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authorSpp- <u84280@epreinf21.(none)>2011-08-03 08:18:24 +0200
committerSpp- <u84280@epreinf21.(none)>2011-08-03 08:18:24 +0200
commitfcdd4d784fbeaf976d76b8c3e8739579c1dcc91e (patch)
tree4974f15373e49f5122e5aff0a7a5ee0afc052d3c /src/server/game/Entities
parent43720b1e3aa9909694c09d28d7cf9cd81ce5e2d8 (diff)
Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files)
Diffstat (limited to 'src/server/game/Entities')
-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp3
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp4
-rwxr-xr-xsrc/server/game/Entities/Transport/Transport.cpp11
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp4
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h2
5 files changed, 10 insertions, 14 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 0478bf6a71b..efc5bbcbebc 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -438,8 +438,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
need_save = true;
}
- std::string enchants = fields[6].GetString();
- _LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
+ _LoadIntoDataField(fields[6].GetCString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 0f8da71ccaa..bea3395c860 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -266,13 +266,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
// Send fake summon spell cast - this is needed for correct cooldown application for spells
// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
// TODO: pets should be summoned from real cast instead of just faking it?
- if (GetUInt32Value(UNIT_CREATED_BY_SPELL))
+ if (summon_spell_id)
{
WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
data.append(owner->GetPackGUID());
data.append(owner->GetPackGUID());
data << uint8(0);
- data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
+ data << uint32(summon_spell_id);
data << uint32(256); // CAST_FLAG_UNKNOWN3
data << uint32(0);
owner->SendMessageToSet(&data, true);
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 577bc63fbb8..705ce0aac6f 100755
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -52,21 +52,17 @@ void MapManager::LoadTransports()
uint32 period = fields[3].GetUInt32();
uint32 scriptId = sObjectMgr->GetScriptId(fields[4].GetCString());
- Transport *t = new Transport(period, scriptId);
-
const GameObjectTemplate *goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str());
- delete t;
continue;
}
if (goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
{
sLog->outErrorDb("Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str());
- delete t;
continue;
}
@@ -74,6 +70,7 @@ void MapManager::LoadTransports()
std::set<uint32> mapsUsed;
+ Transport *t = new Transport(period, scriptId);
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
@@ -119,7 +116,7 @@ void MapManager::LoadTransports()
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
std::string name = fields[2].GetString();
- sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid);
+ sLog->outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
}
while (result->NextRow());
}
@@ -173,10 +170,10 @@ void MapManager::LoadTransportNPCs()
sLog->outString();
}
-Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script)
+Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0),
+currenttguid(0), m_period(period), ScriptId(script), m_nextNodeTime(0)
{
m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
- currenttguid = 0;
}
Transport::~Transport()
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 6d84d78f095..bbba91b2658 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -187,13 +187,13 @@ void Vehicle::RemoveAllPassengers()
// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
// We just remove the aura and the unapply handler will make the target leave the vehicle.
- // We don't need to iterate over m_Seats
+ // We don't need to iterate over Seats
_me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
// Following the above logic, this assertion should NEVER fail.
// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
// SeatMap::const_iterator itr;
- // for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ // for (itr = Seats.begin(); itr != Seats.end(); ++itr)
// ASSERT(!itr->second.passenger);
}
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 6838d9edaec..49e04d6223a 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -118,7 +118,7 @@ class Vehicle
Unit* GetBase() const { return _me; }
VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
- uint32 const GetCreatureEntry() const { return _creatureEntry; }
+ uint32 GetCreatureEntry() const { return _creatureEntry; }
bool HasEmptySeat(int8 seatId) const;
Unit* GetPassenger(int8 seatId) const;