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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Events/GameEventMgr.h
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rw-r--r--src/server/game/Events/GameEventMgr.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 21178805859..656be331edc 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -24,7 +24,7 @@
#include "Common.h"
#include "SharedDefines.h"
#include "Define.h"
-#include "Singleton.h"
+#include "ace/Singleton.h"
#define max_ge_check_delay DAY // 1 day in seconds
@@ -92,9 +92,11 @@ class Creature;
class GameEventMgr
{
+ friend class ACE_Singleton<GameEventMgr, ACE_Null_Mutex>;
+ GameEventMgr();
public:
- GameEventMgr();
~GameEventMgr() {};
+
typedef std::set<uint16> ActiveEvents;
typedef std::vector<GameEventData> GameEventDataMap;
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
@@ -172,7 +174,7 @@ class GameEventMgr
GameEventGuidMap mGameEventGameobjectGuids;
};
-#define gameeventmgr Trinity::Singleton<GameEventMgr>::Instance()
+#define gameeventmgr (*ACE_Singleton<GameEventMgr, ACE_Null_Mutex>::instance())
bool IsHolidayActive(HolidayIds id);
bool IsEventActive(uint16 event_id);