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authorxjose93 <xjose93@hotmail.com>2013-04-14 11:19:30 +0200
committerxjose93 <xjose93@hotmail.com>2013-04-15 09:32:35 +0200
commit19b47e452fff6ca20d1ba1b7ab4c037d87aa4df0 (patch)
tree5d68e9e0266de48fa7d84da64b9c2d81489408ee /src/server/game/Events/GameEventMgr.h
parentbf10860a1c237fda0f7dd62297d6a591247ec660 (diff)
Core/Events: announce event system improvement.
Diffstat (limited to 'src/server/game/Events/GameEventMgr.h')
-rw-r--r--src/server/game/Events/GameEventMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 4175e57f28a..ad4ddeeba88 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -66,6 +66,7 @@ struct GameEventData
GameEventConditionMap conditions; // conditions to finish
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
std::string description;
+ uint8 announce; // if 0 dont announce, if 1 announce, if 2 take config value
bool isValid() const { return length > 0 || state > GAMEEVENT_NORMAL; }
};