diff options
| author | Spp- <u84280@epreinf21.(none)> | 2011-08-03 08:18:24 +0200 |
|---|---|---|
| committer | Spp- <u84280@epreinf21.(none)> | 2011-08-03 08:18:24 +0200 |
| commit | fcdd4d784fbeaf976d76b8c3e8739579c1dcc91e (patch) | |
| tree | 4974f15373e49f5122e5aff0a7a5ee0afc052d3c /src/server/game/Entities | |
| parent | 43720b1e3aa9909694c09d28d7cf9cd81ce5e2d8 (diff) | |
Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
Diffstat (limited to 'src/server/game/Entities')
| -rwxr-xr-x | src/server/game/Entities/Item/Item.cpp | 3 | ||||
| -rwxr-xr-x | src/server/game/Entities/Pet/Pet.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Transport/Transport.cpp | 11 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.h | 2 |
5 files changed, 10 insertions, 14 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 0478bf6a71b..efc5bbcbebc 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -438,8 +438,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr need_save = true; } - std::string enchants = fields[6].GetString(); - _LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET); + _LoadIntoDataField(fields[6].GetCString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET); SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16()); // recalculate suffix factor if (GetItemRandomPropertyId() < 0) diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 0f8da71ccaa..bea3395c860 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -266,13 +266,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c // Send fake summon spell cast - this is needed for correct cooldown application for spells // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside // TODO: pets should be summoned from real cast instead of just faking it? - if (GetUInt32Value(UNIT_CREATED_BY_SPELL)) + if (summon_spell_id) { WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2)); data.append(owner->GetPackGUID()); data.append(owner->GetPackGUID()); data << uint8(0); - data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL)); + data << uint32(summon_spell_id); data << uint32(256); // CAST_FLAG_UNKNOWN3 data << uint32(0); owner->SendMessageToSet(&data, true); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 577bc63fbb8..705ce0aac6f 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -52,21 +52,17 @@ void MapManager::LoadTransports() uint32 period = fields[3].GetUInt32(); uint32 scriptId = sObjectMgr->GetScriptId(fields[4].GetCString()); - Transport *t = new Transport(period, scriptId); - const GameObjectTemplate *goinfo = sObjectMgr->GetGameObjectTemplate(entry); if (!goinfo) { sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str()); - delete t; continue; } if (goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT) { sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str()); - delete t; continue; } @@ -74,6 +70,7 @@ void MapManager::LoadTransports() std::set<uint32> mapsUsed; + Transport *t = new Transport(period, scriptId); if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed)) // skip transports with empty waypoints list { @@ -119,7 +116,7 @@ void MapManager::LoadTransports() uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); std::string name = fields[2].GetString(); - sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid); + sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid); } while (result->NextRow()); } @@ -173,10 +170,10 @@ void MapManager::LoadTransportNPCs() sLog->outString(); } -Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script) +Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0), +currenttguid(0), m_period(period), ScriptId(script), m_nextNodeTime(0) { m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION); - currenttguid = 0; } Transport::~Transport() diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 6d84d78f095..bbba91b2658 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -187,13 +187,13 @@ void Vehicle::RemoveAllPassengers() // Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle // We just remove the aura and the unapply handler will make the target leave the vehicle. - // We don't need to iterate over m_Seats + // We don't need to iterate over Seats _me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE); // Following the above logic, this assertion should NEVER fail. // Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us. // SeatMap::const_iterator itr; - // for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + // for (itr = Seats.begin(); itr != Seats.end(); ++itr) // ASSERT(!itr->second.passenger); } diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 6838d9edaec..49e04d6223a 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -118,7 +118,7 @@ class Vehicle Unit* GetBase() const { return _me; } VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; } - uint32 const GetCreatureEntry() const { return _creatureEntry; } + uint32 GetCreatureEntry() const { return _creatureEntry; } bool HasEmptySeat(int8 seatId) const; Unit* GetPassenger(int8 seatId) const; |
