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authorariel- <ariel.silva305@gmail.com>2016-07-30 11:34:02 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 19:10:43 +0100
commit02cef6f034804eb7291f7539936226c0552cad7f (patch)
tree6fb33c17902d8fd6e7435a6199c21eefc989fd82 /src/server/game/Garrison/Garrison.cpp
parent07f2f37329dc62944a9c22df7c76f5e0e85e7886 (diff)
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table Closes #14146 (cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e) # Conflicts: # src/server/game/Battlefield/Battlefield.cpp # src/server/game/Battlegrounds/Battleground.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/GameObject/GameObject.h # src/server/game/Entities/Object/Object.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/scripts/Commands/cs_gobject.cpp # src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp # src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r--src/server/game/Garrison/Garrison.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp
index a5b0089a10f..afc22e9c176 100644
--- a/src/server/game/Garrison/Garrison.cpp
+++ b/src/server/game/Garrison/Garrison.cpp
@@ -727,7 +727,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact
Position const& pos = PacketInfo.PlotPos;
GameObject* building = new GameObject();
- if (!building->Create(entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY))
+ if (!building->Create(entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), G3D::Quat(), 255, GO_STATE_READY))
{
delete building;
return nullptr;
@@ -740,7 +740,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact
Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos;
GameObject* finalizer = new GameObject();
if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2.GetPositionX(), pos2.GetPositionY(),
- pos2.GetPositionZ(), pos2.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 255, GO_STATE_READY))
+ pos2.GetPositionZ(), pos2.GetOrientation(), G3D::Quat(), 255, GO_STATE_READY))
{
// set some spell id to make the object delete itself after use
finalizer->SetSpellId(finalizer->GetGOInfo()->goober.spell);