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authorleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
committerleak <leak@bitmx.net>2014-07-01 00:54:09 +0200
commit029bad6698df6ac9556fe308342e616f4a7a8cc7 (patch)
tree01142dad7e748aba7799b9c296ccc4cf11db886f /src/server/game/Events/GameEventMgr.h
parentd39a013b6b979a5158bf86c37a197cb902b2c2f9 (diff)
Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rw-r--r--src/server/game/Events/GameEventMgr.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index df062c6f660..94beb9912d5 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -22,7 +22,6 @@
#include "Common.h"
#include "SharedDefines.h"
#include "Define.h"
-#include <ace/Singleton.h>
#define max_ge_check_delay DAY // 1 day in seconds
@@ -95,13 +94,17 @@ class Quest;
class GameEventMgr
{
- friend class ACE_Singleton<GameEventMgr, ACE_Null_Mutex>;
-
private:
GameEventMgr();
~GameEventMgr() { };
public:
+ static GameEventMgr* instance()
+ {
+ static GameEventMgr* instance = new GameEventMgr();
+ return instance;
+ }
+
typedef std::set<uint16> ActiveEvents;
typedef std::vector<GameEventData> GameEventDataMap;
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
@@ -180,7 +183,7 @@ class GameEventMgr
GameEventGuidMap mGameEventGameobjectGuids;
};
-#define sGameEventMgr ACE_Singleton<GameEventMgr, ACE_Null_Mutex>::instance()
+#define sGameEventMgr GameEventMgr::instance()
bool IsHolidayActive(HolidayIds id);
bool IsEventActive(uint16 event_id);