diff options
author | Jeremy <Golrag@users.noreply.github.com> | 2023-08-26 14:03:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-08-26 14:03:42 +0200 |
commit | 0ede6c155605da602b3bafaa3a1212d9f924759b (patch) | |
tree | c30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Events/GameEventMgr.h | |
parent | 3e7b5f982c3b518a642447f112fc628edd963ce2 (diff) |
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rw-r--r-- | src/server/game/Events/GameEventMgr.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index b0654119567..888c7745dad 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -130,7 +130,6 @@ class TC_GAME_API GameEventMgr void UpdateWorldStates(uint16 event_id, bool Activate); void UpdateEventNPCFlags(uint16 event_id); void UpdateEventNPCVendor(uint16 event_id, bool activate); - void UpdateBattlegroundSettings(); void RunSmartAIScripts(uint16 event_id, bool activate); //! Runs SMART_EVENT_GAME_EVENT_START/_END SAI bool CheckOneGameEventConditions(uint16 event_id); void SaveWorldEventStateToDB(uint16 event_id); @@ -157,7 +156,6 @@ class TC_GAME_API GameEventMgr typedef std::pair<ObjectGuid::LowType /*guid*/, uint64 /*npcflag*/> GuidNPCFlagPair; typedef std::list<GuidNPCFlagPair> NPCFlagList; typedef std::vector<NPCFlagList> GameEventNPCFlagMap; - typedef std::vector<uint32> GameEventBattlegroundMap; GameEventQuestMap mGameEventCreatureQuests; GameEventQuestMap mGameEventGameObjectQuests; GameEventNPCVendorMap mGameEventVendors; @@ -166,7 +164,6 @@ class TC_GAME_API GameEventMgr //GameEventGuidMap mGameEventGameobjectGuids; GameEventIdMap mGameEventPoolIds; GameEventDataMap mGameEvent; - GameEventBattlegroundMap mGameEventBattlegroundHolidays; QuestIdToEventConditionMap mQuestToEventConditions; GameEventNPCFlagMap mGameEventNPCFlags; ActiveEvents m_ActiveEvents; |