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authorNay <dnpd.dd@gmail.com>2012-09-11 01:11:14 +0100
committerNay <dnpd.dd@gmail.com>2012-09-11 01:11:14 +0100
commit68e0ef80390d0163ec7b9cef9b949db8ea19262d (patch)
treed34fcd889d598680609190fdc6cc6501c42abaee /src/server/game/Events
parentdd9d7e6870f32a76da99f00d9c16812332a9e2f8 (diff)
parent8d049545de87595a84e6e2c54d7b44b354644144 (diff)
Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.h src/server/game/Achievements/AchievementMgr.h src/server/game/Battlegrounds/Battleground.h src/server/game/DataStores/DBCEnums.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateFields.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Groups/Group.h src/server/game/Guilds/Guild.h src/server/game/Instances/InstanceScript.h src/server/game/Miscellaneous/SharedDefines.h src/server/game/Movement/Spline/MoveSplineFlag.h src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Quests/QuestDef.h src/server/game/Spells/Spell.h src/server/game/Spells/SpellInfo.h
Diffstat (limited to 'src/server/game/Events')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index ce1d10e327a..ba76aa687b2 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -28,12 +28,12 @@
enum GameEventState
{
- GAMEEVENT_NORMAL = 0, // standard game events
- GAMEEVENT_WORLD_INACTIVE = 1, // not yet started
- GAMEEVENT_WORLD_CONDITIONS = 2, // condition matching phase
- GAMEEVENT_WORLD_NEXTPHASE = 3, // conditions are met, now 'length' timer to start next event
- GAMEEVENT_WORLD_FINISHED = 4, // next events are started, unapply this one
- GAMEEVENT_INTERNAL = 5, // never handled in update
+ GAMEEVENT_NORMAL = 0, // standard game events
+ GAMEEVENT_WORLD_INACTIVE = 1, // not yet started
+ GAMEEVENT_WORLD_CONDITIONS = 2, // condition matching phase
+ GAMEEVENT_WORLD_NEXTPHASE = 3, // conditions are met, now 'length' timer to start next event
+ GAMEEVENT_WORLD_FINISHED = 4, // next events are started, unapply this one
+ GAMEEVENT_INTERNAL = 5 // never handled in update
};
struct GameEventFinishCondition