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authorMalcrom <malcromdev@gmail.com>2013-12-25 14:16:55 -0330
committerMalcrom <malcromdev@gmail.com>2013-12-25 14:16:55 -0330
commitfe95371d9a8b485d3028a8d0bf1481e2cae20c1c (patch)
tree06d779ebef57d1e94cabb7f4f868dade0a3e67e2 /src/server/game/Entities
parentfa29ddc529ab43d43353c83578772758bcf264c4 (diff)
Core/Scripting: Replace casted with cast as casted is not a word.
Diffstat (limited to 'src/server/game/Entities')
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp12
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp20
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp46
-rw-r--r--src/server/game/Entities/Unit/Unit.h12
7 files changed, 49 insertions, 49 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 9a6dce7d9f0..6c13b921d3e 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -436,8 +436,8 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest)));
data << float(0.0f); // unk, honor multiplier?
- data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
- data << int32(quest->GetRewSpellCast()); // casted spell
+ data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
+ data << int32(quest->GetRewSpellCast()); // cast spell
data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(quest->GetBonusTalents()); // bonus talents
data << uint32(quest->GetRewArenaPoints()); // reward arena points
@@ -517,8 +517,8 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->GetRewOrReqMoney()); // reward money (below max lvl)
data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
- data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
- data << int32(quest->GetRewSpellCast()); // casted spell
+ data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
+ data << int32(quest->GetRewSpellCast()); // cast spell
// rewarded honor points
data << uint32(quest->GetRewHonorAddition());
@@ -674,8 +674,8 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest)));
data << float(0.0f); // unk, honor multiplier?
data << uint32(0x08); // unused by client?
- data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
- data << int32(quest->GetRewSpellCast()); // casted spell
+ data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
+ data << int32(quest->GetRewSpellCast()); // cast spell
data << uint32(0); // unknown
data << uint32(quest->GetBonusTalents()); // bonus talents
data << uint32(quest->GetRewArenaPoints()); // arena points
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3c44c8e6035..e4d69a1f690 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -651,7 +651,7 @@ void GameObject::Update(uint32 diff)
void GameObject::Refresh()
{
- // not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
+ // Do not refresh despawned GO from spellcast (GO's from spellcast are destroyed after despawn)
if (m_respawnTime > 0 && m_spawnedByDefault)
return;
@@ -1485,7 +1485,7 @@ void GameObject::Use(Unit* user)
if (spellId == 62330) // GO store nonexistent spell, replace by expected
{
// spell have reagent and mana cost but it not expected use its
- // it triggered spell in fact casted at currently channeled GO
+ // it triggered spell in fact cast at currently channeled GO
spellId = 61993;
triggered = true;
}
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 747884e197c..b69c5f05714 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -102,7 +102,7 @@ void AddItemsSetItem(Player* player, Item* item)
break;
}
- // spell casted only if fit form requirement, in other case will casted at form change
+ // spell cast only if fit form requirement, in other case will cast at form change
player->ApplyEquipSpell(spellInfo, NULL, true);
eff->spells[y] = spellInfo;
break;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a8b92a70ae1..934acc223b0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2180,7 +2180,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetSemaphoreTeleportFar(false);
//setup delayed teleport flag
SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
+ //if teleport spell is cast in Unit::Update() func
//then we need to delay it until update process will be finished
if (IsHasDelayedTeleport())
{
@@ -2244,7 +2244,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
SetSemaphoreTeleportNear(false);
//setup delayed teleport flag
SetDelayedTeleportFlag(IsCanDelayTeleport());
- //if teleport spell is casted in Unit::Update() func
+ //if teleport spell is cast in Unit::Update() func
//then we need to delay it until update process will be finished
if (IsHasDelayedTeleport())
{
@@ -2290,7 +2290,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// stop spellcasting
// not attempt interrupt teleportation spell at caster teleport
if (!(options & TELE_TO_SPELL))
- if (IsNonMeleeSpellCasted(true))
+ if (IsNonMeleeSpellCast(true))
InterruptNonMeleeSpells(true);
//remove auras before removing from map...
@@ -8422,7 +8422,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is casted, ignoring...",
+ TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is cast, ignoring...",
GetGUIDLow(), GetName().c_str(), pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8483,7 +8483,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
// use triggered flag only for items with many spell casts and for not first cast
uint8 count = 0;
- // item spells casted at use
+ // item spells cast at use
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
_Spell const& spellData = proto->Spells[i];
@@ -8512,7 +8512,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
++count;
}
- // Item enchantments spells casted at use
+ // Item enchantments spells cast at use
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
@@ -11554,7 +11554,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (IsInCombat()&& (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
- if (IsNonMeleeSpellCasted(false))
+ if (IsNonMeleeSpellCast(false))
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
}
@@ -21052,7 +21052,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
}
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
- if (IsNonMeleeSpellCasted(false))
+ if (IsNonMeleeSpellCast(false))
{
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
return false;
@@ -23544,7 +23544,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
RemoveOwnedAura(itr);
}
- // currently casted spells can be dependent from item
+ // currently cast spells can be dependent from item
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
@@ -25805,7 +25805,7 @@ void Player::ActivateSpec(uint8 spec)
if (spec > GetSpecsCount())
return;
- if (IsNonMeleeSpellCasted(false))
+ if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index da25e04bc2f..44b35c9482f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1021,7 +1021,7 @@ class TradeData
uint32 m_money; // m_player place money to trade
uint32 m_spell; // m_player apply spell to non-traded slot item
- uint64 m_spellCastItem; // applied spell casted by item use
+ uint64 m_spellCastItem; // applied spell cast by item use
uint64 m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
};
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 32dfee3409b..ea6eb49e99a 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1936,7 +1936,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
- // melee attack spell casted at main hand attack only - no normal melee dmg dealt
+ // melee attack spell cast at main hand attack only - no normal melee dmg dealt
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
else
@@ -2673,7 +2673,7 @@ uint32 Unit::GetDefenseSkillValue(Unit const* target) const
float Unit::GetUnitDodgeChance() const
{
- if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STATE_CONTROLLED))
+ if (IsNonMeleeSpellCast(false) || HasUnitState(UNIT_STATE_CONTROLLED))
return 0.0f;
if (GetTypeId() == TYPEID_PLAYER)
@@ -2693,7 +2693,7 @@ float Unit::GetUnitDodgeChance() const
float Unit::GetUnitParryChance() const
{
- if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STATE_CONTROLLED))
+ if (IsNonMeleeSpellCast(false) || HasUnitState(UNIT_STATE_CONTROLLED))
return 0.0f;
float chance = 0.0f;
@@ -2739,7 +2739,7 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const
float Unit::GetUnitBlockChance() const
{
- if (IsNonMeleeSpellCasted(false) || HasUnitState(UNIT_STATE_CONTROLLED))
+ if (IsNonMeleeSpellCast(false) || HasUnitState(UNIT_STATE_CONTROLLED))
return 0.0f;
if (Player const* player = ToPlayer())
@@ -2931,7 +2931,7 @@ void Unit::_UpdateSpells(uint32 time)
void Unit::_UpdateAutoRepeatSpell()
{
// check "realtime" interrupts
- if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCasted(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
+ if ((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75))
{
// cancel wand shoot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
@@ -2964,7 +2964,7 @@ void Unit::_UpdateAutoRepeatSpell()
}
}
-void Unit::SetCurrentCastedSpell(Spell* pSpell)
+void Unit::SetCurrentCastSpell(Spell* pSpell)
{
ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
@@ -3077,16 +3077,16 @@ void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
spell->finish(ok);
}
-bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot, bool skipInstant) const
+bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot, bool skipInstant) const
{
// We don't do loop here to explicitly show that melee spell is excluded.
// Maybe later some special spells will be excluded too.
- // if skipInstant then instant spells shouldn't count as being casted
+ // if skipInstant then instant spells shouldn't count as being cast
if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
return false;
- // generic spells are casted when they are not finished and not delayed
+ // generic spells are cast when they are not finished and not delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
@@ -3094,14 +3094,14 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
return true;
}
- // channeled spells may be delayed, but they are still considered casted
+ // channeled spells may be delayed, but they are still considered cast
else if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED))
{
if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
return true;
}
- // autorepeat spells may be finished or delayed, but they are still considered casted
+ // autorepeat spells may be finished or delayed, but they are still considered cast
else if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
return true;
@@ -5682,7 +5682,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Second Wind
if (dummySpell->SpellIconID == 1697)
{
- // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
+ // only for spells and hit/crit (trigger start always) and not start from self cast spells (5530 Mace Stun Effect for example)
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == victim)
return false;
// Need stun or root mechanic
@@ -6352,7 +6352,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
if (Player* member = itr->GetSource())
{
- // check if it was heal by paladin which casted this beacon of light
+ // check if it was heal by paladin which cast this beacon of light
if (member->GetAura(53563, victim->GetGUID()))
{
// do not proc when target of beacon of light is healed
@@ -7304,7 +7304,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Runic Power Back on Snare/Root
if (dummySpell->Id == 61257)
{
- // only for spells and hit/crit (trigger start always) and not start from self casted spells
+ // only for spells and hit/crit (trigger start always) and not start from self cast spells
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == victim)
return false;
// Need snare or root mechanic
@@ -8026,7 +8026,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
if (!procSpell)
return false;
- // procspell is triggered spell but we need mana cost of original casted spell
+ // procspell is triggered spell but we need mana cost of original cast spell
uint32 originalSpellId = procSpell->Id;
// Holy Shock heal
if (procSpell->SpellFamilyFlags[1] & 0x00010000)
@@ -9050,7 +9050,7 @@ bool Unit::AttackStop()
void Unit::CombatStop(bool includingCast)
{
- if (includingCast && IsNonMeleeSpellCasted(false))
+ if (includingCast && IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
AttackStop();
@@ -9605,7 +9605,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
if (gain)
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
- player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST, addhealth);
}
if (Player* player = victim->ToPlayer())
@@ -12404,7 +12404,7 @@ void Unit::setDeathState(DeathState s)
getHostileRefManager().deleteReferences();
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
- if (IsNonMeleeSpellCasted(false))
+ if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
ExitVehicle(); // Exit vehicle before calling RemoveAllControlled
@@ -12823,7 +12823,7 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in
}
}
- // Glyphs which increase duration of selfcasted buffs
+ // Glyphs which increase duration of selfcast buffs
if (target == this)
{
switch (spellProto->SpellFamilyName)
@@ -12884,7 +12884,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
if (!i->hitTime)
return DIMINISHING_LEVEL_1;
- // If last spell was casted more than 15 seconds ago - reset the count.
+ // If last spell was cast more than 15 seconds ago - reset the count.
if (i->stack == 0 && getMSTimeDiff(i->hitTime, getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
@@ -13495,7 +13495,7 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
if (finalCleanup)
m_cleanupDone = true;
- m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
+ m_Events.KillAllEvents(false); // non-delatable (currently cast spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPointHolders();
DeleteThreatList();
@@ -14652,7 +14652,7 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply)
uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const
{
- // Not apply this to creature casted spells with casttime == 0
+ // Not apply this to creature cast spells with casttime == 0
if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet())
return 3500;
@@ -17174,7 +17174,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
if (victim->GetFactionTemplateEntry()->faction == faction_id)
{
AttackStop();
- if (IsNonMeleeSpellCasted(false))
+ if (IsNonMeleeSpellCast(false))
InterruptNonMeleeSpells(false);
// melee and ranged forced attack cancel
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d9e49ab6a4d..4508b1f0090 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1816,15 +1816,15 @@ class Unit : public WorldObject
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
- void SetCurrentCastedSpell(Spell* pSpell);
+ void SetCurrentCastSpell(Spell* pSpell);
virtual void ProhibitSpellSchool(SpellSchoolMask /*idSchoolMask*/, uint32 /*unTimeMs*/) { }
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed = true, bool withInstant = true);
void FinishSpell(CurrentSpellTypes spellType, bool ok = true);
- // set withDelayed to true to account delayed spells as casted
- // delayed+channeled spells are always accounted as casted
+ // set withDelayed to true to account delayed spells as cast
+ // delayed+channeled spells are always accounted as cast
// we can skip channeled or delayed checks using flags
- bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false, bool skipInstant = true) const;
+ bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false, bool skipInstant = true) const;
// set withDelayed to true to interrupt delayed spells too
// delayed+channeled spells are always interrupted
@@ -2170,8 +2170,8 @@ class Unit : public WorldObject
uint32 m_removedAurasCount;
AuraEffectList m_modAuras[TOTAL_AURAS];
- AuraList m_scAuras; // casted singlecast auras
- AuraApplicationList m_interruptableAuras; // auras which have interrupt mask applied on unit
+ AuraList m_scAuras; // cast singlecast auras
+ AuraApplicationList m_interruptableAuras; // auras which have interrupt mask applied on unit
AuraStateAurasMap m_auraStateAuras; // Used for improve performance of aura state checks on aura apply/remove
uint32 m_interruptMask;