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authorShauren <shauren.trinity@gmail.com>2023-09-25 00:53:56 +0200
committerShauren <shauren.trinity@gmail.com>2023-09-25 00:53:56 +0200
commit41a20b1e4008d450d075847ef1fe367f0e3a240f (patch)
tree4e202edb0d037a4a406926e6cacd686c7afcbca1 /src/server/game/Events/GameEventSender.cpp
parente1f345756ba34ccf4d4dd07b90c254097a240b51 (diff)
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements) * Implemented most StartEvent and FailEvent types * Fixed saving criteria removed by RemoveCriteriaProgress
Diffstat (limited to 'src/server/game/Events/GameEventSender.cpp')
-rw-r--r--src/server/game/Events/GameEventSender.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventSender.cpp b/src/server/game/Events/GameEventSender.cpp
index da1dd86601e..031f806557a 100644
--- a/src/server/game/Events/GameEventSender.cpp
+++ b/src/server/game/Events/GameEventSender.cpp
@@ -56,8 +56,8 @@ void GameEvents::TriggerForPlayer(uint32 gameEventId, Player* source)
Map* map = source->GetMap();
if (map->Instanceable())
{
- source->StartCriteriaTimer(CriteriaStartEvent::SendEvent, gameEventId);
- source->ResetCriteria(CriteriaFailEvent::SendEvent, gameEventId);
+ source->FailCriteria(CriteriaFailEvent::SendEvent, gameEventId);
+ source->StartCriteria(CriteriaStartEvent::SendEvent, gameEventId);
}
source->UpdateCriteria(CriteriaType::PlayerTriggerGameEvent, gameEventId, 0, 0, source);