diff options
| author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
| commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
| tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Events/GameEventMgr.h | |
| parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) | |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
| -rw-r--r-- | src/server/game/Events/GameEventMgr.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index 21178805859..656be331edc 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -24,7 +24,7 @@ #include "Common.h" #include "SharedDefines.h" #include "Define.h" -#include "Singleton.h" +#include "ace/Singleton.h" #define max_ge_check_delay DAY // 1 day in seconds @@ -92,9 +92,11 @@ class Creature; class GameEventMgr { + friend class ACE_Singleton<GameEventMgr, ACE_Null_Mutex>; + GameEventMgr(); public: - GameEventMgr(); ~GameEventMgr() {}; + typedef std::set<uint16> ActiveEvents; typedef std::vector<GameEventData> GameEventDataMap; ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } @@ -172,7 +174,7 @@ class GameEventMgr GameEventGuidMap mGameEventGameobjectGuids; }; -#define gameeventmgr Trinity::Singleton<GameEventMgr>::Instance() +#define gameeventmgr (*ACE_Singleton<GameEventMgr, ACE_Null_Mutex>::instance()) bool IsHolidayActive(HolidayIds id); bool IsEventActive(uint16 event_id); |
