_ITEM_NOT_FOUND;
}
+InventoryResult Player::CanRollForItem(ItemTemplate const* proto) const
+{
+ if (!proto)
+ return EQUIP_ERR_ITEM_NOT_FOUND;
+ // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
+
+ const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
+ {
+ SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
+ SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
+ SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
+ SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
+ SKILL_FISHING
+ }; //Copy from function Item::GetSkill()
+
+ if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
+ return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
+
+ if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
+ return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+
+ if (proto->RequiredSkill != 0)
+ {
+ if (!GetSkillValue(proto->RequiredSkill))
+ return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+ else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
+ return EQUIP_ERR_CANT_EQUIP_SKILL;
+ }
+
+ uint8 _class = getClass();
+
+ if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
+ return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
+
+ if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK)
+ {
+ if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
+ {
+ if (getLevel() < 40)
+ {
+ if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ }
+ else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_PLATE)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ }
+ else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
+ {
+ if (getLevel() < 40)
+ {
+ if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ }
+ else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ }
+
+ if (_class == CLASS_ROGUE || _class == CLASS_DRUID)
+ if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+
+ if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK)
+ if (proto->SubClass != ITEM_SUBCLASS_ARMOR_CLOTH)
+ return EQUIP_ERR_CANT_DO_RIGHT_NOW;
+ }
+
+ return EQUIP_ERR_OK;
+}
+
InventoryResult Player::CanUseAmmo(uint32 item) const
{
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index aa1d4e8185e..2b8ea7bbdc8 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1277,6 +1277,7 @@ class Player : public Unit, public GridObject<Player>
bool HasItemTotemCategory(uint32 TotemCategory) const;
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
InventoryResult CanUseAmmo(uint32 item) const;
+ InventoryResult CanRollForItem(ItemTemplate const* item) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters);
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);