diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
commit | 41a20b1e4008d450d075847ef1fe367f0e3a240f (patch) | |
tree | 4e202edb0d037a4a406926e6cacd686c7afcbca1 /src/server/game/Events/GameEventSender.cpp | |
parent | e1f345756ba34ccf4d4dd07b90c254097a240b51 (diff) |
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Diffstat (limited to 'src/server/game/Events/GameEventSender.cpp')
-rw-r--r-- | src/server/game/Events/GameEventSender.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventSender.cpp b/src/server/game/Events/GameEventSender.cpp index da1dd86601e..031f806557a 100644 --- a/src/server/game/Events/GameEventSender.cpp +++ b/src/server/game/Events/GameEventSender.cpp @@ -56,8 +56,8 @@ void GameEvents::TriggerForPlayer(uint32 gameEventId, Player* source) Map* map = source->GetMap(); if (map->Instanceable()) { - source->StartCriteriaTimer(CriteriaStartEvent::SendEvent, gameEventId); - source->ResetCriteria(CriteriaFailEvent::SendEvent, gameEventId); + source->FailCriteria(CriteriaFailEvent::SendEvent, gameEventId); + source->StartCriteria(CriteriaStartEvent::SendEvent, gameEventId); } source->UpdateCriteria(CriteriaType::PlayerTriggerGameEvent, gameEventId, 0, 0, source); |