diff options
author | Shauren <shauren.trinity@gmail.com> | 2019-11-14 15:12:08 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-11-14 15:12:08 +0100 |
commit | 36d6959ae6a945408d32a62390ae14e6f956dde2 (patch) | |
tree | fdd6dee8e6969f08cfa049db23003c673e0da71b /src/server/game/Garrison/Garrison.cpp | |
parent | bab99b4054981978e1efa60567d748806f594216 (diff) |
Core/Garrison: Add more functions to get garrison data
Diffstat (limited to 'src/server/game/Garrison/Garrison.cpp')
-rw-r--r-- | src/server/game/Garrison/Garrison.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Garrison/Garrison.cpp b/src/server/game/Garrison/Garrison.cpp index 5bab93e7c23..c4bd9c256e9 100644 --- a/src/server/game/Garrison/Garrison.cpp +++ b/src/server/game/Garrison/Garrison.cpp @@ -346,13 +346,13 @@ Garrison::Plot const* Garrison::GetPlot(uint32 garrPlotInstanceId) const void Garrison::LearnBlueprint(uint32 garrBuildingId) { WorldPackets::Garrison::GarrisonLearnBlueprintResult learnBlueprintResult; - learnBlueprintResult.GarrTypeID = GARRISON_TYPE_GARRISON; + learnBlueprintResult.GarrTypeID = GetType(); learnBlueprintResult.BuildingID = garrBuildingId; learnBlueprintResult.Result = GARRISON_SUCCESS; if (!sGarrBuildingStore.LookupEntry(garrBuildingId)) learnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID; - else if (_knownBuildings.count(garrBuildingId)) + else if (HasBlueprint(garrBuildingId)) learnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_EXISTS; else _knownBuildings.insert(garrBuildingId); @@ -363,13 +363,13 @@ void Garrison::LearnBlueprint(uint32 garrBuildingId) void Garrison::UnlearnBlueprint(uint32 garrBuildingId) { WorldPackets::Garrison::GarrisonUnlearnBlueprintResult unlearnBlueprintResult; - unlearnBlueprintResult.GarrTypeID = GARRISON_TYPE_GARRISON; + unlearnBlueprintResult.GarrTypeID = GetType(); unlearnBlueprintResult.BuildingID = garrBuildingId; unlearnBlueprintResult.Result = GARRISON_SUCCESS; if (!sGarrBuildingStore.LookupEntry(garrBuildingId)) unlearnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID; - else if (!_knownBuildings.count(garrBuildingId)) + else if (!HasBlueprint(garrBuildingId)) unlearnBlueprintResult.Result = GARRISON_ERROR_REQUIRES_BLUEPRINT; else _knownBuildings.erase(garrBuildingId); @@ -380,7 +380,7 @@ void Garrison::UnlearnBlueprint(uint32 garrBuildingId) void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId) { WorldPackets::Garrison::GarrisonPlaceBuildingResult placeBuildingResult; - placeBuildingResult.GarrTypeID = GARRISON_TYPE_GARRISON; + placeBuildingResult.GarrTypeID = GetType(); placeBuildingResult.Result = CheckBuildingPlacement(garrPlotInstanceId, garrBuildingId); if (placeBuildingResult.Result == GARRISON_SUCCESS) { @@ -399,7 +399,7 @@ void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId) { oldBuildingId = plot->BuildingInfo.PacketInfo->GarrBuildingID; if (sGarrBuildingStore.AssertEntry(oldBuildingId)->BuildingType != building->BuildingType) - plot->ClearBuildingInfo(_owner); + plot->ClearBuildingInfo(GetType(), _owner); } plot->SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner); @@ -413,7 +413,7 @@ void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId) if (oldBuildingId) { WorldPackets::Garrison::GarrisonBuildingRemoved buildingRemoved; - buildingRemoved.GarrTypeID = GARRISON_TYPE_GARRISON; + buildingRemoved.GarrTypeID = GetType(); buildingRemoved.Result = GARRISON_SUCCESS; buildingRemoved.GarrPlotInstanceID = garrPlotInstanceId; buildingRemoved.GarrBuildingID = oldBuildingId; @@ -429,7 +429,7 @@ void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId) void Garrison::CancelBuildingConstruction(uint32 garrPlotInstanceId) { WorldPackets::Garrison::GarrisonBuildingRemoved buildingRemoved; - buildingRemoved.GarrTypeID = GARRISON_TYPE_GARRISON; + buildingRemoved.GarrTypeID = GetType(); buildingRemoved.Result = CheckBuildingRemoval(garrPlotInstanceId); if (buildingRemoved.Result == GARRISON_SUCCESS) { @@ -442,7 +442,7 @@ void Garrison::CancelBuildingConstruction(uint32 garrPlotInstanceId) if (map) plot->DeleteGameObject(map); - plot->ClearBuildingInfo(_owner); + plot->ClearBuildingInfo(GetType(), _owner); _owner->SendDirectMessage(buildingRemoved.Write()); GarrBuildingEntry const* constructing = sGarrBuildingStore.AssertEntry(buildingRemoved.GarrBuildingID); @@ -457,7 +457,7 @@ void Garrison::CancelBuildingConstruction(uint32 garrPlotInstanceId) ASSERT(restored); WorldPackets::Garrison::GarrisonPlaceBuildingResult placeBuildingResult; - placeBuildingResult.GarrTypeID = GARRISON_TYPE_GARRISON; + placeBuildingResult.GarrTypeID = GetType(); placeBuildingResult.Result = GARRISON_SUCCESS; placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId; placeBuildingResult.BuildingInfo.GarrBuildingID = restored; @@ -500,7 +500,7 @@ void Garrison::ActivateBuilding(uint32 garrPlotInstanceId) void Garrison::AddFollower(uint32 garrFollowerId) { WorldPackets::Garrison::GarrisonAddFollowerResult addFollowerResult; - addFollowerResult.GarrTypeID = GARRISON_TYPE_GARRISON; + addFollowerResult.GarrTypeID = GetType(); GarrFollowerEntry const* followerEntry = sGarrFollowerStore.LookupEntry(garrFollowerId); if (_followerIds.count(garrFollowerId) || !followerEntry) { @@ -546,7 +546,7 @@ void Garrison::SendInfo() garrisonInfo.Garrisons.emplace_back(); WorldPackets::Garrison::GarrisonInfo& garrison = garrisonInfo.Garrisons.back(); - garrison.GarrTypeID = GARRISON_TYPE_GARRISON; + garrison.GarrTypeID = GetType(); garrison.GarrSiteID = _siteLevel->GarrSiteID; garrison.GarrSiteLevelID = _siteLevel->ID; garrison.NumFollowerActivationsRemaining = _followerActivationsRemainingToday; @@ -585,7 +585,7 @@ void Garrison::SendRemoteInfo() const void Garrison::SendBlueprintAndSpecializationData() { WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationDataResult data; - data.GarrTypeID = GARRISON_TYPE_GARRISON; + data.GarrTypeID = GetType(); data.BlueprintsKnown = &_knownBuildings; _owner->SendDirectMessage(data.Write()); } @@ -631,7 +631,7 @@ GarrisonError Garrison::CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32 if (building->Flags & GARRISON_BUILDING_FLAG_NEEDS_PLAN) { - if (!_knownBuildings.count(garrBuildingId)) + if (!HasBlueprint(garrBuildingId)) return GARRISON_ERROR_REQUIRES_BLUEPRINT; } else // Building is built as a quest reward @@ -805,10 +805,10 @@ void Garrison::Plot::DeleteGameObject(Map* map) BuildingInfo.Guid.Clear(); } -void Garrison::Plot::ClearBuildingInfo(Player* owner) +void Garrison::Plot::ClearBuildingInfo(GarrisonType garrisonType, Player* owner) { WorldPackets::Garrison::GarrisonPlotPlaced plotPlaced; - plotPlaced.GarrTypeID = GARRISON_TYPE_GARRISON; + plotPlaced.GarrTypeID = garrisonType; plotPlaced.PlotInfo = &PacketInfo; owner->SendDirectMessage(plotPlaced.Write()); |