diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-08-14 18:11:06 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-08-14 18:11:06 +0100 |
| commit | c0adf370e5ac3166bb74abb6d824556fbae54f6f (patch) | |
| tree | 2b2b5aacb2e539acbbf58e92964fd6edc6529a88 /src/server/game/Events | |
| parent | e761458b249b8f2a128867ea0bd7adf5eaec4769 (diff) | |
Core/Vendors: Add currencies to vendors
npc_vendor table gets a new field, type (1 is item, 2 is currency)
for type 1 fields still mean the same, for type 2 maxcount is buycount (without any "precision")
changed structure of SMSG_UPDATE_CURRENCY(_WEEK_LIMIT) but not enabled, wrong values are being wrongly calculated
Diffstat (limited to 'src/server/game/Events')
| -rwxr-xr-x | src/server/game/Events/GameEventMgr.cpp | 14 | ||||
| -rwxr-xr-x | src/server/game/Events/GameEventMgr.h | 1 |
2 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 0936275e90c..6af90dd85eb 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -808,14 +808,11 @@ void GameEventMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 - QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC"); + // 0 1 2 3 4 5 6 + QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost, type FROM game_event_npc_vendor ORDER BY guid, slot ASC"); if (!result) - { sLog->outInfo(LOG_FILTER_GAMEEVENTS, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty."); - - } else { uint32 count = 0; @@ -838,6 +835,7 @@ void GameEventMgr::LoadFromDB() newEntry.maxcount = fields[3].GetUInt32(); newEntry.incrtime = fields[4].GetUInt32(); newEntry.ExtendedCost = fields[5].GetUInt32(); + newEntry.Type = fields[6].GetUInt8(); // get the event npc flag for checking if the npc will be vendor during the event or not uint32 event_npc_flag = 0; NPCFlagList& flist = mGameEventNPCFlags[event_id]; @@ -856,7 +854,7 @@ void GameEventMgr::LoadFromDB() newEntry.entry = data->id; // check validity with event's npcflag - if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag)) + if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, newEntry.Type, NULL, NULL, event_npc_flag)) continue; vendors.push_back(newEntry); @@ -1199,9 +1197,9 @@ void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate) for (NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) { if (activate) - sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false); + sObjectMgr->AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, itr->Type, false); else - sObjectMgr->RemoveVendorItem(itr->entry, itr->item, false); + sObjectMgr->RemoveVendorItem(itr->entry, itr->item, itr->Type, false); } } diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index d9b5890bfe5..ce1d10e327a 100755 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -85,6 +85,7 @@ struct NPCVendorEntry int32 maxcount; // 0 for infinite uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; + uint8 Type; // 1 item, 2 currency }; class Player; |
